User:Spiderzed/DiL/Items

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Ammo

Bullets (.45 Caliber)

Weight: 0

Used for: Single Action Revolver ammunition.

Obtained by turning two Lead Ingot and one Copper Ingot into 12 bullets.

Bullets (Minié ball)

Weight: 0

Used for: Muzzleloader Rifle ammunition.

Obtained by turning two Lead Ingot and one Paper into 8 bullets.

Blueprints

Shack Blueprint

Weight: 1

Used for: Building a Shack

Obtained by creating one, having the necessary perk and using 5 paper, a pencil, a twine, 3 gold flakes, and $25.

Saloon Blueprint

Weight: 1

Used for: Building a Saloon

Obtained by creating one, having the necessary perk and using 20 paper, 5 pencils, 3 twines, 10 gold flakes, and $50.

Town Hall Blueprint

Weight: 1

Used for: Building a Town Hall

Obtained by creating one, having the necessary perk and using 40 paper, 10 pencils, 5 twines, 15 gold flakes, and $100.

General Store Blueprint

Weight: 1

Used for: Building a General Store

Obtained by creating one, having the necessary perk and using 20 paper, 5 pencils, 2 twines, 5 gold flakes, and $75.

Crafting Components

Gold Flake

Weight: 1

Used for: Creating Blueprints

Obtained by Pan Handling on accessible water tiles.

Iron Ingot

Weight: 2

Used for: Chisel, Construction Tools, Hatchet, Pickaxe, Sieve, Steel Ingot, Single Action Revolver, Muzzleloader Rifle, Tomahawk and Saber

Obtained by turning two iron ore into one iron Ingot.

Iron Ore

Weight: 1

Used for: Iron Ingot

Obtained by scavenging or mining on any mountain or hill tiles tiles.

Lead Ingot

Weight: 2

Used for: Bullets (.45 Caliber) and Bullets (Minié ball)

Obtained by turning two lead ore into one lead Ingot.

Lead Ore

Weight: 1

Used for: Lead Ingot, Pencil

Obtained by scavenging or mining on any mountain or hill tiles tiles.

Log

Weight: 3

Used for: Paper, Planks, Tomahawks

Obtained by logging in a forest tile.

Copper Ingot

Weight: 2

Used for: Bullets (.45 Caliber)

Obtained by turning two copper ore into one Copper Ingot.

Copper Ore

Weight: 1

Used for: Copper Ingot

Obtained by scavenging or mining on any mountain or hill tiles tiles.

Steel Ingot

Weight: unknown

Obtained by turning two Iron Ingots into one Steel Ingot.

Rope

Weight: 3

Obtained by turning 10 twine into one rope.

Paper

Weight: 1

Used for: Saloon Blueprint,General Store Blueprint, Shack Blueprint, Town Hall Blueprint, Bullets (Minié ball)

Obtained by cutting a log into paper using the Paper Recipe.

Pencil

Weight: 1

Used for: Saloon Blueprint,General Store Blueprint, Shack Blueprint, Town Hall Blueprint

Obtained by combining a stick with a lead ore using the Pencil Recipe.

Plank

Weight: 1

Used for: Constructing buildings

Obtained by crafting one, having the right perk and using a log.

Poppy

Weight: 1

Used for: Opium or Morphine (5)

Obtained by scavenging grasslands.

Sharp rock

Weight: 1

Used for: Opium and Morphine

Obtained by scavenging grasslands.

Silver Nugget

Weight: 1

Used for: Silver Dollars

Obtained by panhandling.

Silver Ore

Weight: 1

Used for: 10 Silver Dollars

Obtained by scavenging or mining on any mountain or hill tiles tile.

Twine

Weight: unknown

Used for: Ropes, building construction, building blueprints, tomahawks

Obtained by scavenging grasslands.

Healing stuff

Beignet

Weight: 1

Used for: Healing (Restores 5 HP and uses 1 fatigue point)

All players who logged in on February the 7th 2010 was given 10 beignets, to celebrate the victory of the New Orleans Saints in the Super Bowl XLIV match. Later, the option to buy beignets from saloons for $10 each was added.

Cactus Milk

Weight: 1

Used for: Healing (Restores 10 HP and uses 1 fatigue point)

Obtained by scavenging in grasslands.

Morphine

Weight: 1

Used for: Healing (Restores 10 HP and uses 5 fatigue points)

Obtained by creating one, having the necessary perk and using 5 poppies and a sharp rock.

Opium

Weight: 1

Used for: Healing (Restores 10 HP and uses 20 fatigue points)

Obtained by creating one, having the necessary perk and using a poppy and a sharp rock.

Other stuff

Cartographer's Pen

Weight: 1

Used for: No real purpose, can be used as a weapon.

Was given to all players who helped expand the map during DIL's alpha phase. Each was eventually named after its owner.

Gold Nugget

Weight: 1

Used for: Unlearning skills and perks

Obtained by pan handling at level 2 or higher on accessible water tiles.

Tools

The useful kind of tools. Not the Bungholio kind.

Chisel

Weight: 1

Used for: Writing the sides of buildings.

Obtained by turning a stick and one iron ingot into a chisel.

Construction Tools

Weight: 5

Used for: Constructing buildings.

Obtained by turning five sticks and ten iron ingots into a set of construction tools.

Hatchet

Weight: 1

Used for: Chop sticks and logs from trees.

Obtained by turning a stick and five iron ingots into a hatchet. These can be used as a weapon as well.

Pickaxe

Weight: 1

Used for: Mine ore from mountains.

Obtained by turning a stick and five iron ingots into a pickaxe. These can be used as a weapon as well.

Sieve

Weight: 1

Used for: Panhandling in streams and rivers.

Obtained by turning three iron ingots into a sieve.

Weapons

Muzzleloader Rifle

Base Damage 6

Max Damage 8

Weight: 4

Used for: Shooting people

Obtained by creating one, having the necessary perk and using 10 iron ingots. Uses bullets (Minié balls) as ammunition. Uses the rifle skill.

Saber

Base Damage 4

Max Damage 6

Weight: 4

Used for: Slicing people

Obtained by creating one, having the necessary perk and using 15 iron ingots. Uses the melee skill.

Single Action Revolver

Revolver.jpg

Base Damage 5

Max Damage 5

Weight: 2

Used for: Shooting people

Obtained by creating one, having the necessary perk and using 10 iron ingots. Uses bullets (.45 Caliber) as ammunition. Uses the pistol skill.

Tomahawk

Base Damage 4

Max Damage 6

Weight: 2

Used for: Axing people

Obtained by creating one, having the necessary perk and using 8 iron ingots, 1 log and 1 twine. Uses the melee skill.

Other

Pencils, pickaxes, hatchets and Cartographer's Pens can also be used for combat. Pencils and cartographer's Pens use the hand-to-hand skill, while Pickaxes and Hatchets use the melee skill.

Statistics

Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Muzzleloader Rifle 35% 6 dam 10 fat 53% 6 dam 9 fat 68% 6 dam 9 fat 70% 7 dam 9 fat 78% 8 dam 9 fat 78% 8 dam 9 fat, chance for critical
Single Action Revolver 30% 5 dam 7 fat 50% 5 dam 7 fat 53% 5 dam 6 fat 53% 5 dam 5 fat 53% 5 dam 4 fat 53% 5 dam 4 fat, chance for critical
Saber 50% 4 dam 12 fat 55% 5 dam 12 fat 77% 5 dam 11 fat 79% 6 dam 11 fat 87% 6 dam 10 fat 87% 6 dam 10 fat, chance for critical
Tomahawk 50% 4 dam 12 fat 55% 5 dam 12 fat 77% 5 dam 11 fat 79% 6 dam 11 fat 87% 6 dam 10 fat 87% 6 dam 10 fat, chance for critical
Pencil 10% 1 dam 2 fat 10% 1 dam 1 fat 15% 1 dam 1 fat 15% 2 dam 1 fat 20% 2 dam 1 fat 20% 2 dam 1 fat, chance for critical
Cartographer's Pen 50% 2 dam 9 fat 50% 2 dam 7 fat 55% 2 dam 5 fat 55% 3 dam 5 fat 60% 3 dam 4 fat 60% 3 dam 4 fat, chance for critical
Pickaxe 40% 3 dam 12 fat 45% 4 dam 12 fat 67% 4 dam 11 fat 69% 5 dam 11 fat 77% 5 dam 10 fat 77% 5 dam 10 fat, chance for critical
Hatchet 40% 3 dam 12 fat 45% 4 dam 12 fat 67% 4 dam 11 fat 69% 5 dam 11 fat 77% 5 dam 10 fat 77% 5 dam 10 fat, chance for critical
Fist 50% 3 dam 10 fat 50% 3 dam 8 fat 55% 3 dam 6 fat 55% 4 dam 6 fat 60% 4 dam 5 fat 60% 4 dam 5 fat, chance for critical