User:Zombie Civillian XL

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level 2 Zombie Goal Existance: destroy Phone Towers, NecroTech buildings and infect all survivors as possible. Group: Dead Air Group Objectives: destroy Phone Towers, NecroTech buildings and infect all survivors as possible and make zombies infect all of the city.

primary skills to gain for my mission to be a success :


Hand To Hand Combat - Player gets +15% to hit with melee weapon attacks or fists. Chance to hit becomes 25% in melee.


Free Running - Free Running allows a player to move from inside a building directly into an adjacent building without having to touch the street (and thus saving an AP). This allows a player to bypass Heavy or better barricades which would otherwise prevent entry. The Scout begins with this skill.


Body Building - Player has a maximum of 60 Hit Points instead of 50. (Zombies benefit from this skill.)


Lurching Gait: Zombie can walk as fast as the living. They spend 1AP to walk from one square to another, versus needing 2 AP.


Ankle Grab: Zombie only spends 1AP standing up (unless they died from a Headshot, in which case 6AP is spent). (This skill also works when standing up as a human.)


Vigour Mortis: Zombie gets +10% to hit with all non-weapon attacks. The Corpse class starts with Vigour Mortis.


* Neck Lurch: Zombie gets an extra +10% to hit with bite attacks.
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  • Death Grip: Zombie gets an extra +15% to hit with hand attacks.
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  • Rend Flesh: Hand attacks deal an extra 1 damage.

Brain Rot: Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.


  1. Death Rattle: Zombie is able to communicate through a limited, groaned form of speech.

  1. Feeding Groan: If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.

  1. Ransack: Zombie is able to damage the interior of abandoned buildings, making them harder to search until they are repaired.

(Ransacked buildings cannot be repaired if active (standing) zombies are present. In addition, ransacked buildings cannot be barricaded until the damage is repaired.)


Digestion: Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.


  • Infectious Bite: Bitten survivors become infected and lose 1HP per action until cured. Speaking does not cause survivors to lose health.

HAIL DEAD AIR!!!!!!