User:Rutherford/Sandbox

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Discussion of plan

This is a work in progress on Miltown's Barricade Plan.

Current Proposal

Miltown Barricade Plan
90 91 92 93 94 95 96 97 98 99
90 Bizzell Gover factory Newborough Banbury Salde Loftus Mussabini Travers carpark
91 Glyde Cartwright NT Eccleston Finnerty Auto Otero wasteland Cowdrey McCullock NT Chiles Sigel
92 Hitchcott warehouse wasteland Old Towers Gough Hodson Perriam Batts Weir Glode
93 Hanham Postlethwaite carpark wasteland Wadham Police Shuffery Berrow Robinson Stockwell Auto Gill
94 Fricker Police Restrick Derham Ketley Heward Tickle Byers Randle Baynes Birmingham
95 carpark Snoad Hogyson Olive factory Fliney NT Rot Revive Balle carpark Richardson Currington
96 Francis Hospital Villar Tite Way School Quarles Hatwell Whitefield Josephine Hospital Bodd junkyard Woodborne
97 Stroude factory Yorke Callistus Hospital Atyeo Dollery carpark Barns Weymouth Cottell
98 Red Merryweather Bradley Porter Whittaker warehouse Bloom Ferriss Dawson McCullack
99 Donoghan junkyard Brancker Horsnell Maguire junkyard Pickering Strutt Perram Nickells


Legend
Unenterable Buildings
Extremely Heavily Barricaded Phone Mast
Enterable Buildings
Auto Shop Fire Station
Hospital NecroTech
Police Department School
Other VSB Buildings Unbarricaded Buildings
Other Locations
Street Monument
Cemetery Revivification Point

Outstanding Issues

- Cartwright NT still listed as EHB. Current comments have it 2 for EHB and 2 against. Lets take it to a vote, much as I hate Wiki politics.

Votes For EHB

  1. A vote for VSB is meaningless, unless all zombies stop attacking. Newbies can search for syringes in the ruined, but powered, Fliney. - Rutherford 19:41, 28 November 2007 (UTC)
  2. VSB cades on the other NT's will just mean more break-ins. - Bisfan 20:20, 28 November 2007 (UTC)

Votes for VSB

Any other discussion

What do you think of the UBP format? - Rutherford 19:41, 28 November 2007 (UTC)

Personally, I don't need the building names immediately visible, but I prefer this compromise to the other format. ᚱᛁᚹᛖᚾ 07:38, 29 November 2007 (UTC)
It is a lot of yellow. - Rutherford 14:49, 29 November 2007 (UTC)

Proposal 2

90 91 92 93 94 95 96 97 98 99
90 Bizzell Gover Factory Newborough Banbury Salde Loftus Mussabini Travers Carpark
91 Glyde Cartwright Eccleston Finnerty Otero Wasteland Cowdrey McCullock Chiles Sigel Arms
92 Hitchcott Warehouse Wasteland Old Gough Hodson Perriam Batts Weir Glode
93 Hanham Postlethwt Carpark Wasteland Wadham Shuffery Berrow Robinson Stockwell Gill
94 Fricker Restrick Derham Ketley Herward Tickle Byers Randle Baynes Birmingham
95 Carpark Snoad Hogyson Olive Factory Fliney Balle Carpark Richardson Currington
96 St Francis Villar Tite Way Quarles Hatwell Whitefield Josephine Bodd Junkyard Woodborne
97 Stroude Factory Yorke Callistus Atyeo Dollery Carpark Barns Weymouth Cottell
98 Red Park Merrywthr Bradley Porter Whittaker Warehouse Bloom Ferriss Dawson McCullack
99 Donoghan Junkyard Brancker Horsnell Maguire Junkyard Pickering Strutt Perram Nickells
Legend
outside Revive EHB VSB
street Monument Billboard Building Phone Mast
NecroTech Police Fire Dept Hospital School Auto Repair

Changes:

1. Included more information, colors more in compliance with Uniform Color Policy

2. Auto Repairs now EHB, Callistus same.

Things I don't like:

1. The entry points around Chiles seem cumbersome.

Comments, Complaints, and Suggestions:

I suggest we put the new plan on the Miltown talk page, give it maybe a week or two, see if anyone else has comments and then replace. Thoughts?--Thekooks 17:40, 27 November 2007 (UTC)

- It's against my instant-gratification nature, but a good idea. - Rutherford 18:39, 27 November 2007 (UTC)
- I've no issue with putting it up. My only comments would be that the Chiles RP is unnecessary(minor), there are no VSB NTs(major), and the VSB colour could do with contrasting a bit more with the EHB colour - Bright Blue and Bright Yellow don't separate very well, a darker blue may be easier to read(minor). –Ray Vern Pig.gifphz T 09:16, 28 November 2007 (UTC)
Thoughts: Shuffery Bank is currently serving as an EP. Were we to make Batts an EP rather than Cowdrey, Shuffery would be a logical choice rather than Berrow. As for VSB NTs, do we really need one? Level 1's can't use needles, and Diagnosis and Free Running are much better choices for a level 2 skill than Lab Experience. Everyone like to use NT Lab Assistants as an example: well, my character started as one, and took Diagnosis because FAKs proved to incredibly useful for gaining XP, as well as for plain survival... Finally, as for the colours, I quite like the UBP template look – note that the block names are visible, just mouseover a block to see the name. ᚱᛁᚹᛖᚾ 15:34, 28 November 2007 (UTC)
Chiles RP is being used, so I think it should be kept. About the NT, I can live with a VSB NT, I have seen characters with NT skills but not freerunning. I think the UPB format should be used.
I like your entry point suggestions. - Rutherford 16:25, 28 November 2007 (UTC)
I've no real problem with the colour scheme, just think it could be easier on the eyes. Having to mouse over (which I was aware of) to get the block name is an extra hassle that just isn't necessary - the existing format is simpler and easier to read and follow - irrespective of colour scheme used. Other than it's use on a few other pages, I have seen no real benefit of the UPB format over the existing one, and several places where it is found lacking.
As for the VSB NT - why are we considering forcing people to buy skills in a partcular order? What our preferences are for skill buying and what we consider best, is purely a subjective opinion. The Miltown plan should allow for those with different opinions. (I too feel that Free-Running is a very early buy skill, but I'm not assuming that every one is as clever as I am) (not sure who posted the response to my similar statement below...apologies for the repeat of that). –Ray Vern Pig.gifphz T 17:47, 28 November 2007 (UTC)

Proposal Number 1

Old Barricade plan removed for space.

Problems:

1. I put Cartwright and McCullock at EHB and not to the UBP because the reality is that these two buildings are under constant zombie attack. I realize the same argument can be made for Callistus and Josephine. What is the value of having them be VSB if they are never available to people without freerunning because they're always ruined?

2. The auto repairs make good entry points, but again I'd like to see one running at all times.

Suggestions?

UBP has exceptions for NTs past the first and multiple nearby TRPs of the same type. I really think only one NT needs to be enterable. And what's wrong with the UPB map? IMO it's better, because it contains more information (different building types, phone mast, etc.)
Auto repairs aren't primary TRPs, and IMO should be kept EHB. No low-level is going to need a genny or fuel as a priority. ᚱᛁᚹᛖᚾ 07:14, 27 November 2007 (UTC)

-With St Fancis Hospital at VSB, is there really a need to have Callistus at VSB too?
-Would it be worth limiting the number of revive points to 2 or 3? Fliney as the Rot revive and two others maybe? Offering too many queues may be offering too much choice, though they would lessen the impact of rotters in the queues...
-The other issue is that, other than Fliney - which will be very difficult to keep in an unransacked state, no other NT buildings are VSB. This will shut off non-freerunners from acquiring more syringes in the event of a ransacked Fliney.
-The increase is VSB buildings is very welcome. Don't feel that the map format is set - as far as I am concerned, so long as the building/street names are listed in each block and it's easy to follow, I'm happy.
Good stuff so far though, –Ray Vern Pig.gifphz T 09:59, 27 November 2007 (UTC)
Non Freerunners don't need syringes, freerunning should be their first skill, before the NT skills which would let them actually use needles. Tickle Cresemt has sort of become the main revive point, with Bizzel more supporting Fort custormers, as long as the RP's get checked frequently it is fine. Probably best to keep only one VSB Hospital, EP's look in good places, I would have Batts instead of Cowdrey as an EP so revivers spend less ap getting back inside, but that is my only critisism.
I don't think you should enforce that path on new characters. It may be that they start as a NT lab assistant(with NT employment) and want the lab experience skill first to boost their ability to gain exp, or go with construction in order to give themselves a safe place to sleep. Creating a plan that forces new characters to follow a skill path you define is wrong. The plan should cater for these choices. (added- also note that not all players read the wiki, or worry about what is the best skill path. The Miltown plan should be useable by all) –Ray Vern Pig.gifphz T 09:07, 28 November 2007 (UTC)
Mmm, good point. I can see your logic there, I would concede a VSB NT then.

Existing Plan

90 91 92 93 94 95 96 97 98 99
90 Bizzell Gover Factory Newborough Banbury Salde Loftus Mussabini Travers Carpark
91 Glyde Cartwright Eccleston Finnerty Otero Wasteland Cowdrey McCullock Chiles Sigel Arms
92 Hitchcott Warehouse Wasteland Old Gough Hodson Perriam Batts Weir Glode
93 Hanham Postlethwt Carpark Wasteland Wadham Shuffery Berrow Robinson Stockwell Gill
94 Fricker Restrick Derham Ketley Herward Tickle Byers Randle Baynes Birmingham
95 Carpark Snoad Hogyson Olive Factory Fliney Balle Carpark Richardson Currington
96 St Francis Villar Tite Way Quarles Hatwell Whitefield Josephine Bodd Junkyard Woodborne
97 Stroude Factory Yorke Callistus Atyeo Dollery Carpark Barns Weymouth Cottell
98 Red Park Merrywthr Bradley Porter Whittaker Warehouse Bloom Ferriss Dawson McCullack
99 Donoghan Junkyard Brancker Horsnell Maguire Junkyard Pickering Strutt Perram Nickells
Legend
outside Revive EHB VSB
Building NecroTech Police Fire Dept Hospital