User talk:Hashk

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Hello, thanks for dropping by. Leave a comment while you're here, will you? Click on the + symbol above to add a new topic, or add your comment at the end of an ongoing topic. I will reply in this same page unless you tell me otherwise.

See the Archive for old chatter.

Map updates

(moved from Jules' talk page)

...
Btw you think you could try this beta map, and tell me what's wrong in IE? I have no bloody IE to test now >.<
map.dssrzs.org
Cheers ^_^ --Sophie ◆◆◆ CAPD 07:11, 27 June 2012 (BST)
I'll continue testing it out later today, but so far the only thing I see amiss in IE are the plus signs. They are too far down in their divs; they look like an upside-down T. --Klexur 07:40, 27 June 2012 (BST)
Thank you so much, man, you rock :) I'm falling asleep now but I'll have a look tomorrow and move the sign a bit up.
I think there is a problem with an older version of IE (IE8 or IE9, can't remember), where the map wouldn't even react to clicks. Bosch and I found it some time ago, but I've been frightfully busy and haven't had time to find me a proper testing rig.
... and I'm really not convinced of the user interface anyway, cause it's unusable in touchscreens. But I haven't had any clever ideas for an alternative. It'd be grand to have this one usable by anyone in PCs at least :/ --Sophie ◆◆◆ CAPD 07:52, 27 June 2012 (BST)
Well it works fine for me. In fact, I already love the location selection feature. Are there any other updates? --Klexur 06:08, 28 June 2012 (BST)
I got the new interface to work on touchsceen. It's a bit tricky, but it works. At least for me. ~Vsig.png 06:20, 28 June 2012 (UTC)
I had buggy results, too, on my phone. Maybe make it more like the UD game map where you have to click the names to navigate to the block. Then the rest of the div, when clicked, would show and hide the plus icon. --Klexur 06:33, 28 June 2012 (BST)

Thank you so much, Klexur and V4p, this one's for you. Haha. Oh and I think I have an idea... please check tomorrow, I'm going to change the UI a bit... --Sophie ◆◆◆ CAPD 07:26, 28 June 2012 (BST)

Yawn. Morning -_-
It's up. Could you peeps give it another go? Please reload once, so your browser picks up the new javascript and styles. I tested in Chrome and Firefox, and Safari both on the Mac and the iPad. I assume it runs on iPhones, not sure about Android... are you stalking me, Axe? Could you help here? Haven't a scooby about IE either, but should run in recent versions. IE8 may be broken, but at this point I'm past caring about that abominaion.
Klexur: no other changes really. Well, there is the "select all" thing I just added, because I could. I think it's handy, that one.
Is this any better then, what you people say? I think it's usable, and not too ugly. If I have your blessing, I'll release as official (will redirect the old URLs to the new ones). Cheers for all the help :) --Sophie ◆◆◆ CAPD 13:27, 28 June 2012 (BST)
About time you finished the beta. :P Aichon 16:03, 28 June 2012 (BST)
It's all Axe's fault. He's not old and rich and willing to marry me. So I have to work <_<
And/or Klexur's fault, who never complained of my murderous tendencies before :")
Lemme know if you want the DSS Map database then Aichon. It's SQLite but should import on MySQL or Postgres painlessly. --Sophie ◆◆◆ CAPD 20:28, 28 June 2012 (BST)
That's because the last time I encountered you I was met with a kiss, this time I found myself waking up in the street. --Klexur 22:04, 28 June 2012 (BST)
XD Corollary: I really ought to kiss less people, and kill more, if I'm to improve my productivity :") --Sophie ◆◆◆ CAPD 22:20, 28 June 2012 (BST)
I should be okay, but major thanks for the extremely generous offer. I ended up writing a program to convert the data from my copy of UDMap to SQL, then did a little more work on top of that. I've actually had it functional as a basic map for a month or two already, though it's missing a number of features I consider necessary for its intended use (plus, I totally want to rip off your map's ability to highlight multiple blocks :P). I've been off-and-on working on it for about a year, though I've probably only put in about a week of effort over that time, hence why it may never get done. Aichon 01:27, 29 June 2012 (BST)
Lol I know how that is. Me, I've been working on a name highlighter for months now, too >.< And yes, a week of effort sounds about accurate.
Well if you ever want my databases or my code, just let me know. I've never published the map backend, but that's just cause I've had no reason. It's a ruby rack app. Just hit me if you think you'd have use for it :) --Sophie ◆◆◆ CAPD 01:37, 2 July 2012 (BST)
Stalk stalk stalk stalk! What changes were there? I'll test 'em out on my Android device. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 17:20, 28 June 2012 (BST)
See [1] --Sophie ◆◆◆ CAPD 20:28, 28 June 2012 (BST)
Very nice! It works on Android perfectly, too. =] --Klexur 17:38, 28 June 2012 (BST)
Yep, works perfectly on Android. Looks awesome! Will test on IE later if you still need it. ~Vsig.png 17:55, 28 June 2012 (UTC)
Thank you both :) Just lemme know if something breaks, I'll redirect the old URLs momentarily..
<3 --Sophie ◆◆◆ CAPD 20:28, 28 June 2012 (BST)

Hmm, have to confess I'm not fond of the new highlighting (the thin border opposed to turning the block yellow). Hard to spot at a glance, would be easy to overlook, and doesn't seem to work on 'Towers'. --BOSCH 21:55, 28 June 2012 (BST)

Towers gain the yellow border for me in Firefox and IE. Although, NT buildings retain their red borders. --Klexur 22:01, 28 June 2012 (BST)
Nevermind, fixed! Thanks, Hashk! <3 --BOSCH 22:02, 28 June 2012 (BST)
Yup was just a cache issue, cause Bosch helped me test before, had old stylesheets. NTs now keep their border yes. It was a peeve of mine, than one couldn't see if a highlighted building was an NT before. I mean, cause they have no "NT" in the building name, unlike "Police Department", "Hospital" etc.
Yvw Bosch, cheers :) --Sophie ◆◆◆ CAPD 22:16, 28 June 2012 (BST)

81% MobileOK is actually not bad, not bad at all. That'll contain the few things you can improve upon for mobile support. Also XHTML passed and a full list of w3c validator tools which should help you with future such checks. --Karekmaps 2.0?! 03:34, 29 June 2012 (BST)

Cheers Karek, most appreciated :) That was interesting, I've never seen that mobile checker before. There are some guidelines there that won't be followed, like using GIF instead or PNG, or conforming to a mobile DTD or schema - this is really not intended for mobiles, I just want not to be gratuitously hostile to them. Some reported kinks are easily fixed, and I shall soon as I get some time. Others, though, like bloody Phusion Passenger refusing to serve cache-control and charset for static files... sigh, now *those* I really want to fix, I just don't know how :/ One of these days I'll just byte the bullet and dive in Passenger's source code, figure this out.
...but I'm ranting now, sorry :") Thank you :) --Sophie ◆◆◆ CAPD 01:37, 2 July 2012 (BST)
Fucking gobbledygook. Sort out my Tetris before you muck about any more of this bollocks. Two and a half years I've been waiting now, get your head in gear, ffs. Rant.gif ~ Kempy “YaketyYak” | ◆◆◆ | CAPD | 12:34, 3 July 2012 (BST)

Paynterton DSS Map inaccuracy

Hullo! A friend of mine noticed a map error, it seems that Faulkner Avenue School and the Maxwell Museum in Paynterton are the wrong way around (from what he's told me). Cheers! --BOSCH 18:36, 9 October 2012 (BST)

Hey Soph

I roll under a new name now, but you knew me as George Zip years ago. Are you still active here? I wanted to talk with someone about the state of the game, and I don't know of anyone better than you for the job. -VanVeen 00:37, 30 July 2013 (BST)

Signature is broken

Hey, the wiki did an update or something, and now your signature is clearly broken, with a character that used to be there having been replaced with "â—†". Unfortunately, I don't recall what it was before (was it hearts? I think it was hearts, but I'm not sure). Could you fix it and then update the list at the link I provided? Right now we have "â—†" marked as an unknown character, but it looks like you aren't the only one who's used the character, so finding out what it is will allow us to fix some other pages as well. Aichon 23:23, 24 February 2014 (UTC)

Hey Aichon! It's been a while huh >.<
Sig should be fixed now. It was the "black diamond" actually, U+25C6, ◆
Cheers for letting me know :) --Sophie ◆◆◆ CAPD 23:38, 24 February 2014 (UTC)
Also fixed Kempy and Zipo's, just now. I'm sure they won't mind my meddling :") I dunno who else could be using this codepoint... --Sophie ◆◆◆ CAPD 23:47, 24 February 2014 (UTC)
Come to think of it, yeah, it has been awhile, hmm...
Anyway, you're very welcome. Once I realized you had been affected and that I didn't know what the character was, I knew that contacting you would be the quickest way to a solution. And thank you for getting those other sigs. I hadn't seen those ones yet, and I'm sure they won't mind. We'll be finding these sorts of misplaced characters for years to come, I'm afraid. Aichon 00:03, 25 February 2014 (UTC)
Cheers Soph for fixing that up. :D --ZIPO/Talk/◆◆/CAPD 07:24, 25 February 2014 (UTC)
Eh you know me. Any old excuse to touch your stuff ^_^ --Sophie ◆◆◆ CAPD 14:25, 26 February 2014 (UTC)
  • sniff....whimper* COME BACK!!!!! Please come back, I am ever so lonely. Oh and I suppose you could bring that Scotsman with you.....if you really had too. heheh--Raven Corvus 15:09, 26 February 2014 (UTC)
Raven! Wow! Kissy-kisses, how's you then :D
I never thought people would still be playing >.< Yup, okies I'll login asap, this weekend if I can. I'm just not sure I can stay, though :( It's, life is a bit busy right now, I'm swamped in work - see there's only one game I play now, and I'm having trouble keeping up with that alone, so UD may be a bit too much for me :( Plus, well, I expect the reasons why UD became no fun for me haven't really changed...
... buut enough with the excuses haha, I'll try my best, promise :")
The Scot... lulz yes, only if absolutely necessary :D
I don't see him much any more, tbh :( He kind of got super busy, too. But I can reach him, so I'll point him here :) --Sophie ◆◆◆ CAPD 22:29, 26 February 2014 (UTC)

DSS Satellite Phone Disabled In Chrome

Hello Sophie (or Hashk, I'm not sure). First, thank you for your work on the DSS Satellite Phone. People like you keep people like me playing, even now.

Chrome's disabled the Phone because it's not listed on their Chrome Web Store. Security concerns and stuff. All extensions not listed on their Store gets forcibly disabled, and there's no way to re-enable it (at least not on the Windows beta/stable versions).

If you're still involved in UD, could you please put it up on the Store? Thanks a lot!

Jorann Scarper 05:27, 7 June 2014 (UTC)

Hey :)
Sophie is fine, most people know me as Soph here. Just my wiki user name is Hashk, for reasons. And my name is Val, actually, but really, call me anything you want :D
Cheers for the heads up. Yup, had to fix my Pardus extensions already, forgot about the satphone... man this thing is old >.<
I'm not really active in UD, but I still maintain my stuff. So, new version on the Chrome store now. Just tell Chrome to update your extensions, it'll pick up the new one (V5.2), which you can enable again. Or, go to the satphone page on the Chrome store and install from there. It should upgrade in place, no need to re-enter your PINs. Let me know if you have problems. --Sophie ◆◆◆ CAPD 08:26, 7 June 2014 (UTC)
As a quick side note, it's possible to get around these restrictions by installing Tampermonkey, in case a user has userscripts that haven't been placed on the Web Store. For instance, I'm not currently planning to put any of mine up on the Web Store, so Tampermonkey will likely be the only supported means of using my userscripts with Chrome, going forward. Aichon 14:06, 7 June 2014 (UTC)
Thanks Sophie. Good to know UD isn't going away anytime soon :D Jorann Scarper 03:40, 10 June 2014 (UTC)

DSS Sat Phone and UDICOS

Someone just let me know that if UDICOS executes after the sat phone in Firefox (and presumably other browsers?), the Sat Phone doesn't work. Users can tell this is happening if the sat phone shows up in the "Unknown" section of UDICOS, instead of in the "Others" section where it should be. So yeah, one more note to add about compatibility between our scripts. Sorry for the hassle. Aichon 14:31, 13 June 2014 (UTC)

...just noticed that you were already on top of things years ago. I'll clue the user in. Sorry for the unnecessary bother, and I'll see you around in that other game. ;) Aichon 14:35, 13 June 2014 (UTC)
Hey Aichon :) Sorry for the delay, I got the notification from the wiki, but I was busy and then I forgot >.<
Yup, that's a known issue. I'm not positive now, cause it's been a while since I looked into that code, but I think it goes something like this: Satphone adds its button to the page, with a "click" event handler to open the phone etc. But then UDICOS comes along and removes all the inventory buttons, and then recreates them in its organised layout. This works fine for all UD buttons, of course, because UDICOS clones the original elements with all their attributes; but Satphone's event handler is not an HTML attribute, so it's lost, and the new "Satellite Phone" button ends up being a simple refresh button with no special function.
In order to fix this, I think UDICOS should be modified so that it keeps the elements it removes from the document, and reinserts those same elements, rather than creating clones. Then Satphone's handler would remain attached to its button and everything should work fine.
However, it really is not much trouble to just make sure Satphone runs after UDICOS... so I never tried implementing such a fix and sending you a diff :") --Sophie ◆◆◆ CAPD 01:28, 16 June 2014 (UTC)
Yeah, it's one of those things that's generally a non-issue, and since I tend to only really scratch my own itches, I doubt I'll be working on a fix for it, especially if it involves any sort of fundamental change to code that's not mine. ;) Aichon 03:23, 16 June 2014 (UTC)
Okay, someone pestered me about it since apparently the Chrome sat phone extension couldn't be rigged up to execute after UDICOS (at least, that's what they say, and they're a technically savvy userscript author). Anyway, I went ahead and implemented the fix you described. While I was at it, I went ahead and tossed in a "Special" section that shows up in UDICOS if the user has both installed. So, now, if sat phone executes first, UDICOS grabs it, keeps it from being remade, and then puts it in a Special section. If UDICOS executes first, sat phone works just like it always has. Hopefully this will finally put the issue to bed, once and for all, and neither of us will keep getting bothered about it. :P
Also, you still playing that other game? Hadn't seen you around recently. Aichon 03:51, 20 September 2014 (UTC)

DSS Sat Phone

Hi ! I'm having an issue with this. It was working fine and all of the sudden I can't get a "signal". Only flashes trying to retrieve msgs. I do run scripts, Aichon's, but even when I shut them down it doesn't change anything. (he directed me to you btw :) ) Any ideas what the problem could be ? --Murderess (talk) 02:17, 10 February 2017 (UTC)

Broken download link for satellite phone

The Firefox greasmonkey script 404's on the dropbox page. Can it be rehosted?

EDIT: I was able to find a link elsewhere on the wiki to a copy hosted directly on dssrzs.org so I went ahead and updated it.

Cheers H0ly lag (talk) 19:13, 3 April 2017 (UTC)

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