1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
Old Town
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
51
|
52
|
53
|
54
|
55
|
Mount Grim
|
57
|
58
|
59
|
60
|
Area 61
|
62
|
63
|
64
|
65
|
66
|
67
|
68
|
69
|
70
|
71
|
72
|
73
|
74
|
75
|
76
|
77
|
Crossberg
|
79
|
80
|
81
|
82
|
83
|
84
|
85
|
86
|
87
|
88
|
89
|
90
|
91
|
92
|
93
|
94
|
95
|
96
|
97
|
98
|
99
|
100
|
Crossberg
The Malton Suburb of Crossberg
|
|
Notes:
Ammo Dump is the same a Armoury.
Pond is the same as River {Shallow).
Mount Grim
The Malton Suburb of Mount Grim
|
|
Old Town
The Malton Suburb of Old Town
|
NW
|
N
|
NE
|
W
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Prospecters Cabin
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
West union Railway Station
|
Desert
|
Sherrifs Office
|
Sarsaparilla Hotel
|
Hombre's Bar
|
Desert
|
Desert
|
Desert
|
Desert
|
a Warehouse
|
Dirt Track
|
Dirt Track
|
Dirt Track
|
Dirt Track
|
Dirt Track
|
Dirt Track
|
Dirt Track
|
Desert
|
Desert
|
Desert
|
Doctor's Surgery
|
Dirt Track
|
Desert
|
St Elmo's Church
|
Desert
|
Desert
|
a Factory
|
Desert
|
Desert
|
Desert
|
Desert
|
Dirt Track
|
Nugget Bank
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Oil Derrick
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Dead Mans Cemetery
|
Dead Mans Cemetery
|
Desert
|
Desert
|
Desert
|
Desert
|
Oil Derrick
|
Desert
|
Desert
|
Desert
|
Dead Mans Cemetery
|
Dead Mans Cemetery
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
|
E
|
SW
|
S
|
SE
|
|
Notes :
An abandoned ghost town. It begins the game ruined and decay rates are doubled.
Oil Derricks are the same as Auto Repair Shops but cannot be ruined.
Area 61
The Malton Suburb of Area 61
|
NW
|
N
|
NE
|
W
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Pitman Towers
|
the Smart building
|
Desert
|
Desert
|
Zombie Pen
|
Zombie Pen
|
Desert
|
Desert
|
Desert
|
the Kirk building
|
Desert
|
Necrotech Accomodation
|
Desert
|
Desert
|
Zombie Pen
|
Zombie Pen
|
Desert
|
Desert
|
Desert
|
Syringe Towers
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Necrotech Research Lab
|
Necrotech Research Hospital
|
Desert
|
Desert
|
Desert
|
Helipad
|
Desert
|
Desert
|
Desert
|
Necrotech Power Facility
|
Necrotech Manufactury
|
Necrotech Storage
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Necrotech Power Facility
|
Necrotech Power Facility
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
Desert
|
|
E
|
SW
|
S
|
SE
|
|
Notes:
Necrotech Power Facility. Normal Power Station. If fully powered it powers whole suburb.
Zombie Pens. 4 Seperate Junkyards, all padlocked. Wirecutters required. Each pen holds 5 NPC zombies that can be killed and dumped. Will not Idle, but are otherwise entirely passive.