User talk:Brainguard/New City

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Revision as of 22:08, 20 September 2009 by Brainguard (talk | contribs) (New page: ==Critique== ''Note: this discussion is from http://wiki.urbandead.com/index.php?title=Developing_Suggestions&oldid=1566933#Discussion_.28Junkyards_Don.27t_Have_Walls.29.'' :Perhaps i...)
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Critique

Note: this discussion is from [[1]].

Perhaps instead of throwing your teddy out the pram, you'll instead take some time to read the standard arguments up there, look at the archives and take some time to learn the game before you decide to 'fix' it. I've just read that new city thing of yours, you've never played a zombie have you? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 19:24, 20 September 2009 (BST)
He's like the survivor equivalent of zombie lord. He should change his name to surivor lord, have an obnoxious blue signature, and start some stupid biased comic.--Yonnua Koponen Talk ! Contribs 19:26, 20 September 2009 (BST)
It's just a game, but here's the reason my new city doesn't just screw over zombies:
  • Of the two travel networks, one of them has a 50 encumbrance limit and the other is accessable to zombies.
  • Hunger and thirst screw over survivors more than zombies.
  • Explosives can do harm to the survivor cause as easily as it can help it.
--Matthewbluewars /New City\ 21:31, 20 September 2009 (BST)
Your city makes it nigh on impossible for zombies to level, which you'd have known had you actually gone out and played one rather than assuming you knew more about this game than someone who's been playing for years and organising major events and arguing baseless points. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 21:35, 20 September 2009 (BST)
Oh, the XP system. Yeah, I'm gonna change that soon. --Matthewbluewars /New City\ 22:40, 20 September 2009 (BST)