User:DangerReport/Foulkes Village: Revision history

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15 March 2024

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8 November 2023

  • curprev 09:2909:29, 8 November 2023Ragno talk contribs 216 bytes +2 We need to be real about empty towns. There's 3-4 players in this burb, too few to use Safe status. New players spawning in SW Malton think this area is representative of the game, then quit because it's listed green yet clearly empty. Hopefully highlighting its ghosty nature might actually attract old-timers to come set up shop.

25 November 2022

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  • curprev 12:1012:10, 29 June 2016Bob Moncrief talk contribs 231 bytes +8 "... reporting from Foulkes Village, I've got twenty or so active ... all stragglers, no groups ... a few buildings with lights on ... infrastructure looks intact ..."

7 September 2015

20 August 2014

  • curprev 16:1016:10, 20 August 2014Jen talk contribs 215 bytes −8 "... looking quiet in Foulkes Village ... a lot of buildings with lights on ... infrastructure looks intact" (lot of lights + intact I normally classify as safe and not ghost)

12 August 2014

  • curprev 11:3711:37, 12 August 2014Jen talk contribs 223 bytes +8 Scouting thus far: 8 Occupied, 12 ruined, 17 repaired and empty. (20 unscouted, but as many of them adjoin the ruined section of the burb, I don't think it will change the final %s).

7 July 2013

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17 December 2011

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2 September 2011

  • curprev 17:1917:19, 2 September 2011Jen talk contribs 231 bytes +11 Aug 31 EMRP: "reporting from Foulkes Village, I've got maybe a dozen active...all stragglers, no groups...several buildings with power...only a few buildings damaged...the Henley Building = lights on"

20 July 2011

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  • curprev 20:3820:38, 28 April 2011A.schwan talk contribs 231 bytes +6 scouted further by an ally with screenshots to verify. One group of 4 zombies at a lit factory, several lit buildings including a hospital, few if any non-dark ruins. Few zombies on the streets.

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