User talk:Rosslessness/Safehouse Hatred

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I agree with the sig, but I just don't get what you mean with going for a walk. ?? --Umbrella-White.pngThadeous OakleyUmbrella-White.png 11:57, 17 August 2010 (BST)

I went for a walk. Hence the fact the page remained blank. --RosslessnessWant a Location Image? 13:04, 17 August 2010 (BST)
I like this. Spruce it up and I'd vouch for it being featured. When I fall, I'll weep for happiness 16:32, 17 August 2010 (BST)
I'd like more input actually. Im getting increasingly anti survivor in my old age. --RosslessnessWant a Location Image? 16:37, 17 August 2010 (BST)
As you should be. I'd need to research it some more myself, but you'd need to change the bit about sieges - running to preserve your bonus doesn't work as the ruin will cancel it anyway. When I fall, I'll weep for happiness 16:40, 17 August 2010 (BST)
Exactly, either way you're boned. --RosslessnessWant a Location Image? 16:46, 17 August 2010 (BST)

PARTIAL DISAGREEMENT! Well, okay, i totally agree that making a permanent safehouse is generally bad. I have seen this myself years ago both in my SSZ time (the blackmore battle in particular) and briefly LCD when the goal was to keep Crossman Department as a super-fortress. What is probably somehow wrong in your line of thought is the assumption that the person needs to remain in the safehouse to recieve benefits of free actions. Actually what another important part of the update does - a compass to the safehouse location - is to make sure you keep track of your designated point when you adventure elsewhere, this does encourage you to adventure, especially if you are new to the game because now you won't get lost! I did multiple times, especially in my latest "i don't care about the game" years did the job of either stocking on tons of FAKs or stocking on tons of needles and then going around randomly, without paying attention to the map. Now time after time i needed to get back to the restocking location and restock. The update helps in this tremendously by in-game, vanilla, no-SleazyMonkey interface to show where to get back. Now about the free AP part. Spending 30AP isn't really a big deal for me. I often don't log in for several days. The net gain is after 6 days worth of acting in the safehouse - now i agree that this is quite a long time considering my random adventures, probably two weeks worth of real time. I agree that this doesn't bite statistically, but it's "meh" for players like me. --~~~~ [talk] 15:29, 18 August 2010 (BST)