User:DangerReport/The Curme Building (Molebank)

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Mall-safe-small.jpg

The Curme Building
Empty, at VSB. Is powered and a necronet scan shows 10 tagged zeds in the suburbs. Half of them on the eastern edge. At least half have rot. Scientists needed. Survivors with syringes needed to turn the zeds at RP
Sleepy1537 (talk) 18:39, 1 June 2015 (UTC)

How to Update

How to update a Building Danger Report
  1. Check out the building.
  2. Change the status line to one of the available status codes.
    status=STATUS CODE
  3. Add more information about the building in the comment line.
    comment=YOUR COMMENTS
  4. Sign your edit by changing the user line. Just replace it with four tildes.
    user=~~~~

Necrotech Danger Levels

These are the available status codes for use in the status line. Use lowercase and do not use underscores.

Building Danger Levels
Mall-safe-small.jpg safe Intact and barricaded. No noticeable zombie or PKer presence.
Mall-under attack-small.jpg under attack Persistent attacks from zombies or PKers, but the building is in no immediate danger.
Mall-under siege-small.jpg under siege Survivor defenders are under siege from coordinated and/or large-scale attacks by zombies or PKers.
Mall-ruined-small.jpg ruined The building is ruined or ransacked.
Mall-pinata-small.jpg pinata The building is ruined and barricaded to the point that it cannot be entered.
Mall-rot revive-small.jpg rot revive The building is an active NecroTech facility which is being used to revivify zombies with Brain Rot.
Mall-unknown-small.jpg unknown The building's status is currently unknown.