User talk:General Viper

From The Urban Dead Wiki
Revision as of 04:11, 15 April 2006 by Lint (talk | contribs) (moved content from Template:Flare Signalling for Aerial Supply Droppings)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

The following was moved from Template:Flare Signalling for Aerial Supply Droppings:

Flare Signalling for Aerial Supply Droppings

Timestamp: 17:15, 19 February 2006 (GMT)
Type: Flare Improvement
Scope: Survivors (and Zombies too actually)
Description: Okay, here's my first real suggestion, so don't go hard on me and kill it immediately.

What I had in mind is to create an additional merit for the flare. I read a suggestion on it today, but it consisted of making the flare even less usefull, adding restrictions based on realism. Then I saw comments about people who were interested in quite the opposite: making the flare somewhat usefull! And that's exactly what I want to suggest!

Here's what I had in mind: An addition to the somewhat useless Flare gun by adding an extra and usefull effect to it, when fired in open areas. Open areas would nclude Wastelands, streets such as Alleys, Boulevards, Walks etc. and perhaps also Parksand Cemetaries for example. If you fire the flare gun in the air at these locations, there's a chance that a military helicopter might pick up the signal and drops a supply crate to help you. The chance that this will happen, could be the same as finding an item in other places. For example: finding a pistol clip in a police station. This way it's a bit balanced, since the flare gun is one time usage and the crate won't drop very often anyways. The extra effect isn't underpowered either, because people sometimes fire flare guns anyways (for whatever reason), only now there's a small chance something good will come from it! And that only at the locations I mentioned before.

It's also balanced for another reason: when you fire it, survivors know there's a chance a crate will drop at that location and zombies will know there are survivors who will look for that crate! In addition, zombies will be able to destroy the crate and therefor all items in it, so a race to be there first of both survivors (for the supplies) and zombies (to eat the lured survivers) will be the result. Because the survivor with the flare gun is already at the location, the crate will require some AP to be opened, depending on what you use at it. This way, other survivors can have a chance to benefit from it as well. When you have a crowbar, the AP spend will be drastically decreased, since this is THE most suitable item to open crates with. A fire axe would prove very effective as well of course.

The contents of the crate can also be discussed of course, but I want to know if people like the general idea. I think this suggestion adds flavor and is realistic as well. For example: Only survivors can use flares, so people from outside the quarantined area will know a human fired it. That way it's logical that supplies are dropped, because the helicopter pilot now knows it won't fall into the wrong hands. It can still fall into the wrong hands however, but the point still stands. Secondly, it seems unfair that other people can grab the contents of the crate before you have a chance to open it. But that's also realistic, since survivors in a quarantined zone tend to be selfish in order to survive. We see this in the real world when people are literally pressing each other to death when escaping a fire.

I know something like this existed before, but you didn't have to use the flare gun for it (if I remember correctly). Just let me know what you think about all of this :)--General Viper

Votes
Votes here Tally here