User talk:Boxy/Suggestions/Zombie Deformities

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Zombie Deformities

Timestamp: -- boxytalk • 06:40 23 November 2007 (BST) 06:40, 23 November 2007 (UTC)
Type: Flavour fun.
Scope: Zombies.
Description: This is a suggestion to add a little flavour, and interest to playing a zombie character. Basically, any character that is a dead or a zombie has a number of drop down menus on their profile setting page (exactly like the clothing ones for survivors). With them the zombie can choose from a number of preset disfigurements (dislocated arm dangling uselessly, dragging a broken leg, weeping sores, half his/her face is torn away, etc.).

The longer you play, the more choices and combinations you get. It is calculated on the number of deaths (already counted by the game) that you have received.

  • You start off with 3 basic choices in one drop down menu,
  • after 10 deaths you receive another 3 choices,
  • after 25 deaths you get another 3 choices and another menu (this means you can display two disfigurements),
  • after 50 deaths you get another 3 choices,
  • after 75 deaths you get another 3 choices and another menu (this means you can display three disfigurements),
  • after 100 deaths you get another 3 choices,
  • after 150 deaths you get another 3 choices and another menu (this means you can display four disfigurements),
  • after 200 deaths you get another 3 choices,
  • after 300 deaths you get another 3 choices and another menu (this means you can display five disfigurements),
  • after 400 deaths you get another 3 choices,
  • after 500 deaths you get another 3 choices,
  • etc.

After 300 deaths, you don't get any more drop down menus, but you get a choice of 3 more disfigurements added to the menus you already have. The higher the number of deaths, the more gruesome, and therefore cool, the choices become.

This would be a purely flavour suggestion, none of the disfigurement would reduce gameplay hit rates or lurching gait. And it wouldn't be compulsory to choose the disfigurement, just like clothing, you can select to leave it blank.

Disfigurements would be displayed on the zombie's profile, but would not show up as a survivor.

If this is ever implimented, we could have a section on the wiki dedicated to suggestions for new types of disfigurements (just like the clothing suggestions system) to be included by Kevan.

This suggestion was inspired by one made by Doggie on this page.


Discussion

I've been thinking about this one for a few days, developing it here -- boxytalk • 06:40 23 November 2007 (BST)

Mmmm... Tasty flavor. This one gets a thumbs up. A zed chomping on a human while an eyeball is lolling out of its socket. Delicious! --The Trichloroethane Potato SGP E! RQ! Winner 1! 16:39, 23 November 2007 (UTC)

Seems a nice alternative / addition to clothing, and one that would be as fun for those who like to play zombies as clothes are for the living. The numbers seem a bit high to me though- any living character (well, anybody with free running) can pick up all the clothes in the game, but 200 deaths is actually a fairly significant zombie milestone.
Also, this begs the question of what happens when you get revived. Do your deformities go away and your kill number gets reset to zero? IMO that would make the most sense in "logical" terms, and I think it could work if you set your death numbers low enough. Zombies with brain rot would then be the only REALLY grotesques ones, which IMO is as it should be.
As a side note, these need not all be defomaties- they could also be zombie-only items of clothing / accessories. Things like "gnawing on a femur" or "wearing nothing but rags." SIM Core Map.png Swiers 17:15, 23 November 2007 (UTC)

Hey, the clothing bit is definitely going in. I was wondering how to allow both clothing and deformities. But, not, I wasn't going to wipe the deformities upon revival, or reset the deaths to zero, just that they wouldn't show up when alive. I set the numbers pretty high, because it would mean that only the truly elder zombies would have some of the more grotesque deformities. I don't know if I set it too high or not. My rotter has over 500 deaths so far, so I figured setting the max. number of displayed disfigurements at 300 would indicate a really dedicated zombie -- boxytalk • 00:45 24 November 2007 (BST)
Well, not re-setting the tally does make the coding simpler- it can go of the already existing tally. The numbers are about right in that case; none of my zombies is over 300, but some are closing in on that figure, and I'm an unsteady player. So I guess the above figures would give even somewhat experienced players something to shoot for, if you go off total deaths. It seems funny that you bounce up as a 100% healed human, then get those deformities back when killed but- eh, its just for fun anyhow, and Revivification / Zombiefication is hardly a logical thing. Glad you like the clothes, but a question- does worn clothing still show up for zombies, or do the deformities replace it? I'd hope the "torn and bloody party hat" I aquired for Strike Boy would still show up, but that would conflict with "wearing nothing but rags". I think the "human" clothes should still show up, and "deformities" should be restricted to decorations (holding a leg bone, drenched in gore, drooling, etc) that can logically go with any set of clothing. SIM Core Map.png Swiers 20:23, 24 November 2007 (UTC)
I'm thinking something along the line of allowing the player to choose either a deformity, or one of the items of clothing they acquire as survivors for each drop down menu. Don't want to clutter the profile with two lots of similar flavour -- boxytalk • 10:46 29 November 2007 (BST)

I think this has been suggested before, but sure, I'd vote keep. Heck, I vote keep for any flavor suggestion! --Darth LumisT! A! E! 18:47, 23 November 2007 (UTC)

I'd vote keep. - Whitehouse 19:43, 23 November 2007 (UTC)

Me 2. BoboTalkClown 21:46, 23 November 2007 (UTC)

sweeet. put it through to voting.--Themonkeyman11 00:38, 24 November 2007 (UTC)

Love the idea--What? 02:24, 24 November 2007 (UTC)

This is brilliant. I'd vote for it.--SeventythreeTalk 09:24, 24 November 2007 (UTC)

Decent idea. And I don't think the numbers are too high. Maybe for zambahz running with hordes they are low, but for ferals they are good -- ferals die a LOT more than horde members. I am newbish compared to many of you, and oldest zombie would have 12 deformities/injuries by now, I think. That's plenty. --WanYao 10:26, 24 November 2007 (UTC)

It says that you are only able to show 5. doc crook 23:58, 24 November 2007 (UTC)

question. what would count as a death? having to stand up? the only reason i ask is i dont want to see zombies jumping off the same building 500 times to get alot of deformitys. although that does sound kinda kickass now that i think about it....--'BPTmz 02:43, 25 November 2007 (UTC)

It's their AP, they can blow it however they want. We already have some that spam the radio with all of their AP.--Actingupagain 14:44, 25 November 2007 (UTC)
it costs 2 AP to jump off a building and stand back up. So in two days I could have died 50 times. Uhmmmmmmm... --WanYao 15:55, 25 November 2007 (UTC)
I think it's a good idea, but WanYao does have a point. So i suggest you only make it combat kills and not death via suicide. Acoustic Pie 18:46, 25 November 2007 (UTC)
Jumping off a building doesn't kill a zombie, so its a non issue. Try it; you don't have to stand up afterwards, and your death tally does not go up. (This is for a very good reason; it would otherwise be possible for a players zombie to jump off buildings before logging off and thus avoid head shots and revives, deny humans targets to earn XPs off of (no zombies to shoot or scan, they are all sidewalk pizza), and ensure the zombie logs in the next day with full health (after standing up for 1 AP.) SIM Core Map.png Swiers 18:52, 25 November 2007 (UTC)
You forgot that it's the only way for zombie to exit from barricaded buildings without moving a square.--Karekmaps?! 06:23, 29 November 2007 (UTC)
has everybody here forgotten about character descriptions? and the fact that zambah appearance is only matters when a scientist sticks you with a sampler? or yer in the same block as a lone zombie. decent idea though.
character descriptions just are'nt the same, and who cares when it matter's, its the fact that it's there and an option to use, even if it isn't for 100% of the time, i stick zombies with a sampler all the time, could be interesting for both sides.--Zach016 21:04, 27 November 2007 (UTC)


Original Inspiration

Broken Legs/Arms

Timestamp: Doggie 19:21, 17 November 2007 (UTC)
Type: Balance
Scope: Both Survivor and Zombie
Description: After 25 deaths, the character receives a broken arm; After 50 deaths, the character receives a broken leg; After 60+ deaths, a broken leg and a broken arm. The broken limbs would slow down movements adding an extra AP to movement(I.E. Survivor moves, 2AP; Zombie moves w/o Lurching Gait, 3AP; Zombie with Lurching Gate, 2AP. All that a survivor would need to repair their broken bone is a simple FAK. All zombies would need is to bite beyond full health if they have the skill digestion or kill one person(flavor text would read "Your broken bone snaps back into place and heals.")if they don't have digestion

Discussion (Broken Legs/Arms)

Just no. Why should people be penalized for playing a zombie? - Whitehouse 19:35, 17 November 2007 (UTC)

Fixed, I advise you re-read.--Doggie 19:41, 17 November 2007 (UTC)
Better, but still just a hindrance for everyone. Also, zombies get killed a lot more than survivors do. - Whitehouse 20:10, 17 November 2007 (UTC)
Just thought I'd add that this seems like an upkeep that everyone would have to pay. Would it not be better as a randomized event? - Whitehouse 20:13, 17 November 2007 (UTC)

Definitely better now. Would it make it through? I dunno. But it's certainly the best 'wounds' suggestion I've ever seen- concise and complex for both sides.  Nalikill  TALK  E!  W!  M!  USAI  19:44, 17 November 2007 (UTC)

Still stupid and unneeded.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 19:46, 17 November 2007 (UTC)

Yeah, I'm going with SA on this. Needless hinderence to players.--SeventythreeTalk 19:47, 17 November 2007 (UTC)

Yup, as 73 said, it's just pointless and needless for zombies and or humans. Acoustic Pie 20:25, 17 November 2007 (UTC)

It hurts old-farts instead of newbies. That's good! Howbout it only affects survivors. BoboTalkClown 20:54, 17 November 2007 (UTC)

That wouldn't be logical. Zombies would need to expend more energy with a broken leg as well. Hence spending more AP.  Nalikill  TALK  E!  W!  M!  USAI  22:55, 17 November 2007 (UTC)
Actually it hurts newbies, if you follow a horde you can hit 50+ deaths easy on a low level zombie but you don't have Digestion which this seems too depend on for it's balance and you can't really get too survivors unless you're on at the same time as a zombie strike(which is completely based on luck), don't forget that the most common way for low level zombies to get too level 5 is ZKing to get Lurching Gait and the Claw Skills. The relative difficulties of getting an FAK vs getting a Digestion powered bite, even for maxed out of both sides and the fact that it is insanely more common for a zombie too die then for a survivor is a big issue that really unbalances this.--Karekmaps?! 22:59, 17 November 2007 (UTC)
I re-read it, and it also includes in there killing a survivor; if you kill a survivor or digest beyond 50, the bone gets healed.  Nalikill  TALK  E!  W!  M!  USAI  23:01, 17 November 2007 (UTC)
That's a near impossibility for a low level zombie.--Karekmaps?! 23:02, 17 November 2007 (UTC)

I still think that zombie deaths should not apply. BoboTalkClown 23:13, 17 November 2007 (UTC)

I don't like it. I'd rather have no broken bones, than broken bones that "snap back into place and heal" for 1 AP and a FAK. You have far too much respect for the powers of a First Aid Kit. Sounds more like magic than medical attention. It's also unbalanced against Zombies. It's a lot easier for a Survivor to find and use a FAK, than for a Zombie to find a Survivor and bite them beyond 50. Especially since Survivors could delay the bone healing by inflicting damage before the Zombie reached 50, and as Karek points out, the Digestion factor is a huge disadvantage to low level Zombies.--Sara M 01:31, 18 November 2007 (UTC)

If you were going to introduce broken bones, I'd limit it to people who jumped from tall buildings or people who were beat to a bloody pulp with a baseball bat or lead pipe. --Uncle Bill 01:44, 18 November 2007 (UTC)

I'm with Sara M on this... Also, if you ARE going to keep it... it should not affect zombies. They are basically oblivious to pain. In fact, many of them are probably running around with mutliple fractures as it is. --WanYao 02:45, 18 November 2007 (UTC)

The RP reason isn't the pain- the RP reason here employed is the fact that it's incredibly freaking hard to move if you have a broken leg, or to fight if you have a broken arm. Hence the AP penalties- not because of pain, but because of physical difficulties.  Nalikill  TALK  E!  W!  M!  USAI  02:49, 18 November 2007 (UTC)
Do you know what firearms can do to a body at close range? Or repeated full strength axe blows? Cripple you, tear your flesh and other soft tissue to shreds, break and even shatter your bones...that is what... And since these things happen every day to a zombie, it is perfectly reasonable to assume they're already shuffling around with these kinds of injuries... or, they heal them enough through the crazy way zombification works... --WanYao 12:26, 18 November 2007 (UTC)

This would be awesome as a purely flavor thing for zombies. Sort of like the way that clothing works for survivors, there could be dropdown menus in zombie profiles settings. At 25 deaths they get a broken/dislocated arm to select. At 50 they get an option to be "dragging a broken leg", after 75 "half his/her face is torn away", etc. Meaning that zombies can select deformities rather than clothing, which would be more in genre, to my mind -- boxytalk • 10:46 18 November 2007 (BST)

I like your idea better. --Pdeq 10:59, 18 November 2007 (UTC)
Oh goodness... can you imagine the things that will come up on the new "Zobmie Deformities Suggestions" page??? What a can of worms, literally, thatwould open up...... Though it is an idea... because the way you can't change zombie clothing unless you're rezzed... give zeds SOMETHING to be vain about, eh? WanYao 12:18, 18 November 2007 (UTC)
So much more interesting than suggesting sun-hats >:) -- boxytalk • 12:32 18 November 2007 (BST)
Heh. I realy like this idea..... --SeventythreeTalk 12:42, 18 November 2007 (UTC)
Me too... Could be a lot of fun. - Whitehouse 15:42, 18 November 2007 (UTC)