User talk:Dr Cory Bjornson

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What's it to ya?

 Billy Club Thorton  T!  RR  02:58, 30 July 2008 (BST)

Yes

I'm still here, just havn't been on the wiki in a while - Rogue  Sergeant Sarge1.png 16:35, 3 August 2008 (BST)

Yea, sure... hit up Affliction One Step to Death Tell me what you think ;) - Rogue  Sergeant Sarge1.png 13:40, 5 August 2008 (BST)

R.C.R.F.

We've been mobile and currently arn't based in any one suburb, but have been looking into it. As well we are in fact active, and have been for awhile.--G-Man 02:28, 11 September 2008 (BST)

My sig in your sandbox?

So what's up with this? It links to my page and somewhat resembles my former signature. What's going on with that?

Why are you in my sandbox? And who are you? 03:04, 10 November 2008 (UTC)
I'd seen that before, and apparently forgot how, I've been working torwards improving my signature. 03:04, 10 November 2008 (UTC)

Borehamwood Statistics

What statistics would you like? Let me know, and I can make the list. -- Maunder 05:02, 20 November 2008 (UTC)

terrain style number (frequency)
class="b c50" (a field) 991 (10.4%)
class="b c67" (a field) 974 (10.2%)
class="b c66" (a field) 940 (9.8%)
class="b c1" (X Street) 877 (9.2%)
class="b c2" (the X Building) 437 (4.6%)
class="b c33" (X Street) 409 (4.3%)
class="b c8" (wasteland) 365 (3.8%)
class="b c57" (woodland) 347 (3.6%)
class="b c5" (X Street) 332 (3.5%)
class="b c0" (X Street) 329 (3.4%)
class="b c76" (a river) 221 (2.3%)
class="b c9" (X Hospital) 177 (1.8%)
class="b c36" (X School) 169 (1.8%)
class="b c21" (X Bank) 163 (1.7%)
class="b c27" (Club X) 162 (1.7%)
class="b c10" (The X) 160 (1.7%)
class="b c17" (X Towers) 152 (1.6%)
class="b c28" (the X Monument) 150 (1.6%)
class="b c30" (the X Hotel) 148 (1.5%)
class="b c18" (a factory) 147 (1.5%)
class="b c13" (X Fire Station) 144 (1.5%)
class="b c12" (X Police Station) 144 (1.5%)
class="b c85" (a river) 140 (1.5%)
class="b c4" (X Park) 140 (1.5%)
class="b c15" (X Garage) 137 (1.4%)
class="b c11" (the X Library) 137 (1.4%)
class="b c38" (a warehouse) 136 (1.4%)
class="b c34" (the X Museum) 135 (1.4%)
class="b c3" (a carpark) 129 (1.3%)
class="b c61" (a road) 120 (1.3%)
class="b c80" (a railway line) 98 (1%)
class="b c29" (a junkyard) 82 (0.9%)
class="b c7" (X Church) 81 (0.8%)
class="b c14" (X Cinema) 71 (0.7%)
class="b c82" (a petrol station) 69 (0.7%)
class="b c37" (a cemetery) 47 (0.5%)
class="b c56" (a cornfield) 35 (0.4%)
class="b c54" (a yard) 13 (0.1%)
class="b c79" (a supermarket) 10 (0.1%)
class="b c6" (X Mall) 8 (0.1%)
class="b c64" (a golf course) 7 (0.1%)
class="b c77" (a country house) 4 (0%)
class="b c84" (a ruined abbey) 4 (0%)
class="b c73" (the runs) 3 (0%)
class="b c58" (a clearing) 3 (0%)
class="b c71" (the offices) 2 (0%)
class="b c65" (Elstree golf club) 2 (0%)
class="b c55" (some stables) 2 (0%)
class="b c53" (a garage) 2 (0%)
class="b c83" (a river lock) 2 (0%)
class="b c52" (a barn) 2 (0%)
class="b c70" (the garden) 2 (0%)
class="b c51" (a farmhouse) 2 (0%)
class="b c63" (a garden) 1 (0%)
class="b c75" (the diary room) 1 (0%)
class="b c81" (a railway station) 1 (0%)
class="b c72" (the control room) 1 (0%)
class="b c78" (a boathouse) 1 (0%)
class="b c74" (the eviction area) 1 (0%)
class="b c69" (the Big Brother lounge) 1 (0%)

"documenting things"? What do you mean? If there's more statistics from the map that you'd like to see in particular, let me know. Only 3 blocks that are knowable remain unknown (there are 12 blocks that cannot be seen in the deep river)! -- Maunder 05:06, 21 November 2008 (UTC)

"the mechanics of new locations, searching these locations", I'll leave that to others to document in the wiki. I've only been focused on completing the map. 'The X' are the pubs, yes, eg, 'The Queens Arms' (that's one that made me laugh). The boathouse is next to the country house in the NE, but I hadn't confirmed its style yet (I have now). For the latest list, see the current edition of my map. [1] -- Maunder 05:27, 21 November 2008 (UTC)

Thanks

For pointing out those users for me, and reminding me that something was missing from my rules update. Linkthewindow  Talk  10:33, 1 December 2008 (UTC)

Shearbank Danger Report

This guy undid your update to the Shearbank danger report. You can revert it quite easily, which is what I've done (he claimed that you need to provide a report-which you don't, but it's helpful.)

Just a quick FYI, but you also might want to provide a report so I don't find myself in an edit war.

Thanks. Linkthewindow  Talk  10:18, 6 December 2008 (UTC)

And, he reverts it. Since I CBF-ed getting myself in an edit war, might want to provide that report ;). Linkthewindow  Talk  11:22, 6 December 2008 (UTC)

Regardless of your edit beef with Mister Game, your "edit" to the Dec. 2 news entry any speculation clearly announced by "methinks" isn't news but discussion, and should be discussed on the burbs. I moved the factual info of your entry to Dec. 6, since information your providing on Dec. 6 clearly does not negate or require ammendment to a news item from four days ago. Perhaps you wouldn't have people contesting your edits if you understood basic chronology and the standards of the page within which you're trying to "intervene." In any case, zombie making a foray into a few resource areas doesn't put the area in the red. The zed count just ain't that high.--The Envoy 16:21, 6 December 2008 (UTC)