Difference between revisions of "User:Rosslessness/Random Rambling/Sandbox13"

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*I'm never impressed by ridiculous swearwords as names. Clever references to 80's films, yes. I may edit whatever you submit to reflect this, but will always credit the original submission.  
*I'm never impressed by ridiculous swearwords as names. Clever references to 80's films, yes. I may edit whatever you submit to reflect this, but will always credit the original submission.  


*I'm a fan of the Malton, Borehamwood idea of long roads or railway lines through largely empty areas. If you want to have your suburb plonked next to an existing one, try and join up with existing roads, rivers and terrain.  
*I'm a fan of the Monroeville, Borehamwood idea of long roads or railway lines through largely empty areas. If you want to have your suburb plonked next to an existing one, try and join up with existing roads, rivers and terrain.  


*Keep it simple. If you have lots of ideas, try submitting one or two in a small area. After all theres an entire city to create.  
*Keep it simple. If you have lots of ideas, try submitting one or two in a small area. After all theres an entire city to create.


==Unimplementia==
==Unimplementia==

Revision as of 11:52, 14 November 2009

Your brain wants to create.

Everyone wants to terraform the UD world to their own ends. But Historically Kevan has been against large scale alteration of existing cities.

To satisfy your creative juices I've created Unimplementia a Malton sized area into which wiki users can submit thir own ideas for suburbs, new buildings and terrain types.

Although this page is protected, submit anything you want included onto the relevant talk page, and if its not entirely retarded, I'll add it to the map below.

Guidelines

  • In order to save sanity, and improve your chances of your ideas being included, it would be best to submit whole 10 x 10 suburbs. If you want to create a larger area be my guest, but try and break it down into 10 x 10 areas.
  • I'm never impressed by ridiculous swearwords as names. Clever references to 80's films, yes. I may edit whatever you submit to reflect this, but will always credit the original submission.
  • I'm a fan of the Monroeville, Borehamwood idea of long roads or railway lines through largely empty areas. If you want to have your suburb plonked next to an existing one, try and join up with existing roads, rivers and terrain.
  • Keep it simple. If you have lots of ideas, try submitting one or two in a small area. After all theres an entire city to create.

Unimplementia

1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 Old Town 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 Mount Grim 57 58 59 60
Area 61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 Crossberg 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100


Crossberg

The Malton Suburb of Crossberg
NW N NE
W
a field a field a cornfield a cornfield Interstate a field a cornfield a cornfield a cornfield a field
a field a cornfield a cornfield Cross Barn Interstate a field a cornfield a cornfield a cornfield a field
a cornfield a cornfield a cornfield a cornfield Interstate a field a cornfield a cornfield a cornfield a field
a field Cross Pond Cross Auto Repair Cross Fire Depatment Interstate a carpark Cross Medical Centre Randleman Park Club Tech Noir a field
a field Main Street Main Street Main Street Interstate Main Street Main Street Main Street Main Street a field
a field a field Travel Cabin Motel Cross Police Department Interstate The Tall Building Record Library Monkey Avenue a field a field
a field a field a warehouse Cross Bank Interstate The Sloan Building Cross Art Museum Parrot Walk a field a field
a field a field a field a factory Interstate Centre Towers Cross School Bear Place a field a field
a field Ammo Dump Industry Road Corner Way Interstate Silver Screen Cinema woodland Cross Church woodland a field
a field a field a field a junkyard Interstate The Harvesters Arms woodland woodland woodland a field
E
SW S SE


Notes:

Ammo Dump is the same a Armoury.

Pond is the same as River (Shallow).

Mount Grim

The Malton Suburb of Mount Grim
NW N NE
W
a field Mount Grim a field a field a field a field Mount Grim a field a field woodland
a field Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim a field a field
a field Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim a field
Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim
a field Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim
a field Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim a field
Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mountain Cabin Mount Grim Mount Grim Mount Grim a field
a field a field Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim woodland
Mountain Cabin Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim Mount Grim woodland woodland
Mount Grim Mount Grim a field a field Mount Grim a field a field a field woodland woodland
E
SW S SE


Notes :

The peak of Mount Grim is covered in Snow and follows all the usual game rules. Movement costs in snow are 2ap for all players.

Old Town

The Malton Suburb of Old Town
NW N NE
W
Desert Desert Desert Desert Desert Desert Desert Desert Desert Desert
Desert Desert Desert Desert Desert Desert Desert Desert Desert Desert
Prospecters Cabin Desert Desert Desert Desert Desert Desert Desert Desert Desert
Desert Desert Desert West union Railway Station Desert Sherrifs Office Sarsaparilla Hotel Hombre's Bar Desert Desert
Desert Desert a Warehouse Dirt Track Dirt Track Dirt Track Dirt Track Dirt Track Dirt Track Dirt Track
Desert Desert Desert Doctor's Surgery Dirt Track Desert St Elmo's Church Desert Desert a Factory
Desert Desert Desert Desert Dirt Track Nugget Bank Desert Desert Desert Desert
Desert Oil Derrick Desert Desert Desert Desert Desert Dead Mans Cemetery Dead Mans Cemetery Desert
Desert Desert Desert Oil Derrick Desert Desert Desert Dead Mans Cemetery Dead Mans Cemetery Desert
Desert Desert Desert Desert Desert Desert Desert Desert Desert Desert
E
SW S SE


Notes :

An abandoned ghost town. It begins the game ruined and decay rates are doubled.

Oil Derricks are the same as Auto Repair Shops but cannot be ruined.

Area 61

The Malton Suburb of Area 61
NW N NE
W
Desert Desert Desert Desert Desert Desert Desert Desert Desert Desert
Desert Desert Desert Desert Desert Desert Pitman Towers the Smart building Desert Desert
Zombie Pen Zombie Pen Desert Desert Desert the Kirk building Desert Necrotech
Accomodation
Desert Desert
Zombie Pen Zombie Pen Desert Desert Desert Syringe Towers Desert Desert Desert Desert
Desert Desert Desert Desert Desert Desert Desert Desert Desert Desert
Desert Desert Desert Desert Desert Desert Desert Desert Desert Desert
Desert Desert Necrotech Research Lab Necrotech Research Hospital Desert Desert Desert Helipad Desert Desert
Desert Necrotech Power Facility Necrotech Manufactury Necrotech Storage Desert Desert Desert Desert Desert Desert
Desert Necrotech Power Facility Necrotech Power Facility Desert Desert Desert Desert Desert Desert Desert
Desert Desert Desert Desert Desert Desert Desert Desert Desert Desert
E
SW S SE


Notes:

Necrotech Power Facility. Normal Power Station. If fully powered it powers whole suburb.

Zombie Pens. 4 Seperate Junkyards, all padlocked. Wirecutters required. Each pen holds 5 NPC zombies that can be killed and dumped. Will not Idle, but are otherwise entirely passive.