User talk:Chief Seagull/Working for NecroTech

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Revision as of 12:19, 15 November 2010 by Chief Seagull (talk | contribs) (New page: ==Discussion from Developing Guides== A little something I've been working on - while Guides:Scientist briefly covers all aspects of science-class characters, this one is specifica...)
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Discussion from Developing Guides

A little something I've been working on - while Guides:Scientist briefly covers all aspects of science-class characters, this one is specifically geared toward NecroTech scientists. Any bases I haven't covered? Any bits that still need work? ~~ Chief Seagull ~~ talk 16:18, 11 November 2010 (UTC)

At a first glance, it appears to be a nice little RP-flavored guide. I might give you a grammar-nazi breakdown in a bit. ~ Red Hawk One Talk | space for lease 19:20, 11 November 2010 (UTC)
Overall solid, but... I disagree with not reviving PKers. Heavily. The damage that PKers do is of little actual consequence (just compare kill costs with revive costs), and they typically grab a revive earlier than later from some clueless labcoater anyway.
Reviving them gets you on their white list if you are lucky. In the worst case, they just treat you like any other survivor.
Scanning them and then purposefully not reviving them however is cruising for a bruising. Some PKers are plainly easily pissed off and kill you for neglecting them wrongfully. Others will recognize you as someone who knows and cares about PKers - someone who might be an easily upset crybaby that feels strongly about being PKed and shows a satisfying reaction, or someone who could snitch to the RG and thus raise the bounty hi-score. Either means that you will be PKed, potentially multiple times if you prove to be the right kind of shark bait. -- Spiderzed 19:52, 11 November 2010 (UTC)
That's really just anecdotal evidence; heck, most of the ones I know "repay" the reviver with bullets. But regardless, this is supposed to be a pro-survivor guide and, while skipping a PKer *may* have them target you, it still stands that you're reviving someone who will turn around and kill other survivors. Which you'd have to spend 10-20AP reviving. Which is, overall, counter-productive to the whole "pro-survivor" ethos. ~ Red Hawk One Talk | space for lease 20:05, 11 November 2010 (UTC)
"When you grab a revive, always smooch off the locals first. That's 10AP that are spent by the local survivor population rather than by Cobra, and we like it that way."-Cobra PK Guide. Tongue :P-MHSstaff 20:59, 11 November 2010 (UTC)
Conflict of interest? In my Developing guides? It's more likely than you think! More at 11. ~ Red Hawk One Talk | space for lease 21:28, 11 November 2010 (UTC)
Conflict of interests? My Dual Nature revives PKers indiscriminately, plainly because it's common sense to do so. Denying revives is not only fruitless, but proves that you are a great target that will care a lot when it's PKed. Further reading on this tangent: MCM's PKer Policy (the group I see running into trouble with PKers _the least_ plainly by healing and reviving them like everyone else, and otherwise ignoring them) and Amber's inside scoop on how not to get PKed -- Spiderzed 22:21, 11 November 2010 (UTC)
I can certainly see where you're coming from Zed. When I wrote that, I was thinking about how reviving a PKer/Cultist would affect the local population rather than the individual. It would certainly make sense to mention how reviving the PKer might get you on their whitelist, but that's a gamble as it depends on how the PKer plays the game. Reading through Amber's guide has also flagged up something I haven't mentioned on the guide - zergs and text-rapists. Question is, how do I describe a zerg in a way that fits in with the rest of the guide? ~~ Chief Seagull ~~ talk 12:43, 12 November 2010 (UTC)

Okay, I've added more about reviving PKers, rapists and zergs. Look okay? ~~ Chief Seagull ~~ talk

Not really happy with the quanititative comparison ("more reviled") between PKers and zergers/text-rapists while the difference is more qualitative, but I can see your troubles with mentioning to DNR text rapists/zargarbargarz while keeping up the tone. Wouldn't have a better concrete suggestion either. -- Spiderzed 12:32, 13 November 2010 (UTC)
If you look at this from a meta point of view, both zerging and text rape have been addressed within the game mechanics itself (zerg flags and ignoring contacts) while PKing hasn't, so (from a survivor's RP perspective) saying that they are more reviled is accurate. If I can think of another way of writing this, I'll try it. ~~ Chief Seagull ~~ talk 13:01, 13 November 2010 (UTC)
There, I think this reads a bit better now. What do you think? ~~ Chief Seagull ~~ talk 13:27, 13 November 2010 (UTC)
Terrific. Off to Guides/Review with it! -- Spiderzed 13:45, 13 November 2010 (UTC)

As someone who's played 3 or 4 PKer accounts over time, I disagree to a ridiculous degree on the whitelist thing. As recently as Red october, I intentionally targetted one of the revivers. I would never give somebody preference just because they'd revived me once. In terms of PKers, I think any publicity is bad piblicity. If I see somebody in a building whose name I know, they'll likely be my target.--Yonnua Koponen Talk ! Contribs 14:06, 13 November 2010 (UTC)

I keep a contacts list for anyone who's been naughty or nice to my PKer. Like I say, it really depends on how the individual operates. ~~ Chief Seagull ~~ talk 09:43, 15 November 2010 (UTC)