User:Sherry Stringfield/Eastonwood: Difference between revisions

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location32=[[Goodhall Avenue]]<br>|location32_color=Street|
location32=[[Goodhall Avenue]]<br>|location32_color=Street|
location33=[[Club Burningham]]|location33_color=Club|
location33=[[Club Burningham]]|location33_color=Club|
location34=[[the Tryme Building (Eastonwood)|the Tryme Building]]<br>VHB Lit|location34_color=NecroTech|
location34=[[the Tryme Building (Eastonwood)|the Tryme Building]]<br>HB Lit|location34_color=NecroTech|
location35=[[Warehouse 34,23|a warehouse]]|location35_color=Warehouse|
location35=[[Warehouse 34,23|a warehouse]]|location35_color=Warehouse|
location36=[[Elers Auto Repair]]|location36_color=Auto Repair|
location36=[[Elers Auto Repair]]|location36_color=Auto Repair|

Revision as of 15:17, 7 September 2009

Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.

NOTE: MCM has proposed a barricade plan for Eastonwood that is somewhat different from the official one. You can find it here: Talk:Eastonwood. Pretty, isn't it?

Map: Current State of Eastonwood

The Malton Suburb of Eastonwood
NW N NE
W
Pauley Bank
VHB
GNF
Shippard Place St. Chad's Church
VSB Unlit
a cemetery
RP
a warehouse Coplestone Bank the Butterell Arms the Coutts Building Holman Library a carpark
Roadnight Walk the Pears Building
EHB
GNF
Troman Lane St. Simon's Hospital
VSB Lit
St. Anselm's Hospital Brabner Row School
Attrell Road Fire Station
Norvell Avenue Railway Station the Lewarn Arms the Fortt Monument
the Stonnard Building
EHB Lit
Yeatman Bank
VHB
Dark GNF
Wyles Bank
EHB
Dark GNF
Coley Towers
VHB GNF
a carpark wasteland Rutt Square Fire Station
EP
the Cheeke Building the Knyps Monument Hayes Place Railway Station
the Oakes ArmsEHB Unlit Goodhall Avenue
Club Burningham the Tryme Building
HB Lit
a warehouse Elers Auto Repair the Furlonger Building the Broadfoot Building Symmons Towers Luellin Lane Fire Station
EP
Club Vagg
EHB Dark
a carpark Darke Walk Evans Row Fire Station
EP VSB
the Nettleton Building
EHB Lit
Postlethwaite Drive Hugo Walk Chidley Drive Battersby Road the Stoy Building
Hacker Way St. Antheros's Church
VSB Unlit
a carpark the Ellicott Building
EHB Lit
the Hosken Building
PM
EHB Lit
Pooll Crescent Police Department
EHB Lit
Cottrell Alley the Whaits Hotel the Dukes Hotel
EP
wasteland
Felix General Hospital
EHB Lit
a cemetery
a factory
VHB Lit
the Sankey Monument Masey Drive the Harold Building
VHB Unlit
Matcham Walk a factory Club Poulter Timewell Drive Police Department
the Corrie Building a factory
EHB Lit
Courtney Lane Fire Station
EP
VSB Unlit
Thickett Plaza Fire Station
VSB Unlit
Bissell Walk Sleeman Towers
VSB Unlit
the Dalzell Building the Surrage Building Budmead Way wasteland
the Mart Motel the Strang Monument the Fysh Monument the Drayton Building Back Bank
VHB Dark
Stitson Library Pattin Place wasteland the Gunson Building Vasey Lane
Rooke Bank Garret Row
Popham Place Sherwell Place Booth Row the Mahagan Building Besley Lane Patriarch General Hospital
Warry Road Hardy Street
E
SW S SE


Notes

1) Caded buildings to be labelled 'lit' or 'unlit'.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) EP = Entry Point.
6) PM = Phone Mast. To be powered up and EHB at all times.
7) GNF = Generator, no fuel.

Scouting Notes

(Status of blocks seen from adjacent blocks, inside, and outside buildings)

Editing Notes

Some edits are easier than others. If you're dealing with a building or a block that's already labelled, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Edit the label as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.

For example, this is what the code for St Simon's Hospital looks like unedited:

location14=[[St. Simon's Hospital]]|location14_color=Hospital|

This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside:

location14=[[St. Simon's Hospital]]<br>Ruined (1) 3AP|location14_color=Hospital|

"<br>Ruined (1) 3AP" was added directly after the second brackets.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.