User:Sherry Stringfield/Molebank

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Members, allies and friends of 10 minutes from hell: this plan is for you! Update it whenever you change the status of any building in Molebank, or notice that it has changed.

  • Information to be included: the barricade level, or 'ruined' as applicable (include the AP cost for a repair), the number of zombies inside the building (with parentheses), the number outside without parentheses. Where there is space, you could also add a datestamp, in the form 24.11 (for 24 November), so that people looking at the map know how fresh the information is.
  • The boundary around each block - full, dotted or absent - indicates what the barricade level should be. The text indicates what it currently is.
  • For ease of updating and reading, and so that the map doesn't become cluttered with inessential information that won't be updated very often in any case, I suggest that we update labels only for the hospitals, NTs, RPs, Burrell Way PD, the auto repairs and the factories (especially the one containing the phone mast, at [46,13]). However, ruined buildings should always be labelled, wherever they are.
  • Things that are as they should be will be labelled in green. Anything that needs urgent attention will be marked in red.
  • When events happen in-game that produce remarkable changes in our situation - a zerg attack, for example, or a visit from the MOB - they can be recorded under 'Notable Events' below the map.
  • Information more than a couple of days old is liable to be deleted.
  • Notes on how to add or change labels are at the bottom of the page.
  • Should you want to tell anyone about the status map in-game, you can give them the following link: http://tinyurl.com/Molestatus


Map: Current State of Molebank

10 11 12 13 14 15 16 17 18 19
40 Mitchel Walk
Dauncey Square
a junkyard
Foyle Lane
a carpark
wasteland
Bletso Cinema
Hambidge Building NT
EHB Lit
23.8

Refuel!
a warehouse
Montgomery Avenue FS
VSB
23.8
40
41 the Bayford Building
Tasker Park
Aston Lane
St. Paulinus's Church
Hippesley Building NT
EHB Lit
23.8
Hamm Walk FS
VSB
23.8
Pattinson Row
Trimble Lane
Barstow Building NT
EHB Lit
23.8

Decade!
Loveridge Drive
41
42 Pankhurst Building NT
Wadden Boulevard
a carpark
Cottey Way
a cemetery
RP
Wakeford Motel
a carpark
Lettey Row Fire Station
VSB
23.8
a warehouse
the Pridham Building
42
43 Seear Auto Repair
Emms Walk
Tidball Library
Ryles Avenue
Chaning Alley
Shenton Crescent
Hollyman Lane
Bustin Auto Repair
VSB
23.8
Cotty Bank
Tarzwell Road
43
44 Bere Towers
Riste Alley
Frekee Walk
Burrell Way PD
VHB Lit
23.8

Decade!
Julian Lane
Rodeney Plaza
Bampfyld Arms
Eglen Building NT
EHB Lit
23.8
a factory
VHB Unlit
23.8
Bygrave Cinema
44
45 Perham Park
Wallbutton Way
Austwick Museum
Warner Boulevard
Falvey Walk FS
EHB
23.8
Decade!
Ewins Row Fire Station
VSB
23.8
Hind Boulevard
Sorton Way Fire Station
VSB
23.8
Rumbell Grove RS
Sherman Alley FS
45
46 Harrison Park
Jouxson Cinema
Stallworthy Square
a factory
MPM
EHB Lit
23.8
the Farrant Monument
Blockwood Auto Repair
VHB Lit
23.8
Holland Alley
wasteland
the Lee Building
the Snee Building
46
47 Vaughan Arms
Hateley Arms
St. Jude's Cathedral
EHB
23.8
St. Jude's Cathedral
EHB
23.8
Cape Towers
Blackburn Arms
Hanlon Park
RP
Clear
Denbury Road
Felix General Hospital
EHB Lit
23.8
Hamilton Arms
47
48 Stockley Walk PD
Maishman Bank
St. Jude's Cathedral
EHB
23.8
St. Jude's Cathedral
EHB
23.8
Copleston Library
the Dimon Museum
the Collings Building
St. Elisabeth's Hospital
VSB Unlit
23.8
Badman Cinema
Brundrit Towers
48
49 Martindale Road
Curme Building NT
EHB Lit
23.8
Coffins Lane School
VSB
23.8

Refuel!
Donnan Alley
Thorburn Way
a factory
Neary Bank
Reginaldus Museum
Crowly Library
VSB
23.8
St. Columba's Church
VSB
23.8
49
10 11 12 13 14 15 16 17 18 19


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points

Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) MPM = Phone Mast. To be powered up and EHB at all times.
6) GNF = Generator, no fuel.

Notable Events

Add the most recent events at the top of the list.


Editing Notes

Click on the 'edit' tab, then find the line of code corresponding to the block you're interested in. You're going to add text, or alter the text that's already there, after 'textxx='. Edit the label as you would any text document (don't disturb the more mysterious bits of code). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

If you're adding more than one bit of information, and want to put them on separate lines within the block, use <br>: that's wiki code for a return.

For example, this is what the code for St Elizabeth's Hospital looks like unedited:

| name78=St. Elisabeth's Hospital (Molebank) | alt78=St. Elisabeth's Hospital | cade78=VSB | type78=Hospital | text78=

This is what it would look like edited, if on 21 November you found that it was a 3AP ruin with 1 zombie inside:

name78=St. Elizabeth's Hospital (Molebank) | alt78=St. Elizabeth's Hospital | cade78=VSB | type78=Hospital | text78=Ruined (3AP)<br>(1Z) 21.11

"Ruin (3AP)<br>(1Z) 21.11" was added directly after the equals sign.

Since writing these instructions, I've introduced a colour code. Things that are as they should be are labelled in green. Anything that needs attention is marked in red. That makes the code look rather more complicated, but as with everything here, it's simpler than it looks. To colour text green, for example, use the following code: <span style="color:green">text</span>.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.