User:Degree7

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The Inquisitive Visiting of the Departed by Midnight (Part 1)

A minute narrative
Malton chronicle.jpg This story is part of the Malton Chronicles.
This story is fan-made, and is not officially part of any background history for Urban Dead.

The Occasion began many nights ago, my fellow reader, on the evening of the fifth and twenty in late fall, perhaps October. My recollection is not what it formerly was, as I find my nature now prematurely submitting to forgetfulness and the tendency to …digress. I’ll be obliged to act contrite for my deviancy, for ever from the time when I took a rather nasty bump on the head that fateful night at Bleakford Manor, my ability to recall proceedings has deteriorated rapidly. Come this winter, I am on tenterhooks to fall ill of health most expectedly, as countless unfortunate souls in this once prominent country have at present. But not from traditional provocations as of old. The once feared dilemmas of ailment and syndrome are nowadays quite trivial when compared to the now prevalent crisis that humanity has undergone. Is enduring, I might add with aversion.

As I inscribe my memorandums in this rather elegant leather clad diary (most candidly, it must have cost quite a pretty penny to purchase a volume of this elegance; for I found it while probing around in the upstairs study), the clock has struck twelve, it’s resonating chimes now bringing to me images of kismet and apocalypse. I reside, dear reader (wherever you may be when you read this) in the living area of an old cottage, where ten surviving persons and I are secluded in a momentary shelter. There is a calm fire, kindling by my side in the hearth, and its warm glow casts gentle shadows across the room. I once was incapable to decipher the time of day, for all the timepieces in the dwelling had abruptly halted, had I not found the key to wind up the old grandfather clock in the corridor. The windows and doors are boarded up to such an extent, that no natural light is able to shine its rays inside. Indeed, not even a sliver of luminosity, save the rather mellow radiance of the inglenook. How I yearn to venture out into the wide world, cherished reader. But the accolade does not compensate for the impending hazard. If I endeavour to leave, I would very well jeopardize my own dear life and those of my compatriots. I cannot risk departing back to the civilization I once knew. No qualm is yet intended, but as of yet I am almost ascertain that the world I once knew now no longer subsists. As the clock has now seized its strike, I realize that I have hitherto to acquaint with you my tale. I go by the name of Robert Carson, and at one point in my time, that name and repute meant all the world to me. But now, none of that world is left. I do believe it is the year of 1849… yes; most undoubtedly it is, for a year ago yesterday was the hour of darkness where I made my initial encounter with the creatures of demise, the pitiless wrath of the hand of deity…


I made my arrival at Bleakford by daybreak. I rode there in the Manesmith Family carriage that belonged to my father, him being generous enough to allow me to ride in the coach all the way there. I traversed for fifteen hours across lush countryside and the through the rather placid town of Malton, all the while transcribing in my personal diary my thoughts of the hectic past few days (despite the aggravating bumps and pitch of the carriage). My travel was hardly an eventful one, but it was the circumstances for which I was being ridden to Bleakford Estate that were significant.

Harold Baloon (a bizarre name for an ever more eccentric man), an associate of mine whom I used to work with in Shropshire, had invited me over to his uncle’s residence for a turkey shoot and banquet at Bleakford. In recent months, I had become rather jaded with the trivial and dull compliances of everyday monotony at Manesmith house. When offered by Harold a chance to partake in an event of a rather exciting social gathering, I jumped at the opportunity to attend the occasion. Most certainly there would be a remarkable congregation of notable personage, which made the attendance of such a jamboree all the more appealing. Indeed, the Baloon name was one well known on the south coast of England. Were you to be armed with a kind word or two from the kin, then the mere mention of the family name could unlock back doors that one had known little about in the first place. Such was the value to attend such a meeting as this one proffered to me by such an important and close friend of mine. Thus, I hesitated nought to get my amiable rear over to Bleakford as soon as possible.

It wasn’t until I had reached the town of Malton (not three miles from Bleakford Manor itself), that the thought popped into my head that perhaps it would be seen as rather too keen and, frankly, overenthusiastic to show up at the manor on such an early and unforeseen hour. I have been self flattering in the past by thinking of myself as a romantic, passionate and fervent man, who is devoted to the quintessential importance of time and punctuality. On the other hand, I did not want to portray my image as that of being over eager, lest it be seen as a sign of weakness, and I most certainly didn’t need such admirable hosts thinking of my presence there as bothersome. By arriving too early at Bleakford and disrupting what was no doubt the tenant’s hour of rest before the merrymaking began, I risked my reputation as a welcomed guest. Harry was not a very pleasant man in the mornings, either. Feeling rather alarmed that I had been so oblivious to making the mistake of showing up before any of the other guests; I abruptly called for the driver to halt the carriage next to any Inn that he saw fit.

“Aye sir!” called the driver. “I’ve been round these ‘ere parts m’self. There ‘appen’d to be a mighty fine lodging not but down this ‘ere road.”

And he was right. The coach bucked to a stop next to the tavern, the Hare’s Foot. A cordial name for such a locale, if there ever was one.

“Ah, what a pleasant little abode,” I chimed, gazing up and down the road for signs of life.

The cobble street was lined on both sides by an assortment of cottages and dwellings, but was entirely devoid of populace. The only light came from the windows of the Hare. Soon those lights would go out, as the sun had already begun her ascent.

“Get my baggage, would you Meryn?”

With the driver, Meryn, carrying my bags, I strode into the Inn. The inside of the Hare’s Foot was surprisingly cosy and warm. Quite hot in fact. A fire crackled away in the corner, beneath an elegant mantle piece. Taking off my overcoat and folding it over my arm, I approached the unmanned bar. On the side was a small bell, the kind that you pressed to ring for the barman. I rang and rang for him to no avail.

“Hello?” I called. “There is a waiting guest here!”

“Oi!” cried Meryn, making me jump with his coarse tone. “We’ve got ‘is lordship ‘ere waitin’ for ye!”

“Shush, Meryn,” I hissed. “Not so damned loud.”

I crept over to the empty bar and took a peak what was behind. I spotted a club tucked away beneath, no doubt used by the barman as a means of self defence, meant for rowdy pub goers or trouble. And there also lay a note.

“Must be asleep, the wallop,” commented Meryn, still holding my bags.

“I don’t think there’s anyone here at the moment,” said I, transfixed by the letter. I deftly snatched it up and quickly read the message. It was written in hurried short hand, no doubt because the writer was hastening.




John,

I’ve run into trouble upstairs. One chap staying in the room upstairs tried to kill me when I went up there this morning. Bastard damn near tried to rip my throat at with his teeth. He was like a bloody animal, gnashing away and scratching at my face. I locked him in his room and gone to get help. Don’t bother going in there, as he’s dangerous and I’ve got the keys. I have gone down to the cemetery, I’ve got an idea that there might be something going on with Joan. I know she’s been dead for over a week now, but something tells me there’s a disturbance down at the graves. Wait here for me John. If I’m not back by eight o’ clock then leave Keltswick as quick as you can. Something bad is about to happen here, I can feel it.

Anton




I glanced up from the paper and observed the staircase leading up to the rooms on the second floor. The letter made little sense in its hurried state, but the notion of a crazy man locked away upstairs brought a tinge of fear to pinch the nape of my neck.

“Appens we oughtn’t to head on off for the Manor, your lordship?” inquired Meryn.

“Ah, first sensible thing you’ve said all day, Meryn. And do refrain from calling me ‘your lordship’.”

“Aye sir,”

“Let us go. I have an impression that the owner is not here at the present moment, nor will be for some time.”

“Aye your lordshi-… sir.”

“After you Meryn,"

There was a bang as the front door swung open behind us. Standing erect in the doorway was a man, one who looked as if he was half terrified out of his mind. He had a panicky look in his eye that only hinted of dilemma. The man stood there and gaped at Meryn and I, his eyes roving across our strange figures in alarm.

I put forward a wary smile. “May I assist you, my good man?”

“Who in God’s name are you two?” he rambled.

“Why, we are but awaiting tenants at this fine lodging-

“Where in hell is Antony?”

His brusque manner alarmed Meryn, who dropped the bags and stood in front of the man. “There be no need for such hostility ‘ere,” said Meryn.

I took a tentative step towards him as well, making sure to keep Meryn between myself and the stranger. “Sir, I beg your pardon, but I have no knowledge of an Antony. Now if we could have a civilized chat, perhaps?”

“I don’t have bloody time for this,” said the stranger, reaching into the waistband of his trousers. He pulled out a pistol and pointed the commerce end in our direction. I took a quick step backwards at the sight of the weapon. Meryn foolishly held his ground.

“Put that object of yourn away now, ye bastard!”

“Shutup,” he ordered, walking towards us. He held the barrel in front of Meryn’s face. Neither man made a move, both being steady as stone. “You,” said the stranger, swerving his aim towards me. “You come with me to the---"

Meryn took action midsentence. He lunged for the pistol, his hand closing around the barrel in an attempt to pull it away from the man’s grip. But Meryn’s opponent was stronger. His madness made him a tough adversary in the face of such resistance. In one quick progression, he knocked Meryn’s hand away and smacked him in the face with the butt of the pistol. Meryn fell to the ground without much fuss.

The man gave Meryn a swift kick before turning his attention towards me. I stood still in shock, cursing myself for having stopped here at all. Bleakford seemed a dim and distant prospect.

“You, with me, now,” he commanded.

“GoodmanpleasetakemymoneyorcarriagepleaseI….” He cut short my babbling by jabbing the pistol in my direction.

“Shut the hell up or I blow your head off!”

I was silent. I eyed Meryn on the floor. He lay motionless.

“Now out the door. Hasten!”

He prodded the weapon into the small of my back and led me out onto the road. Morning daylight had brought the sky to a rosy pink hue. Birds twittered in the trees. Mildew that coated the grass glinted in the early morning sun. The cheerfulness of the scenery only served to highlight the irony of my predicament.

“We’re headin’ off for the cemetery,” said my assailant. “You walk in front of me, down that way. Go.”

I shambled off ahead of him. Not too far though, lest his index finger felt inclined to pull the trigger and launch a ball into my spine.

It was a lovely way to commence a morning.



“My good man?” I pleaded, panic near turning my knees to rubber. “I entreat you; just take all my valuables, dosh, whatever you fancy!”

“I wish not to covet your damned ill-gotten gains!” he retorted. “I’ve spotted more of ‘em beasts down at the garden of remembrance. I suspect your chattels are of little worth now, in the face of such malevolence.”

“Honest to god, I don not understand what you mean!”

“Shutup!”

So he led me on in silence, the sounds of our heels clopping down the cobbled road resonating around us in the cock-crow stillness. My captor continued to lead me on, with no mention of what he intended to do with me.

“Undeniably, these creatures of ruin heed not for the value of worldly wares, nor even for one’s own humanity,” said my captor, breaking the stillness.

“Sir, I beg; I have no idea of what you speak of!”

“Ah, but you shall realize before long, my good man. Only soon.”

As he led me down the road, I could feel the invisible weight of the pistol pressing into my back from afar. Before this day, I had not believed that such insanity could exist in people.

For what I deemed as eternity, we continued to walk down the lane, out of the village, until we took a sharp right, down a path and into the trees. Along this path we went, past the tall and silent oaks, until we stopped at the entrance to the cemetery. It was a gate, with a latin phrase I was not acquainted with lining the top. Past the gateway was a graveyard and the local parish church. If I wasn’t in such a state of dire straits then I would have stopped to admire the sheer beauty of the rather nicely kept grounds and minster. Instead, I was prodded and pushed through the open gate by my captor. A broken padlock, one which I assumed was meant to be fastened onto the gate, lay smashed on the ground. The thought popped into my mind that perhaps Anton, the unseen barman and the chap who my captor was no doubt looking for, had broken into the cemetery. I silently cursed my captor, Anton for involving me in this whole mess, Meryn for stopping in town in the first place… and I cursed myself for having stopped in this this damned town of Malton.











Rifles

Timestamp: Degree7 21:57, 8 August 2009 (BST)
Type: New Weapon
Scope: Humans
Description: Well, my idea is that players would be able to find rifles in sport stores or gun stores in the malls and maybe in Armouries. When you initially find the rifle, you have a small hit chance with it and must upgrade by buying 'marksman training'. Once upgraded, they can sight ahead with the rifle one block in any direction and be able to shoot a target from there. If you enter a tall building, you can do this as well. Additionally, you can choose to upgrade to 'advanced marksman training', where you then have to look for a telescopic sight in a hardware or sports store store. Once found, you can attach the scope to your rifle. With a fully upgraded sniper rifle, you can sight two blocks in any direction from the ground, but if you enter a tall building (tower, hotel, buildings) you can use the scope to sight 4 to 5 blocks in any direction and be able to shoot or pick off targets within your line of sight. Ammo would be in the form of .22 bullets, also found in sports stores. You find these bullets individually. When you fire the rifle once, you must reload another bullet in. Costs 1 AP to fire and 1 AP to reload. Additional upgrades could include 'steady aim'(increased hit%) for experienced marksman.

My idea was this would add the factor of snipers on tall buildings to act as marksman, to protect safe-houses or just to gather XP by sniping Zombies. I also thought it would be interesting if the maybe the Scout class started out with a sniper rifle, but I'm getting ahead of myself.

Rifle:

Effects: Increased peripheral vision (3x3 grid)

Damage: 12 points (10 against flak jacket)

Base accuracy: 5%

Capacity: One .22 bullet

Locations: Mall Sports Stores(5%)

Encumbrance: 8%

Starting Skill: 5% accuracy

Basic Firearms Training: 20% accuracy

Marksman Training: 35% accuracy

Advanced Marksman Training(requires telescopic sight): 50% accuracy

Steady Aim(requires Advanced Marksman training): 65% accuracy

.22 Bullet:

Locations: Malls Sports Stores(7%), Mall Gun Stores(3%), Armouries(5%)

Encumbrance: 2%

Discussion (Rifles)

No more guns! And no ranged weapons, no attacking from a distance, and especially not from inside, where you are invulnerable to counterattacks. This has been suggested approximately 1 million times before -- boxy talkteh rulz 02:22 9 August 2009 (BST)

This violates shooting through barricades; did you even read the Suggestions Dos and Do Nots? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 03:08, 9 August 2009 (BST)
RE: - Not from ALL barricaded buildings, only tall buildings. It would be implied that they are shooting from a vantage point on the roof or from a window.--Degree7 06:04, 9 August 2009 (BST)


For all the "your not supposed to go outside to attack/kill zombies" rhetoric we hear over and over, why would it matter (for those players) that you can shoot into another square?--Pesatyel 05:35, 9 August 2009 (BST)

Because it allows humans to mow down zombies while protected by barricades and at zero risk of a counterattack. don't mess with barricades and no shooting through barricades. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 05:44, 9 August 2009 (BST)
Actually, there was TWO PARTS to the suggestion. I focused on one (shooting into another square from outside) and you answered by commenting on the other part. OF COURSE shooting through barricades is stupid. That's why I didn't focus on it. Would you like your "epic fail" to apply to your response? Or give me a better one?--Pesatyel 05:05, 11 August 2009 (BST)
RE: - That's incorrect, the rifle would be a slow and unwieldy weapon. At a cost of higher AP than a shotgun, only able to be used efficiently from a tall building, but adds a bit more tactical choice to the game, it would hardly be a machine gun.--Degree7 06:09, 9 August 2009 (BST)
It doesn't matter, it still violates no shooting through barricades. If you don't believe all of us, though that is the whole purpose of this page, then take it to voting; we'll grab our binoculars and watch it get shot down in flames from a safe distance. Just in case it didn't make enough of an impression below:
AngryLulu.jpg THIEF
This user has stolen a template from Lelouch vi Britannia! He is not amused. Feel free to point, laugh, and generally mock anyone other than Lelouch who posts this.
Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 06:47, 9 August 2009 (BST)
Defiance
RE: - It's easy to put up a picture describing this as an 'epic fail' without having the balls to take a look at this perfectly acceptable suggestion ---> http://wiki.urbandead.com/index.php/Suggestion:20080804_Hunting_Rifle

Maybe it would surprise you to know that there are users out there looking for a good way to implement the rifle into the game. And you're not actually shooting through barricades, you would technically be shooting over them from the top of a building. It wouldn't be realistic if you could shoot bullets through a barricades, silly.--Degree7 07:45, 9 August 2009 (BST)

Look, this suggestion is horrible; it's a piece of spaminated crap that will get shot down in flames. Either listen to what all of us are saying and drop it or take it to voting already. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 16:53, 9 August 2009 (BST)
It's implied that "shoot into another square" either means "shoot from inside to outside the same square," "shoot from outside to an adjacent outside square," or "shoot from an inside square to an adjacent outside square." The only one missing is "shoot from an inside square to an adjacent inside square," as that one doesn't make a lick of sense. All three sensible options mean killing targets outside - hence why it matters. --Bob Boberton TF / DW Littlemudkipsig.gif 05:45, 9 August 2009 (BST)
It's a figure of speech. --ϑϑ 11:04, 9 August 2009 (BST)

Gotta say, although I'm not arguing in favor of this weapon, and in fact think it sucks, I question the validity of the longstanding objection to sniper rifles as a "game breaker" weapon. They've been called "x-ray vision", it's been said that they would allow survivors to fire from inside 'caded buildings without a chance for zombie retaliation, etc., but I don't find any of that to be a significant problem. As it stands, human/zombie simultaneous combat rarely occurs. The game isn't designed for it. If you're active at the same time as a zombie and in the same place, it's a rare coincidence. And survivors, being what they are, are always better off running away under those circumstances. They very rarely stand and fight, and if they do they watch their HP carefully so they know when to break off combat and flee, something they can't be stopped from doing. What combat in Urban Dead usually amounts to for survivors is spending 1 AP to step outside, blasting a crowd of comatose zombies, and spending 1 AP to step back inside. So the real effect of this is just a savings of 2 AP. If they target the next block, it saves 4 AP. Significant, but not game breaking and could be compensated for by making ammo harder to find and/or making the weapon less accurate than others. Zombie combat will still require breaking down 'cades and entering buildings to get at the harmanz, which this doesn't affect at all, so what's the big deal?--Necrofeelinya 00:18, 10 August 2009 (BST)

The one big issue I have is that it will mean that trechcoaters (and other combat orientated survivors) will never (yes, never) need to go outside at all. They can barricade to the extreme, and do all their XP farming from indoors. If you think overbarricading is a problem now, just give them this update.
The place where real time combat is most likely, is when there is a large horde outside the building. Allowing survivors to sit inside an adjacent building and fire into the mob means that none of those zombies (not just the one being attacked) has a chance to do damage in return. I personally like to infect silly trenchies who sit in a mob of 50+ zombies and shoot at them.
It also encourages counter-productive survivor tactics. Once you have the basic skills, going outside to blast zombies is not in your, or the survivors cause's interests. You are much better off using the AP to search and barricade and save your ammo/AP to repel any break ins -- boxy talkteh rulz 04:11 10 August 2009 (BST)
True, I didn't take into consideration the 'cading difference. It would allow overcading. But still, if the ammo were extraordinarily hard to find and the rifle weren't very accurate, it might be worthwhile. I just think that since we get this suggestion practically every few minutes here, maybe there could be a way to make it work... not the way suggested, of course, since this weapon clearly sucks, but just some means of giving the players something that every armchair Rambo and his granny seems to want desperately to see implemented in this game.--Necrofeelinya 00:55, 11 August 2009 (BST)
RE: - Rifles would not be so overpowered as to be able people to sit on their asses all day and farm XP. For starters, rifles need XP to level up their accuracy and damage, and even then only ever work as a passive defensive measure. They could even work in conjunction with binoculars (instead of scopes), allowing you to observe surrounding blocks and their inhabitants and allowing you to attempt to apply some damage to a zed or two. Also, think about where rifles are used. They would only be serviceable on tall buildings, meaning eventually you'd have to get up and go look for more ammo in the sporting stores in the malls.--Degree7 04:41, 10 August 2009 (BST)
This is NOT passive, and IS overpowered. Give up on explaining this idea's flaws boxy; if he won't listen then he'll just have to learn the hard way. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 04:47, 10 August 2009 (BST)
RE: - Lelouch, why don't you shut the fuck up?--Degree7 04:53, 10 August 2009 (BST)
Because that's what this page is for, and this idea is a moronic dupe written by someone too stupid to read the sign at the top of the page saying no sniper rifles, much less any of the detailed suggestions literature. Don't take my word for it though, take it to voting if you don't believe me. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 04:56, 10 August 2009 (BST)
RE: - I believe that you're an asshole. All you've ever done is post giant pictures citing the suggestion as 'epic fail' without even bothering to hear me out. Nor do I agree with the rules of this wiki, I find it to be very biased. Just because a shittier suggestion has been made in the past about the same subject, does not mean an improved version would be a duplicate (although I'm going to rework on my suggestion to suit some requests). Anyways, you suck at making counterpoints and at offering constructive criticism to the point that all I can assume you are is a fat old, grumpy troll.--Degree7 05:08, 10 August 2009 (BST)
We've already "heard you out" at least a dozen times with other suggestions for a third firearm. It's just not feasible. If you want to put it do a vote, just do that. --Bob Boberton TF / DW Littlemudkipsig.gif 05:34, 10 August 2009 (BST)
Do me a favor and scroll down a bit to look at that list of rifle suggestions. Tell me, what do you see?--Degree7 06:10, 10 August 2009 (BST)
More of the same. --Bob Boberton TF / DW Littlemudkipsig.gif 07:01, 10 August 2009 (BST)
Try again.--Degree7 22:09, 10 August 2009 (BST)
DUDE. This page is for discussion. THE WHOLE FUCKING PAGE. If you are not going to listen, please take your suggestion to voting so it can get spaminated. PLEASE


DISCUSS OR DIE
DISCUSS OR DIE
DISCUSS OR DIE
DISCUSS OR DIE
DISCUSS OR DIE
DISCUSS OR DIE
DISCUSS OR DIE

--Orange Talk 22:53, 10 August 2009 (BST)

Only if you can get blue tiger, and red tiger like codmw. and get scopes and shit, like ya that would be dope. and like a silencer so... o shit that would be dope a silencer for your pistol... and then like you can hear gunshots unless you got a silencer. but ya tat would be funny as shit.--Agunin_Anoven 09:32, 10 August 2009 (BST)

Look, Degree I'm all in favor of things that have never been done before, I am in the process of writing an AOE so believe me I know how it is to try something new. However in this case I agree totally with boxy and lelouche though, No aiming into other blocks or across barricades, across other blocks would be exceptionally hard on a server as well as making Pkers with rifles gods. As for trans-barricade shooting, it would overpower survivors to the point of stupidity, we weould never lose a mall if we could shoot through cades, I'm sorry but in it's current status it is still too overpowered you might try a revision but otherwise I don't see this working. @Agunin, You can't attach a silencer to a standard rifle and make it effective, the bullet travels too fast.-Devorac 22:34, 10 August 2009 (BST)


Rifles (continued)

Timestamp: Degree7 01:42, 9 August 2009 (BST)
Type: New Weapon
Scope: Humans
Description: ...Costs 1 AP to reload one .22 bullet, by clicking on the bullet (rifle had hold maximum of one round at a time)


Telescopic Sight:

Effects: Increased peripheral vision (5x5 grid, 9x9 grid)

Locations: Sports Stores(3%), Encumbrance: 2%


When finding a telescopic sight and upgrading to 'advanced marksman training', you can then click on the telescopic sight to attach it to your rifle. Once attached, players can use the sight on their rifle to look 2 blocks in each direction from the ground. By entering a tall building, the player can then look ahead 4 blocks in each direction and observe a count of zombies and survivors. You then have the ability to attempt to fire upon whoever you can see in your field of view, with the cost of 1 AP.

ADDITIONAL DETAILS:

This is just a rough idea I've outlined, so any advice on whether this is too overpowered or useless, or maybe some suggestions on how to improve upon this idea if you like it, would be appreciated.

As for any argument that this costs too much AP, all you'd have to do (when fully upgraded) would be stay in one building and pick off anyone outside. But an element of strategy is added by the fact that you can't stay in one building for too long, since maybe it could be implemented that when shot at, players are able to identify where the shot came from. This could prevent snipers from becoming too overpowered.

NOW! I know this is already in the peer rejection page, but just give this idea a chance for discussion one more time. I have this feeling that this could work brilliantly.

Discussion (Rifle)

Congratulations! It's a dupe!--Orange Talk 22:19, 8 August 2009 (BST)

Are those ALL from November 2005?--Yonnua Koponen Talk ! Contribs 22:20, 8 August 2009 (BST)
RE: - Shame! This idea is completely different and more balanced than those posted in Nov 2005 Degree7 21:24, 8 August 2009 (EST)
It's been done before, and pick the common theme... voters don't want rifles -- boxy talkteh rulz 03:36 9 August 2009 (BST)
Now, now; let the poor fellow down easily. -George Zip ◆◆◆ 00:17, 9 August 2009 (BST)

Sigh. --ϑϑ 01:30, 9 August 2009 (BST)

No more guns! And no ranged weapons, no attacking from a distance, and especially not from inside, where you are invulnerable to counterattacks. This has been suggested approximately 1 million times before -- boxy talkteh rulz 02:23 9 August 2009 (BST)

RE: - You're not invulnerable to counterattack, as the sniper rifle would only really be useful on tall buildings Degree7 21:24, 8 August 2009 (EST)
How the fuck does a zombie reach you on top of an EHB tall building... you're invunerable, unless they get a couple of their mates to first knock down the barricades for them. You want to attack zombies outside (a stupid thing to do in any case), you go outside and do it -- boxy talkteh rulz 03:36 9 August 2009 (BST)
RE: - Look at this suggestion for a rifle. It's absolutely brilliant, and was completely looked over, with no valid arguments made against it's purpose. http://wiki.urbandead.com/index.php/Suggestion:20080804_Hunting_Rifle

The whole idea of the sniper is not that their 'invulnerable', because Tall buildings don't populate every corner of the map, and the rifle's stats can be adjusted to work as a passive defense. I refuse to scrap the potential this feature could have just because people shut down each suggestion down because of a dozen crappier ones in the past. I'm going to keep fighting for this suggestion.--Degree7 05:58, 9 August 2009 (BST)

Please explain how a sniper on top of a tall, barricaded building would be vulnerable to attack from the zombies on the street that he's happily shooting at (like fish in a barrel)? The only way to make this suggestion anyway acceptable is to make the tops of buildings accessible from the street (via fire escapes), and let survivors access them either from the street or from inside, but not let survivors re-enter them, unless the barricades are below VSB -- boxy talkteh rulz 08:38 9 August 2009 (BST)
RE: -The rifle wouldn't be so over powered that it would be able to pick off a group of ten zombies with 50 AP. It would only be useful to discourage smaller amounts of Zeds, like two or three.--Degree7 09:35, 9 August 2009 (BST)
It does 12 damage, and zombies can't fight back. What do you think would happen if a bundle of twenty-four survivors, each active for an hour a day, sat in one tall building with these. They'd be invincible. Now, multiply that by a billion.--Yonnua Koponen Talk ! Contribs 11:24, 9 August 2009 (BST)
RE: - OK, how much damage the weapon does is a changeable concept, it's not worth shutting down an idea because of it. The amount of damage a weapon does can be adjusted whenever. Secondly, it could be implemented that perhaps only one shooter at a time can fire from a tall building with a rifle, implying that there is only one suitable platform that allows players to survey the surrounding area, and only one person at a time can fit on it. If not, then smaller groups of zeds can choose to avoid tall buildings. But rifles would hardly pose a serious threat if they were merely a defensive weapon, with a lower accuracy or damage rate.--Degree7 04:51, 10 August 2009 (BST)


Also, one of the major reasons extra guns are not wanted is that it will be a waste of encumbrance space, one more gun, and ammo type, to carry around, and to find for just another gun. Look here -- boxy talkteh rulz 08:38 9 August 2009 (BST)

RE: - Rifles and it's ammunition would only be found in Sporting stores. Plus, experience would be required to use it efficiently.--Degree7 09:35, 9 August 2009 (BST)


AngryLulu.jpg THIEF
This user has stolen a template from Lelouch vi Britannia! He is not amused. Feel free to point, laugh, and generally mock anyone other than Lelouch who posts this.
Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 04:13, 9 August 2009 (BST)

I appreciate that you want to talk about the merits of your suggestion without bringing up the boneyard of failed rifle ideas. So let's talk about it. The big problem with your proposed rifle is in its ability to attack targets from a block away, and that is really what sets it apart from other weapons.

If you think about it, all weapons in urban dead are essentially melee weapons. You must always be standing in the same location as your target in order to use any weapon. The key issue here is balance. The various weapons in urban dead have proven themselves to be balanced, and ALL OF THEM have an effective range of zero. This system is not broken.

As awesome as it would feel to snipe your enemy from a couple of blocks away, and as realistic as it may be, this would offer an unbalancing and completely unprecedented advantage. After blowing the head off a zombie from the rooftop of an EHB tower, that shotgun would start to feel pretty useless. Please consider the way the game is currently designed. Does your proposed weapon work with that design? No. Your rifle would introduce an entirely new mechanic, damage from a distance, which has been (presumably) intentionally omitted in UD. Let's not trash the foundations of the game for the sake of adding a cool gun.--GANG Giles Sednik CAPD 09:24, 9 August 2009 (BST)

RE: - I completely agree. My idea is fundamentally flawed. But after some observation, I think I can rework this to possibly suit the game mechanics. I'll come back to you guys with a simpler work around of this. I honestly think that the rifle CAN be implemented simply and harmlessly, while still serving a purpose to the games formula. It's not completely a lost cause. Just have some patience. After all, the discussions page is just what it is, the discussions page. Not where the voting takes place. We can bring this idea back from the dead with a bit of a make-over. Is it possible for me to remove this post and fix it?--Degree7 09:31, 9 August 2009 (BST)
Yes, you can remove your sections from this page. Some people have pages in their user space where they work on suggestions. For example, you could put it at User:Degree7/Rifle, or User:Degree7/Suggestions/Rifle. You could then put this discussion on the talk page, if you want to save it for later reference -- boxy talkteh rulz 11:19 9 August 2009 (BST)

This is a good idea all these asshats on the wiki are so against anything that changes up the game, although zombie kinda need an attack boost--DOWN WITH THE 'CRATS!!! | Join Nod!!! 02:01, 10 August 2009 (BST)

If all the "asshats on the wiki" hate change, then why is there a suggestions page? Why are there peer reviewed suggestions? Furthermore, as you yourself are in fact someone on this wiki, does this not mean that you are:
  1. An Asshat
  2. Against Change
If so, GTFO.--Yonnua Koponen Talk ! Contribs 13:45, 10 August 2009 (BST)

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