Difference between revisions of "User:Lariat2301"

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Folks I saw acting on behalf of the other side:
Folks I saw acting on behalf of the other side:


:'''Mazoku''' - Level 41 Civilian - player id [http://94.76.232.96/profile.cgi?id=915029 915029] (Group: [[LUE]]) -- destroyed a generator at [[St. Telesphorous's Hospital]] as a survivor on 25 May 2009.
:'''Mazoku''' - Level 41 Civilian - player id [http://94.76.232.96/profile.cgi?id=915029 915029] (Group: [[LUE]]) -- destroyed a generator at [[St. Telesphorus's Hospital]] as a survivor on 25 May 2009.


==Log==
==Log==
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===2009 May 25===
===2009 May 25===
Lots of zombie activity in southern [[Scarletwood]] near the two hospitals. I wandered away from [[St. Telesphorous's Hospital]] to check on the status of [[St. Spyridon's Hospital (Scarletwood)|St. Spyridon's Hospital]] (fine, at the time) and [[Hillard Road Police Department]] (down and ruined), and when I returned to St. Telesphorous's the zombies were inside. A few minutes later barricades were back up to VSB and the sole zombie that had come inside was dead. But then... I saw a survivor — ''Mazoku'' — destroy a generator. Hey! I searched the name on this wiki and discovered it on a list of anti-survivor rogues. Interesting. Well, Mazoku is level 41 and ''Eluctor'' is currently level 4, so I'm not gonna tangle. Further research reveals that makes him an especially vile '''GK'er''' -- or at least particularly nasty to the pro-survivor partisan.
Lots of zombie activity in southern [[Scarletwood]] near the two hospitals. I wandered away from [[St. Telesphorus's Hospital]] to check on the status of [[St. Spyridon's Hospital (Scarletwood)|St. Spyridon's Hospital]] (fine, at the time) and [[Hillard Road Police Department]] (down and ruined), and when I returned to St. Telesphorous's the zombies were inside. A few minutes later barricades were back up to VSB and the sole zombie that had come inside was dead. But then... I saw a survivor — ''Mazoku'' — destroy a generator. Hey! I searched the name on this wiki and discovered it on a list of anti-survivor rogues. Interesting. Well, Mazoku is level 41 and ''Eluctor'' is currently level 4, so I'm not gonna tangle. Further research reveals that makes him an especially vile '''GK'er''' -- or at least particularly nasty to the pro-survivor partisan.


===2009 May 20===
===2009 May 20===

Revision as of 16:59, 8 June 2009

Please use my talk page for any comments.

Template created by Tohrurokuno 8 Jan 08 Proud Sponsor of Urban Dead!
Eluctor decided to stop being a cheapskate and donated to Urban Dead. So what's your excuse?

Play

Profile of Characters

  • Eluctor started as a medic and is currently in south Osmondville and now has a fireaxe and plans to use it. He finally has both free-running and a reliable source of zombies to bash on. Unfortunately for him, my obsessive-compulsive inclinations often have him exploring so I can update the wiki, when he would rather be swinging his axe.
  • Zopyrus started as a zombie and is currently in Pashenton. He excited to be young and animated and eager to explore the cuisine he occasionally sees walking around -- but not often enough. There are far too many other nasty zombies and not enough tasty survivors around.

PKing I think I Witnessed

lemacdad - Level 43 Civilian - player id 1380712 (Group: Red Shirt). Killing at [79,15] on 2009-June-08.
Always Late - Level 41 Civilian - player id 474940 (Group: The Reformed Order of the Grim Reaper). Killed at [79,15] on 2009-June-08.
bob317 - Level 41 Civilian - player id 907934 (Group: The Reformed Order of the Grim Reaper). Killed at [79,15] on 2009-June-08.

Jerks that Kill at Revival Points

I'm getting tired of being bashed when I've gone zombie and I'm waiting at a revival point that clearly states on the wall "Revival point! Don't Kill!" So I'm gonna start keeping a list of the assholes. In the unlikely event that I run across any of 'em, I'm going to engage in some PKing.

deathbot6sick6 - Level 18 Military - player id 1079219
Genii - Level 1 Civilian - player id 1539500
King Arthar - Level 6 Civilian - player id 1519132
God Damn Commies - ironically, a Lieutenant in S.T.A.R.S., which supposedly hunts down those that do this.

Saboteurs?

Folks I saw acting on behalf of the other side:

Mazoku - Level 41 Civilian - player id 915029 (Group: LUE) -- destroyed a generator at St. Telesphorus's Hospital as a survivor on 25 May 2009.

Log

Most recent entries at the top. Today is 2024 March 28 (although maybe not in my time zone).

2009 May 25

Lots of zombie activity in southern Scarletwood near the two hospitals. I wandered away from St. Telesphorus's Hospital to check on the status of St. Spyridon's Hospital (fine, at the time) and Hillard Road Police Department (down and ruined), and when I returned to St. Telesphorous's the zombies were inside. A few minutes later barricades were back up to VSB and the sole zombie that had come inside was dead. But then... I saw a survivor — Mazoku — destroy a generator. Hey! I searched the name on this wiki and discovered it on a list of anti-survivor rogues. Interesting. Well, Mazoku is level 41 and Eluctor is currently level 4, so I'm not gonna tangle. Further research reveals that makes him an especially vile GK'er -- or at least particularly nasty to the pro-survivor partisan.

2009 May 20

There seems to be a lot of wrack and ruin around. I suspect there is a tipping point beyond which zombies will predominate; I wonder if anyone has ever attempted some form of simulation? All of the revive points seem to be packed with zombies waiting for a smaller and smaller number of those capable of helping.

2009 May 16

So Eluctor is sitting peacefully at an official revive point after my latest bout with being dead, and some idiot who thinks he tough comes by for a gratuitous head-shot. Thanks, player "God Damn Commies" -- you're a jerk.

2009 May 15

I'm playing with the idea of creating a template to describe prescribed barricade levels. Check my Sandbox page.

2009 May 8

I'm actually running three characters in the game, since the first one (a medic) taught me that a beginning character has so little skill and power that the game isn't very interesting. (Three characters also properly accommodates the IP hit limit.)

I mean:

while (bored for days on end) {
    wander from a protected haven trying to find some_zombies;
    while (ap > apRequiredForCommuteHome ) {
        hit zombies with fists doing almost no damage and getting almost no points;
    }
    run back home;
}

If a newbie character is using only fists (10% chance of doing 1 damage), wouldn't it take something like 1000 hits to earn the 100XP to upgrade? Given that twenty AP are probably set aside for commuting to the action, that leaves thirty AP per day for hitting Zeds. So roughly 33 days of repeating that? Sheesh. So I tried with another character, a fireman. Better: an axe means a 10% chance of 3 points damage; for regular civilians that cuts the time down to about eleven days. But a firefighter starts with Axe Proficiency, so gets a 25% chance of 3 points damage, which should mean it takes less than five days to earn that first 100XP. Then I decided to run one character as a zombie, what the heck. I'll keep all three characters widely separated.


2009 May 7

Trying to find some action? I discovered that a Danger Map exists and helps. Its creation appears to be automated — I'd cringe to think that it would have to be manually checked and updated. The fact that the game and the wiki share a domain name is, I think, a clue: the creators have integrated the wiki's ability to report on the game much better than most wiki/game symbionts.

Generos thanks SA Seeley Booth for the FAK.


2009 May 6

I'm new here. Don't know if I'll be here long, I'm looking into a number of games. I forget whether a wiki somehow automatically informs a user when there's activity on their talk page, so if not I might not notice anything put here. Anyway... [Yes, it does, BTW]

Wiki

I do much of my experimenting in my own Sand Pit and Sand Box. (Two play spaces are really necessary when toying with templates.

Templates

I've created two templates that replace and standardize the text used for Barricade Policy. They are:

  {{ user:Lariat2301/DesiredVSB | plan=barricade_plan | entry=site | upgrade=level }}

and

  {{ user:Lariat2301/DesiredEHB | plan=barricade_plan | entry=site }}

All parameters are optional. They both have a suggested parameter of "plan=" which is the page name for the suburb's barricade policy. For DesiredVSB, the "Entry=" parameter specifies that it is the free-running entry point for the specified building; for DesiredEHB it functions as a pointer to an adjacent VSB site that can be used for free-running access. DesiredVSB also has an "Upgrade=" parameter to emphasize that barricades might/should be raised higher during heavy zombie presence.

Plans:

  • I haven't yet created a keep-the-doors-wide-open template.
  • I need to combine these into a single template, but templates are ugly beasts and all those braces hurt my brain.
  • I want to add a "NoUpgrade" option to VSB for those site that should never be raised beyond free-running status. Kempsterbank, for example, specifies that junkyards should never be above VSB; this makes sense since there will always be rookies around, and it is possible to get knocked to street level even for veterans.

Bot

I finally learned about the DangerReport template, and that brought up all sorts of questions. (Including "why not make the "update" link go straight to the wiki edit page? can that be done?"). My interest is in creating a bot that will automatically sweep through a suburb's DangerReports and construct a single page (or template) for that suburb showing a color-coded map of it's activity. But I don't know how to create a bot, and I honestly haven't done too much programming in the past few decades...

UserBox

I edited Tohru Rokuno's {{Donated}} template (used at the top of this page) so it could justify right (or center, or fully to the left). He doesn't seem to have been around recently, so he probably didn't mind.