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Joined: 2007-11-17
Character class: Scientist
Favorite equipment: revivification syringe
Character profile: 1058393
Current status: Undead

Thchronic-club-member.gif Zaos - Level 31 Scientist


Benzin2hq9.gif Rebel Yell
Zaos resists the invader in the name of freedom.

Odds be damned! Wolverines!!!

Second in command and the Head of Human Altering/Reviver of the Deus Ex Machina. A 5'9 green skined Humanoid wearing a white bandanna around his left wrist with tubes coming from his nose conected to a oxygen tank on his back. A black gasmask covers his face, metal liberty spikes run down the middle of his head. Tons of little scars on his neck show where syringes have punctured his neck over and over again, bringing him back from the Undead. His DNA extractor never leaves his hand and always has revivification syringes. Wearing: a broken and blood-smeared gas mask, a tattered and blood-soaked white bandanna, a studded leather collar, a blue short-sleeved shirt, a tattered and blood-soaked black hooded sweater, a tattered and blood-soaked pair of black trousers and a scraped and blood-soaked pair of black leather boots.


Necrotech logo.png NecroTech Corp. R&D
Zaos is a NecroTech Research and Development Reviver.

Several upgrades are standard for the group members. I.D. Recognition goggles, which include thermal vision, along with basic night vision. Goggles come equipped with persision scope which allows the wearer to have a 65% better chance to hit over the standard human.

Adrenaline stimulants are injected to the spinal cord every hour to insure our warriors are at top speed, strength, and mental awareness which increases their melee abilities.

Cybernetic calf's and thighs are implanted to allow members to free-run through the apocalyptic city.


Sgpicon1.gif All cemeteries are damned.
This user or group acknowledges that most players support the Sacred Ground Policy, so zombies occupying cemeteries want revives (other than rotters), so all zombies standing in cemeteries are to be washed away to oblivion.
   *  Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.)
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.)
         oAxe Proficiency (An extra +15% when attacking with an axe.)  
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + NecroNet Access (Player can access terminals in powered NT buildings.) 
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
         o Surgery (Player can heal a further 5HP if working in a hospital with power.) 
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) 
   * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 
   * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) 

   * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'.)
         o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) 
         o Scent Death (Zombie can sense distant zombies and corpses, including members of its group, and distinguish revivifying bodies.) 
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
         o Rend Flesh (Hand attacks deal an extra 1 damage.) 
         o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)          
   * Lurching Gait (Zombie can walk as fast as the living.) 
         o Ankle Grab (Zombie only spends 1AP standing up.)

Pyro.jpg Pyromaniac
Zaos is a pyro and proud of it.

UDprofile: Zaos WikiProfile: Zaos Group: Deus Ex Machina
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