User talk:Rosslessness/Safehouse Hatred

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I agree with the sig, but I just don't get what you mean with going for a walk. ?? --Umbrella-White.pngThadeous OakleyUmbrella-White.png 11:57, 17 August 2010 (BST)

I went for a walk. Hence the fact the page remained blank. --RosslessnessWant a Location Image? 13:04, 17 August 2010 (BST)
I like this. Spruce it up and I'd vouch for it being featured. Nothing to be done! 16:32, 17 August 2010 (BST)
I'd like more input actually. Im getting increasingly anti survivor in my old age. --RosslessnessWant a Location Image? 16:37, 17 August 2010 (BST)
As you should be. I'd need to research it some more myself, but you'd need to change the bit about sieges - running to preserve your bonus doesn't work as the ruin will cancel it anyway. Nothing to be done! 16:40, 17 August 2010 (BST)
Exactly, either way you're boned. --RosslessnessWant a Location Image? 16:46, 17 August 2010 (BST)

PARTIAL DISAGREEMENT! Well, okay, i totally agree that making a permanent safehouse is generally bad. I have seen this myself years ago both in my SSZ time (the blackmore battle in particular) and briefly LCD when the goal was to keep Crossman Department as a super-fortress. What is probably somehow wrong in your line of thought is the assumption that the person needs to remain in the safehouse to recieve benefits of free actions. Actually what another important part of the update does - a compass to the safehouse location - is to make sure you keep track of your designated point when you adventure elsewhere, this does encourage you to adventure, especially if you are new to the game because now you won't get lost! I did multiple times, especially in my latest "i don't care about the game" years did the job of either stocking on tons of FAKs or stocking on tons of needles and then going around randomly, without paying attention to the map. Now time after time i needed to get back to the restocking location and restock. The update helps in this tremendously by in-game, vanilla, no-SleazyMonkey interface to show where to get back. Now about the free AP part. Spending 30AP isn't really a big deal for me. I often don't log in for several days. The net gain is after 6 days worth of acting in the safehouse - now i agree that this is quite a long time considering my random adventures, probably two weeks worth of real time. I agree that this doesn't bite statistically, but it's "meh" for players like me. --~~~~ [talk] 15:29, 18 August 2010 (BST)

Cheers Duke, I wanted a more casual perspective. From what I can gather you must be inside the safehouse to get a free action, but yes the result of this is you could venture out with your new items, extra ap and do something else. The tracker is good, probably brilliant for casual players who don't meta. As it is for zombies to. --RosslessnessWant a Location Image? 15:44, 18 August 2010 (BST)

I still agree. Too bad Kevan pretty much ignores the community as much as he can (where is the new wiki software? Oh). Of course, until one day, when there is no longer a community. Such shame, because all I can think about is what it could have been --Umbrella-White.pngThadeous OakleyUmbrella-White.png 17:17, 18 August 2010 (BST)

I don't agree yet. You're all judging way too quickly. WAY too quickly. the safehouse idea is good just for directions, it's just one of those handy things. As for the 5+AP thing, it's all a ploy to get those survivors to stop fucking running. Incentive to stop the exact thing that made this game gay, as outlined somewhere here, if you agree with that in the first place. Will it work? Probs not, but we could at least see it in action first imo. It isn't much, but it puts the game in the right direction. the incentive has been given and it means Kevan is working on making the game more siege-friendly, which is what I've been wishing for for 2 years since cade block. It means Kevan knows what he needs to be doing and he's getting there. slowly. -- 14:27, 19 August 2010 (BST)
I'd just wish he'd stop dancing around the problem and sort cade blocking. --RosslessnessWant a Location Image? 17:46, 19 August 2010 (BST)
Cade blocking started in feb 08. It's been 2 years. Within those 2 years the only real highlights I can remember are Ruin and Dark, and now this. I wouldn't expect another major update for at least a year. I for once wished he'd actually go into the discussion with us about updates. The guy is never here, a part from the bug reports. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 10:38, 20 August 2010 (BST)
Well, maybe because UD is only one of thousands of his projects? It's not like he wakes up and goes to bed all day thinking about UD. Anyway, it was never meant to be a precisely balanced MMORPG --~~~~ [talk] 15:48, 22 August 2010 (BST)