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==Survivor NT Siege Strategy==
==Survivor NT Siege Strategy==


This strategy is not geared toward stabilizing an area or retaking an area.  It has a simple goal to maximum the length of a siege at a NT.  There are only a few uses for this, but all involve needless fighting for some building.  Blind combat revives can be useful, but this strategy relies exclusively on them and is based on the idea barricades are the only real advantage of the survivor and syringes are the only worthwhile weapon.
This strategy has a simple goal to maximum the length of a siege at a NT.  Blind combat revives can be useful, but this strategy relies exclusively on them and is based on the idea barricades are the only real advantage of the survivor and syringes are the only worthwhile weapon.


===Planning and Preparation===
===Requirements===
*survivors
*generators and fuel
*FAKs
*syringes (DNA extractors)


====Picking a target====
The number of survivors needed depends heavily on the size of the horde being faced and the ability of the survivors to coordinate.  Unorganized survivors are basically meatshields, little should be expected of them, but they can still be a useful asset in large enough numbersOrganized survivors, those with a common command, can be further divided into coordinated and just organizedCoordinated survivors will be able communicate in real time in IRC, ideally being available at a certain time each dayOrganized survivors can be given specific orders on a forum but are not available in IRCOrganized survivors will be used for activities not requiring coordination, clearing small breaches, barricading, revives.
Acceptable targets will be few as they need to meet a few criteriaIt must have sufficient zombie number to make it funIt must be somewhere other survivors will find interestingAs it currently stands, Dunell Hills for the Dead and Ridleybank for the RRF are possibly the only two locations that would be acceptableOnce you've picked a target, the area should be studied: for closest/safest TRPs, status of surrounding suburbs, nearby survivor numbers. If the target has sat ruined for long, it should be repaired less than a month beforehand.  


====Gathering survivors====
You should have a minimum of a couple of generators and fuel for each day you hope to surviveThey should be spread out between multiple survivors to minimize the inventory loss of any one user and to help ensure one is available when neededThe only generators that count toward this goal are those in the inventory of survivors who can coordinateGenerators don't last long and should only be used for either timed searches are strikesGenerators should always be repaired if damaged.  
The more survivors present the better the chances areHowever, numbers alone are not sufficient.  Smart, organized, and coordinated survivors are who will determine success or failure.  There are 3 types of survivor to be considered: unorganized, organized and coordinatedUnorganized are survivors who show up be are not coordinated through IRC or organized through a forumOrganized survivors are those that will be checking a forum for instruction, but will not be available through IRC. Coordinated survivors will be checking the forum and will be available in IRC additionally.  Those survivors available in IRC are the most valuable as they can real time assistanceOrganized survivors will be the next most beneficial as they will have the proper inventory and will be preforming need tasks.


Everyone should be able to keep themselves free of infection.  Ideally a few organized (but not coordinated) survivors can be chosen to have an excessively large number of FAKs for healing following a breach.  FAKs, like generators, may be basically a finite resource and should be used as though what a survivor carries is all they will have.  Coordinated survivors especially should save their FAKs for self-healing.


----
Syringes are an obvious need.  Every survivor should be able to provide 2 AP cycles worth of revives without searching,10 syringes.  Ideally, syringes will take all inventory not generators/fuel and FAKs.  Survivors dedicated to revives will want an inventory full of syringes and will probably want a DNA extractor as well.


===What you need to do===
*Watch barricades/generator
*Provide revives
*Clear breaches


==Requirements==
All survivors should make barricades a priority unless barricade blocking makes it inefficient.  Coordinated survivors who can log-on multiple times a day, throughout the day should be responsible for checking the barricades and keeping them from falling, attempt to assign times, so you can be sure barricades are checked. They should to be able to get the barricades back to VSB or more and notify other survivors if there is a breach and the need for barricades.  These survivors should attempt to save AP as much as possible. 
*A large survivor force consisting of a significant number of organized survivors.
*Numerous generators and fuel cans (at a 1:1 ratio)
*Lots of FAKs
*Syringes
*An established indoor revive point
*Other equipment you may need


The number of survivors needed depends heavily on the size of the horde being faced and the ability of the survivors to coordinateUnorganized survivors are basically meatshields, little should be expected of them, but they can still be a useful asset in large enough numbersOrganized survivors, those with a common command, can be further divided into coordinated and just organizedCoordinated survivors will be assigned specific times of availability and must be able to communicate real timeOrganized survivors can be given specific orders on a forum, but cannot commit to certain availabilitiesOrganized survivors can be counted on to use their AP as directed, but not for clearing a breach.
Survivors should keep revive wait times as short as possibleOrganized survivors should be given preference for revivesMost organized, but not coordinated, survivors should be providing revives if there are no other immediate needsUnorganized survivors can provide revives but will be less effectiveRevives are a very important aspect of the siege, but they are not something that benefits from coordinationAs much as possible coordinated survivors should not be performing revives unless it will be of direct benefit.


You should have a minimum of a couple of generators and fuel for each day you hope to surviveThey should be spread out between multiple users to avoid having the "generator guy" dead when one is neededThe only generators that count toward this goal are those in the inventory of survivors who can coordinate.  Generators don't last long and should only be used for either timed searches are strikes.
Breaches are going to occur, most likely on a routine basisIf the breach is such that it cannot be addressed by the available survivors, meaning cleared (or nearly cleared) and barricaded back, it will be necessary to rely on a strike to clear the buildingAnyone who can wait for the strike should wait, others should either provide revives or attempt combat revives, if there is a generator, and barricading.


Everyone should be able to keep themselves FAKed.  Ideally a few organized (but not coordinated) survivors can be chosen to have an excessively large number of FAKs for healing following a breach.  FAKs, like generators, may be basically a finite resource and should be used as though what a survivor carries is all he will have.
===Tactics===
*Contact listing
*Priorities
*Assigned survivors
*clearing a breach


Syringes are an obvious needEvery survivor should be able to provide 2 AP cycles worth of revives without searching (10 syringes)Ideally, syringes will take all inventory not generators/fuel and FAKs. Survivors dedicated to revives will definitely an inventory full of syringes.
The value of using the contact list cannot be overstated.  All organized survivors should have each other listed prior to the siege.  Other survivors should be added as they are identifiedUnorganized survivors should be encouraged in-game to make use of their contact list.  Contacting listing zombies can help identify those that are more active or part of a strike team.  Initially contacts should be colored: organized, unorganized, zombieAs the siege progresses: smarter unorganized survivors should be noted, highly active zombies should be noted and those without brain rot; should be noted with different colors. A basic contact list should be publicly available.


An indoor revive point promises an EP next door to NT and provides both an indoor and outdoor option if rotters clog the RP.  Ideally, the RP will be an unimportant building with a non-building square where survivors can first move (avoiding the fall risk).  It should be and stay ruined.  It may be necessary to have a secondary RP, if the first is pinata'd.
Survivors should prioritize as follows:


Other equipment is just wasting space.  Flak jackets could arguably be useful in certain situations.  Both the gains and disadvantages of a Flak jacket are small.
If barricades are up
#repair generator
#dump bodies
#combat revive
#dump bodies
#check the cades/cade to EHB
#provide FAKs/revives
#provide revives


==For the organized survivors==
If barricades are down with a small number of zombies (7 or less)
#repair generator/drop and fuel generator
#combat revive
#cade to EHB
#dump bodies


===What you need to be able to do===
If barricades are down with a large number of zombies (more than 7)
*Watch cades nearly constantly
#repair generator
*Provide revives at a constant flow
#wait for a strike if able
*Following a breach, switch from constant checking to an organized strike
#provide revives/FAKs


===Watching cades===
Some coordinated survivors will be assigned tasks, either strike times or barricade duty. Those survivors should only use AP for the assigned task, aside from the occasional generator repair.  These survivors will be counted on to be available for their assigned task and with full or nearly full AP.  Most survivors will not be assigned tasks, but should still check IRC if able.  Survivors assigned specific tasks should be given the highest priority on revives; however, it should not be publicly announced who these survivors are.
*should be divided between trusted active users (ideally with paid accounts)
*as close to continuous as possible
*ignore all non-cade related activity
*only cade to HB
*during live combat, cade and FAK yourself only
*if available for a organized strike, take part


These will be your IRC lurkers.  Survivors who can log-on multiple times a day, through-out the day to check the cades and keep them from falling.  They probably won't stop coordinated zombies, but they can keep ferals and lone zombies at bay.  They need to be able to get the cades back to VSB and notify other survivors of the breach immediately.  They should attempt to save AP as much as possibleLogically, they should expand as much AP as necessary to clear a large breach, but they should ignore the zombies of a small breach.
Clearing a breach is relatively easy with sufficent AP.  The strategy is the same for both an individual or a group:
 
#Repair/drop and fuel generator
===Providing Revives===
*Prioritize coordinated survivors, add them to contact list beforehand
*consider suicide revives if it will benefit a organized strike
*if available for a organized strike, take part
 
Both coordinated and organized survivors may be used for providing revives.  They will also be responsible for controlling small breaches.  If possible they should check IRC but definitely a forum where they can be given general orders.  Coordinated survivors should only use AP for clearing a breach.  Organized survivors should be tasked with keeping the RP clear if the NT is clear and cades are EHB.  Cades take priority over revives unless zombie numbers make cading too ineffective.
 
===Following a breach===
*Survivors should be organized in significant numbers to revive all or most zombies and ensure higher than vsb cades
*some survivors should be specifically assigned to save AP for the inevitable breach
*organized strike times should be established beforehand at a minimum of 12 hour intervals
#Drop and fuel generator
#combat revive
#combat revive
#cade
#cade
#dump
#dump
The difference is that a group will need to do some planning in IRC in advance of the strike.  A single survivor should be assigned to drop and fuel the generator.  Survivors should be given a certain number of revives to perform and some maybe asked to wait and save AP for barricades.  The exact strategy will depend on the number of available survivors and survivor AP versuses the number of zombies.


These survivors should be available on IRC during a specific time on a daily basis.  Group strikes should be set on a minimum of 12 hour intervals.  These groups should twice a day make sure the NT is cleared and caded.  These survivors should utilize vampire tactics is applicable and should save AP to insure 5 revives during the strike.  A few survivors should wait for the others before acting.  These survivors may use AP 9-2 to cade before making the final revive or may be able to save AP for later use.
===Tools===
 
==For the unorganized survivors==
 
There is little reason to spend too much time worried about the unorganized survivors.  Some will make smart use of AP, some will waste it.  All you can do is give them guidance on what is need and keep in-game communication informative.  They will provide some revives although, they should not be expected to handle all revives needs.  When all is said and done, unorganized random survivors may make the difference between success and failure on any given breach, but you should not count on anything other than meatshields.
 
===If cades are up===
#dump bodies
#check the cades/generator, cade to EHB
#provide FAKs
#combat revive (inside only)
#provide revives
 
===If cades are down===
*with low numbers of zombies, cade or combat revive (make sure there is a generator, if there isn't place and fuel one)
*with large numbers of zombies, provide FAKs or provide revives
 
==Other aspects==
 
===Communication===
 
*IRC for cades and strikes
*forum for revives and orders
*wiki for general "orders"
*in-game for motivation and communication with unorganized survivors
 
IRC is a key resource for a siege.  It allows communication of cade levels, breaches, planning of strikes, all in real time with no AP cost.  There should ideally be two IRC channels: one for public, including zombie use, and one, password protected, for known survivors.  Leaders or their representatives should be available as much as possible, although certainly one should be at each strike time.  This can be used be to recruit unorganized survivors into organized or even coordinated survivors. 
 
A common forum must be available that all organized survivors can directly access.  A public revive thread should be provided.  Additionally, a private board for specific information should be available.  This is for discussion of upcoming strikes, whether revives are heavily needed or if there is time to spend AP searching for syringes.  The board should be updated frequently  even if little has changed but attempt to avoid very short-term information such as cade levels.


The wiki can be used to provide information to unorganized survivors.  Let them know what you need from them, what they should have, what they expect.  However, it's primary importance is to publicize the event.  This should be finished in advanced of the event.
*forum
*IRC
*in-game communication


Survivors are a fickle lotThe leadership needs to stay active and stay vocal in-game.  Keep everyone on task as to what the most pressing needs areWhen/if the RP is clear let everyone know.  If the cades keep dropping every few minutes say so.  However, remember to encourage and congratulate everyone after a breach is cleared or the cades stay up for a whileThe leadership is probably going to die often, once the zombies identify themThat is just part of the job, get a revive and get back to dying.
A common forum must be available that all organized survivors can directly accessA public revive thread should be providedAdditionally, a private board for specific information should be availableThis is for discussion of upcoming strikes, whether revives are heavily needed or any other information that may be usefulThe board should be updated frequently even if little has changed but should attempt to avoid very short-term information such as barricade levels.


===Resupplying===
IRC is a key resource for a siegeIt allows communication of barricade levels, breaches, planning of strikes, all in real time with no AP costThere should ideally be two IRC channels: one for public, including zombie use, and one, password protected, for known survivors.  Leaders or their representatives should be available as much as possible, although certainly one should be at each strike time.  This can be used be to recruit unorganized survivors into organized or even coordinated survivors.
If you reached this point, things are going well.  Syringes can be found when AP is high and there is little productive to do with itGenerators, fuel, FAKs will all require travelIf you are reclaiming a building for the searching, but sure to send a group to make the effort worthwhile.  If you are traveling to already repaired and safe location, try to limit missing survivors to just a few at a timeThe goal should be to restock as close to the original inventory as reasonably possible.  


===PKers, death cultists, etc.===
Survivors are a fickle lot.  The leadership needs to stay active and stay vocal in-game.  Keep everyone on task as to what the most pressing needs are. When/if the RP is clear let everyone knowIf the barricades keep dropping every few minutes say soHowever, remember to encourage and congratulate everyone after a breach is cleared or the barricades stay up for a whileThe leadership is probably going to die often, once the zombies identify them.  That is just part of the job, get a revive and get back to dying.
There is only one thing that either of these can do that matters: GKThis is why you don't use them until they are immediately neededAs previously stated, your only real weapon is cadesNeither of this is more of threat to cades than zombies.  If death cultist are identified, give them a FAKOther than that, just let them kill, parachute, or whatever; unless it's a major force, they are going to accomplish little.

Revision as of 18:02, 12 November 2012

Survivor NT Siege Strategy

This strategy has a simple goal to maximum the length of a siege at a NT. Blind combat revives can be useful, but this strategy relies exclusively on them and is based on the idea barricades are the only real advantage of the survivor and syringes are the only worthwhile weapon.

Requirements

  • survivors
  • generators and fuel
  • FAKs
  • syringes (DNA extractors)

The number of survivors needed depends heavily on the size of the horde being faced and the ability of the survivors to coordinate. Unorganized survivors are basically meatshields, little should be expected of them, but they can still be a useful asset in large enough numbers. Organized survivors, those with a common command, can be further divided into coordinated and just organized. Coordinated survivors will be able communicate in real time in IRC, ideally being available at a certain time each day. Organized survivors can be given specific orders on a forum but are not available in IRC. Organized survivors will be used for activities not requiring coordination, clearing small breaches, barricading, revives.

You should have a minimum of a couple of generators and fuel for each day you hope to survive. They should be spread out between multiple survivors to minimize the inventory loss of any one user and to help ensure one is available when needed. The only generators that count toward this goal are those in the inventory of survivors who can coordinate. Generators don't last long and should only be used for either timed searches are strikes. Generators should always be repaired if damaged.

Everyone should be able to keep themselves free of infection. Ideally a few organized (but not coordinated) survivors can be chosen to have an excessively large number of FAKs for healing following a breach. FAKs, like generators, may be basically a finite resource and should be used as though what a survivor carries is all they will have. Coordinated survivors especially should save their FAKs for self-healing.

Syringes are an obvious need. Every survivor should be able to provide 2 AP cycles worth of revives without searching,10 syringes. Ideally, syringes will take all inventory not generators/fuel and FAKs. Survivors dedicated to revives will want an inventory full of syringes and will probably want a DNA extractor as well.

What you need to do

  • Watch barricades/generator
  • Provide revives
  • Clear breaches

All survivors should make barricades a priority unless barricade blocking makes it inefficient. Coordinated survivors who can log-on multiple times a day, throughout the day should be responsible for checking the barricades and keeping them from falling, attempt to assign times, so you can be sure barricades are checked. They should to be able to get the barricades back to VSB or more and notify other survivors if there is a breach and the need for barricades. These survivors should attempt to save AP as much as possible.

Survivors should keep revive wait times as short as possible. Organized survivors should be given preference for revives. Most organized, but not coordinated, survivors should be providing revives if there are no other immediate needs. Unorganized survivors can provide revives but will be less effective. Revives are a very important aspect of the siege, but they are not something that benefits from coordination. As much as possible coordinated survivors should not be performing revives unless it will be of direct benefit.

Breaches are going to occur, most likely on a routine basis. If the breach is such that it cannot be addressed by the available survivors, meaning cleared (or nearly cleared) and barricaded back, it will be necessary to rely on a strike to clear the building. Anyone who can wait for the strike should wait, others should either provide revives or attempt combat revives, if there is a generator, and barricading.

Tactics

  • Contact listing
  • Priorities
  • Assigned survivors
  • clearing a breach

The value of using the contact list cannot be overstated. All organized survivors should have each other listed prior to the siege. Other survivors should be added as they are identified. Unorganized survivors should be encouraged in-game to make use of their contact list. Contacting listing zombies can help identify those that are more active or part of a strike team. Initially contacts should be colored: organized, unorganized, zombie. As the siege progresses: smarter unorganized survivors should be noted, highly active zombies should be noted and those without brain rot; should be noted with different colors. A basic contact list should be publicly available.

Survivors should prioritize as follows:

If barricades are up

  1. repair generator
  2. dump bodies
  3. combat revive
  4. dump bodies
  5. check the cades/cade to EHB
  6. provide FAKs/revives
  7. provide revives

If barricades are down with a small number of zombies (7 or less)

  1. repair generator/drop and fuel generator
  2. combat revive
  3. cade to EHB
  4. dump bodies

If barricades are down with a large number of zombies (more than 7)

  1. repair generator
  2. wait for a strike if able
  3. provide revives/FAKs

Some coordinated survivors will be assigned tasks, either strike times or barricade duty. Those survivors should only use AP for the assigned task, aside from the occasional generator repair. These survivors will be counted on to be available for their assigned task and with full or nearly full AP. Most survivors will not be assigned tasks, but should still check IRC if able. Survivors assigned specific tasks should be given the highest priority on revives; however, it should not be publicly announced who these survivors are.

Clearing a breach is relatively easy with sufficent AP. The strategy is the same for both an individual or a group:

  1. Repair/drop and fuel generator
  2. combat revive
  3. cade
  4. dump

The difference is that a group will need to do some planning in IRC in advance of the strike. A single survivor should be assigned to drop and fuel the generator. Survivors should be given a certain number of revives to perform and some maybe asked to wait and save AP for barricades. The exact strategy will depend on the number of available survivors and survivor AP versuses the number of zombies.

Tools

  • forum
  • IRC
  • in-game communication

A common forum must be available that all organized survivors can directly access. A public revive thread should be provided. Additionally, a private board for specific information should be available. This is for discussion of upcoming strikes, whether revives are heavily needed or any other information that may be useful. The board should be updated frequently even if little has changed but should attempt to avoid very short-term information such as barricade levels.

IRC is a key resource for a siege. It allows communication of barricade levels, breaches, planning of strikes, all in real time with no AP cost. There should ideally be two IRC channels: one for public, including zombie use, and one, password protected, for known survivors. Leaders or their representatives should be available as much as possible, although certainly one should be at each strike time. This can be used be to recruit unorganized survivors into organized or even coordinated survivors.

Survivors are a fickle lot. The leadership needs to stay active and stay vocal in-game. Keep everyone on task as to what the most pressing needs are. When/if the RP is clear let everyone know. If the barricades keep dropping every few minutes say so. However, remember to encourage and congratulate everyone after a breach is cleared or the barricades stay up for a while. The leadership is probably going to die often, once the zombies identify them. That is just part of the job, get a revive and get back to dying.