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Random survivor group [[404|404 Barhah Not Found]] were on a roll. Having spent months in [[Molebank]] they'd finally beaten the dreaded [[zerging|Poop Zerger]]. Then, in the far north west [[Extinction]] had been held outside [[The Pask Building]] for weeks at a time. They had even managed to hold [[Fort Perryn]] against the [[Feral Undead]] for 7 days, although afterwards they couldn't really explain the point of doing so.
Random survivor group [[404|404 Barhah Not Found]] were on a roll. Having spent months in [[Molebank]] they'd finally beaten the dreaded [[zerging|Poop Zerger]]. Then, in the far north west [[Extinction]] had been held outside [[The Pask Building]] for weeks at a time. They had even managed to hold [[Fort Perryn]] against the [[Feral Undead]] for 7 days, although afterwards they couldn't really explain the point of doing so.


Putting it bluntly, they were bored, and with membership numbers in the high twenties, had more members than at any point in their history. With this in mind they enacted their most fiendish and well-organised plan ever: They decided to '''repair [[Havercroft]].'''   
Putting it bluntly, 404 was bored, and with membership numbers now in the high twenties, the group had more members than at any point in their history. With this in mind, 404 enacted their most fiendish and well-organised plan ever: They decided to '''repair [[Havercroft]].'''   


*'''Note''' ''Almost every plan [[404]] have ever had is "Hey, lets repair X". Half-the-time on arrival, the target is already repaired, or still swarming with organised [[Zombies]] and we move on. In fairness there is no secret planning junta. We just point ourselves at stuff, make a mess of it, and then see what happens. See [[Blackmore 4(04)]] for the perfect example of this tactic in action.''
*'''Note''' ''Almost every plan we have ever had is "Hey, lets repair X". Half-the-time on arrival, the target is already repaired, or still swarming with organised [[Zombies]] and we move on. In fairness there is no secret planning junta. We just point ourselves at stuff, make a mess of it, and then see what happens. See [[Blackmore 4(04)]] for the perfect example of this tactic in action.''


==Making it up as we go along...==
==Making it up as we go along...==

Revision as of 21:35, 23 September 2012

Something to do with Havercroft and the number 4. Ha4croft? Is that stupid?
404 Tactics
The information on this page or section discusses a strategy employed by

404: Barhah not found. It may not work for you.

Especially if you have no Fiffy.


The same thing we do every night...

Normally this kind of thing terrifies 404. A veritable hive of Consumers, Trenchies & Villainy.


Let me take you back to the summer of 2009. Across the world people were enjoying such films as Hannah Montana:The Movie and G-Force. The survivors of Malton had banished the thoughts of The Dead from their minds and only a hundred or so survivors were sill alive in Borehamwood.

In short the old cycle of death and life continued.

Random survivor group 404 Barhah Not Found were on a roll. Having spent months in Molebank they'd finally beaten the dreaded Poop Zerger. Then, in the far north west Extinction had been held outside The Pask Building for weeks at a time. They had even managed to hold Fort Perryn against the Feral Undead for 7 days, although afterwards they couldn't really explain the point of doing so.

Putting it bluntly, 404 was bored, and with membership numbers now in the high twenties, the group had more members than at any point in their history. With this in mind, 404 enacted their most fiendish and well-organised plan ever: They decided to repair Havercroft.

  • Note Almost every plan we have ever had is "Hey, lets repair X". Half-the-time on arrival, the target is already repaired, or still swarming with organised Zombies and we move on. In fairness there is no secret planning junta. We just point ourselves at stuff, make a mess of it, and then see what happens. See Blackmore 4(04) for the perfect example of this tactic in action.

Making it up as we go along...

Mall-rebuilding-small.jpg

Ackland Mall
Ackland Mall was recaptured a few days ago and is in survivor hands. There are currently 17 zombies outside the SE corner.
--Fiffy 06:45, 3 April 2009 (BST)


Shore Hills was the initial rallying point and as we ventured north, we found that large numbers of zombies were still on the streets. However, several survivors were making a successful bid to reclaim Ackland. A strong feral cloud was holding the burb after the RRF had stormed through at the end of March, and there were still more than 100 zombies on the streets. Seizing on this strange setup,404 ignored their standard cade strafing approach and piled into the mall. At the time there were a mere 13 zombies congregating outside Ackland's south east corner.

This, however, was just the start of the fun.

Siege Mentality

Mall-under attack-small.jpg

Ackland Mall
Thanks to the efforts of unknown groups Ackland Mall is up and running. Would the heros of ackland please stand up? No sit down AMS.
--Ricci Bobby 18:45, 6 April 2009 (PST)


404 never normally helps with mall sieges. Tactically, Malls are difficult to defend and getting enough active players to watch barricade levels on all corners can be a nightmare. Initial progress was good, with a dozen or so 404'ers defending against a similar number of zombies. Cade-watching meant that over the first day only a single zombie got inside.

In the meantime, 404's semi-fictional, and entirely gin-soaked diplomat Little Fiffan Zinja began searching for whatever survivor support was available, most actively with Ackland Mall Security and the DEM.

The news wasn't brilliant. AMS could provide scouting and local zombie contacts, but weren't even able to tell us how many members were currently in their own group. The DEM weren't active in the area, so a general appeal was made, but no promises.

In short, we were on our own.

AMS, in the middle of a major recruitment and reorganisation, provided profile links for local troublemakers, but few actual survivors.

Now we came to a bit of a problem. Normally 404 are the people nipping in the back door and repairing those empty warehouses whilst everyone else was concentrating on the mall. But now the opposite was true. With many buildings still ruined, a fully repaired and lit mall was a huge distraction to all the zombies present. The first few days had taught us that the horde of zombies (now 20+) was not organised. There were no timed strikes, or use of X:00 tactics. There seemed no plan except to throw themselves at the mall. Survivors logged on to see cades at lightly or heavily, but never doors-wide-open, which would allow cade-blocking zombies inside. The attacks continued against the south east corner. Survivor mentality inside the mall reflected this and the other three quadrants had rarely more than two or three survivors inside. If the zombies were organised, we'd have been finished as they could have switched attacks to a poorly defended corner and been inside almost immediately.

Of course, this is true of every Mall Siege since cade-blocking was introduced. What happened next was both interesting and unique. A perfect storm of events culminated in what was probably the last successful mall siege defence in Malton history.

Coat-tailing

Start quote rb.gif Life is begining to return to Havercroft. Special thanks to the Malton Rangers and 404 Barhah not found. Acklands is up and running with all corners EHB and lit, despite the 21 zeds outside the southeast corner. Most resource buildings are up and running, but this will only continue with more survivor support.  End quote rb.gif

-- --User:Ricci Bobby 19:52, 4 April 2009 (UTC)

As a small aside to the larger picture, Havercroft is the closest 404 ever got to a big horde on a city-wide rampage. The RRF had only left three days before we arrived, so for once in our lives repair costs were low. Normally we gravitate to Extreme Repairs and suburbs long since abandoned by everyone. The danger from zombies was higher than usual, plus as an extra treat PK'ers were prevalent. For once we were standing in buildings with other survivors. Suddenly, Feeding Groans were a real issue. A single zombie groaning at a single survivor has no range. One standing in a mall next to 15 survivors was a dinner bell for half the suburb.

As the remaining zombies were slowly drawn away from the ruins and towards to the mall, freerunning routes to NT's were cade-strafed and TRP's were barricaded wherever possible.

To illustrate the speed of recovery, at the beginning of the 2nd April only six structures were repaired in the suburb. By the 4th of April, this number had risen to 48 repaired structures. Quick recovery and the re-establishment of revive points meant that few of the survivors killed fled the area, as revives and secure buildings were readily available.

Initial repair sweep, feel free to cycle through the edits to see our progress.

Survivor Rescue

Mall-under attack-small.jpg

Ackland Mall
Mall is in survivor hands with all corners powered and fully barricaded. There are 35+ zombies outside the SE corner.
--Major Dick 02:17, 7 April 2009 (BST)


Start quote rb.gif Havercroft is barricaded everywhere. Survivor population is high. Ackland is holding. 2 FR lanes to NTs.  End quote rb.gif

-- GeraldThompson 16:26, 6 April 2009 (BST)

Pretty soon things turned for the worst. Zombie break-ins became more common (and weren't really helped by own own members dying of infection and letting off feeding groans). Survivor numbers were pretty static, and the feral horde kept growing and growing.

In addition small numbers of zombies were chewing on all four corners of the mall. 404 quickly became more and more stretched, dividing their attention between reclaiming ruined buildings, defending the four mall corners and clearing revive points in a bid to get more survivor AP's into the defence.

Help was at hand. Several Malton Rangers turned up to bolster defences and a small squad of MFD Firefighters, under the leadership of Gerald Thompson, was instrumental in keeping the mall safe for a few more days.

But zombie numbers were still rising outside. With this in mind, there was only one option left to us.

We were going to have to die.

A Growing Problem

Crazy Barricading Randomness!

Start quote rb.gif The SE corner of Ackland is still under attack by zombies apparently miffed at the preference given by the Goth Store's clients to vampires over brain-eaters. However, the vigilance of 404: Barhah not found, AMS and others is denying the 30-odd zombies outside a chance to sport sexy boustiers and hot (literally!) studded leather pants. Meanwhile, doctors in Ephram General are reporting a local scarcity of anti-zombie prophylaxes, thus resulting in uncontrolled undead breakouts -- or, rather, break-ins...

The rest of the suburb, however, remains calm with barricades and power and little to interrupt the existential monotony of life, death and rebirth in Malton. Weather report at 10:45.  End quote rb.gif

-- --WanYao 16:37, 7 April 2009 (BST)

Of course the feral horde still grew. But, for once, 404 were sneaky. With increased survivor numbers, and repaired buildings popping up everywhere, some members suggested a truly unique plan. We were no longer facing an organised horde which followed orders and moved as one; we were facing an amorphous, anonymous enemy. In theory, facing such a horde should have been normal for us. The issue was the scale of the group facing us.

The first stage was knowing our enemy. Three or four members of 404 who met their untimely death went and stood outside the South East Corner of Ackland Mall. Every time a zombie stood, groaned, or destroyed the barricades, we contact-listed their ID number. In 36 hours, we had over 40 zombies identified out of a horde that was still growing. At this point the number of bodies and zombies totaled 60. The mall was without doubt the focus of zombie attention in the suburb.

All around the rest of the suburb, survivors were gaining the upper hand. Whilst neighbouring suburbs were still facing the full brunt of the RRF, or struggling to recover, Havercroft remained a bright light in a large ruined area. Survivors were naturally drawn to it, with its powered TRP's, and short revive lines.

Stage two was slightly more insidious. Every Hotel, Building and Tower in the suburb was barricaded to EHB by our members. Few zombies were focusing on these fairly useless buildings, so this was accomplished with little risk.

Then the real fun began.


  • Notes on feral mentality.


A typical feral siege results in a break in based on some fairly simple facts. Ferals react to the world around them.

  1. Feral zombies tend to group together, as it improves their chances of success.
  2. As more ferals arrive, more break-ins begin to happen, Feeding groans in turn attract even, more ferals, and new zombies
  3. A Feral zombie logging on everyday to see more zombies at their location than the previous day knows
    that soon they'll be able to break in by sheer force of numbers.
  4. If a feral thinks that they are about to break into a mall, they aren't going to leave.
  • In order to break a feral siege you need to break this pattern.


With this in mind, the way forward was simple. The only way to break the siege was to stop the increase in zombie numbers. So on the 8th of June, 404 organized a real-time strike against the horde. Like the Battling Blackmore Bastard Brigade before us, we charged outside and into the belly of the beast.

Of course our weapons weren't guns. They were needles.

The Charge of the Life Brigade

At a prearranged time, the group struck (well, Stuck). Seven members of 404 hit the horde. Having 30+ Zombies contact-listed meant that we knew who we were reviving without having to rely on DNA Scanning.

Some members only revived a single zombie, others revived five, one member even used their final needle to revive another member of the group, who stood and revived another three, in the very definition of Pay It Forward. Altruistic survivors knew full well they could not return inside for safety. This was the least of their concerns.

If you've never read the Combat Revive page, go read it right now.

Suddenly a horde of almost 40 zombies became a mere handful of rotters.


Over the next 24 hours the combat revived zombies did many different things.

  • The Dual Natured players left to help the survivor cause.
  • Some Zombies stood up and asked other zombies to eat them.
  • Some Zombies attacked the survivors standing on their square.
  • Some zombies went to the nearest Tall building to commit suicide, only to find they were all EHB.
  • Some zombies went off to be merry Death Cultists.

What none of these zombies continued to do, most importantly, was to attack the mall.

Ferals logging on found that the horde of 30+ zombies that was going to help them attack the mall was gone, and with it, their chance of an easy meal. With the tide turning against them, other targets became more tempting. Specifically Martha.

Martha

Mall-safe-small.jpg

Ackland Mall
Tha mall is in survivor hands, with one lone zed outside the south-east corner.
--Alex1guy 09:18, 9 April 2009 (UTC)
Martha; a much more familiar home for the 404.


Of course there was another reason for the stragglers to leave. As Havercroft came back to life, a smaller feral horde had started terrorising the north of the suburb around Ephram General and Martha General Hospital.

This was the final incentive the remaining ferals at Ackland needed. As the week progressed the message *You heard a loud and low groaning 4 blocks to the North. became increasingly common. An easier target only 4AP away became much more tempting.

This was a real lucky break for the group, as it meant that not only were we trying to move the zombies on, the zombies were trying to move themselves on. Although the suggestion was discussed to create our own feeding groan distractions, we felt that sending a horde of frustrated zombies at an unprepared building was a bit, well, mean. In such cases it's far better to draw zombies to a position of survivor strength, where they can do the least damage.

(This is probably a good time to mention that most members of 404 are experienced zombie players. As such a lot of our work, our real time strikes, IRC channels & constant profile grabbing is as a result of learning from the best zombie groups. If you ever want to run a good survivor group, shamble a few months in the undead's shoes.)

It took a ridiculously small amount of time for the threat to the mall to subside, and so several members of the group decided to head up to Martha on their own initiative. The standard "lets repair X" plan kicked back in, and we found ourselves back in our comfort zone, defending a TRP from pesky zombies.

Hospital Hopping

Mall-safe-small.jpg

Ackland Mall
There are no standing zombies. Zero. Three dead bodies in the SW, one more revivifying.
--Ryvyoli Y R 22:35, 12 April 2009 (BST)
Martha (A) and it's helpful sister (B), surrounded by (C), (D) & (E) catering for all it's power needs.


Start quote rb.gif Very few zombies outside. (Like 5 in all the (resource heavy)squares I saw.)I saw no ruined buildings. Most buildings lit, especially near the mall.  End quote rb.gif

-- User:Rachel_Akebre 22:41, 12 April 2009 (BST)


Start quote rb.gif HOWEVER The 30 zombies and 20 corpses outside Martha General Hospital [33, 41] is a bit of a worry. Members of 404: Barhah not found have been holding the building for the last 5 days. Come have a look if you're bored.  End quote rb.gif

-- --User:Rosslessness 13:19, 13 April 2009 (BST)

Martha was a sexy little location. As a hospital, it's a great defensive building, but there were some tricky zombies to shift, and so to begin with we slept in Ephrem General Hospital, before clearing the place and manning the barricades.

Over the next few days we cleared Martha, but then Ephram fell. We swiftly swung between the two buildings, making sure that at least one building was always barricaded and powered. This way any survivor dealing with a breach could nip next door and practice Surgery on themselves, before heading straight back into the fight.

It was also a great time to restock with Faks; the mall was filling up nicely, power was abundant and the constant chewing of our flesh was only a minor inconvenience. In the end it became easier to barricade and heal around the zombies, and let passing survivors use their own ammo to remove the undead.


Pointless Conclusion

So the inevitable happened. Slowly but surely the zombies drifted away, whether this was to do with external factors, or the several karaoke renditions performed in the street by our members was never properly investigated.

Overall the plan had been a success. Within ten days of our arrival, the entire suburb was rebuilt, revive points were cleared and power was restored. Of course, none of this was because of 404. The group's contribution had been something very specific; they held the zombies at key locations, allowing other survivor groups, including AMS, Malton Rangers and the DEM to complete the task of reclamation unhindered.

Rather, the real achievement was the chance to try out a new approach to sieges. For years, the easiest way to break a siege was to let a building fall, wait for the zombies to move on, and then reclaim the suburb afterwards. Holding the zombies, attempting to split them and seeking to steer them to certain targets was ambitious. The whole foundation was trying to understand that your opponents are not faceless zombies, but devious, clever, thinking people, trying their best to win. Too many survivors consider zombies to be what they are in fiction: simple, mindless and slow. This is never the case in Malton. The more people who realise this, the easier survival will become.

404: Barhah not found stocked up on supplies, and headed over to Quarlesbank.

But that's another story...