User talk:Savat

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Fireman's Carry

Give up on the whole moving people thing. YOU may think it's cool, but obviously the vast majority of the voters understand how game-breakingly awful the idea is. Re'ing everyone with ideas/questions on how to improve the suggestion is pointless... you CAN'T improve something this broken.

... the content of your responses illustrates as well that you don't understand several of the current game mechanics. Zombies CAN open and close doors. If you don't know how the game works, you probably aren't ready to make suggestions to improve it because you don't know what you'll be breaking.

And for the record, BananaBear is being sarcastic. --Timid Dan 19:08, 19 May 2006 (BST)

On the contrary, I liked the idea (although I voted kill due to concerns about the exact implementation). Many of the people who voted Spam obviously didn't bother to actually read the suggestion - some of them mentioned carrying people out through the barricades (the suggestion said you needed the doors open). Fireman's Carry has the honour of being the first entry on the Caught Not Reading Pile. ---- Mettaur 02:48, 20 May 2006 (BST)
I know that zombies can open doors, but they can't do it while carrying a person, nor can humans, as I have stated in the suggestion. I also suggested in comments that zombies might not put people back down willingly, so if they pick someone up while indoors, all someone has to do is close the doors, and that zombie is trapped and not able to do a thing but die. ---- Savat 15:55, 20 May 2006 (EST)

XP Gain Issues

Hi, i tought it was a really good submission, and as there were lots of dumping bodies balancing submissions this days, i tought of yours. I'll resubmit it with the greatly requested changes and if it gets on Peer Reviewed all the glory is for you =P. --Matthew Fahrenheit 02:30, 18 June 2006 (BST)


Timestamp: 10:23, 17 May 2006 (EST)
Type: Skill/Flavor/Newb Balance
Scope: Humans and Zombies
Description: "This is an urgent message to the NecroTech staff, supporting Military, and all remaining citizens of Malton. We are sad to inform you that you may never leave. It has come to our attention that we were wrong about the virus being transmitted only by fluid transfer. We have found that it is in fact an air-born virus. Luckily, due to Malton`s relative isolation, the infection has not spread as of yet. For those of you who are thinking of suicide, I highly advise against it. Allow me to go over what you`re in for.

As you may have noticed, killing the infected is not all that difficult, but they continue to come back. This is because the air-born virus will only effect and regenerate dead and inactive tissue, hence why unbitten survivors who die becoming `zombies`. There is, of course, a growing number of the infected dead who have a lethal form of the virus in their salivatary glands that can transmit the virus while slowly killing the bitten person. This was what we thought was the worst of things, but now we know that prolonged exposure to the air-born virus, though not lethal as of yet, does increase the body's susceptibility to infection from the lethal variety. This might even include a second hand infection from providing aid to the newly infected. We are, again, sorry to have to announce this news to you. More aid will continue to be sent to you as this now has become a global issue. God speed, Malton."

Ok, here`s how it works: Players must be level 20 to purchase this 100 XP zombie skill and the player must have the Infectious Bite skill. Zombies who have this skill produce more of the air-born virus as they increase in level (A.K.A. decay). As a result, humans who are higher in level (A.K.A. exposure) feel the effects of this skill.

Biting and infecting a human causes more damage per turn the higher the human's level. As an example, level 10, the virus does 2 points every turn till cured, level 20, it does 4, level 30, it does 8 and caps off with a 10% chance of infecting someone who attempts to cure you with a F.A.K..

The down side of getting this skill is that the higher the zombie who has its` level is, the more decayed they are, making melee weapons more damaging to their bodies the higher they go. As an example, level 20 makes Knives, Pipes, Bats, and Axes do another 2 points of damage, level 25 causes an extra 4 instead of the extra 2, and level 30 is an extra 8 instead, and caps off with another 3 AP to stand back up once killed.


  1. Keep - As my Author vote I would like to point out the high benifits to newbs with this skill.--Savat 10:25, 17 May 2006 (EST)
  2. KILL -By newbs, do you meen survivors, of zombies? Because it looks like this mainly benifits zombies. Iz bad ya? --Labine50 MHG 15:36, 17 May 2006 (BST)
    • Re - By newb, I mean anyone under level 10. This makes low level weapons stronger against high level zombies while not affecting the lower level ones while also making the Infectious bite do more to high level humans without affecting lower level ones...--Savat 10:47, 17 May 2006 (EST)
      • RE -You are the weakest suggester. Good bye.--Labine50 MHG 15:51, 17 May 2006 (BST)
      • Re - Can we make the comments less cute and more constructive???--Savat 10:58, 17 May 2006 (EST)
        • RE -me, I just hate zombes friendly suggestions, vista though, joined a group and says spam to zed suggestions no matter what. the rest... who knows. It's not you, its your suggestion that is trying to tip the game even farther towards zombies. --Labine50 MHG 15:55, 17 May 2006 (BST)
        • Re - The only problem is that it helps humans too. It isn't just zombie friendly. Also, that is a really poor reason to knock a suggestion...--Savat 11:06, 17 May 2006 (EST)
          • RE - The tiny bit it helps us isn't enough to balance the fact that higher levels wouldn't have a flying hope of getting to a hospital in time after a fight+-8hp/AP--Labine50 MHG|MalTel 15:51, 15 June 2006 (BST)
  3. Spam - Now I've always wished that people who suggest increases in infectious bite whould recieve the same treatment on their face as micheal jackson has had without the seditives but with the rabid raccoons, But you derserve that afterwards bubbles gets to use whats left of your ravaged features in the same way micheal would entertain Macaulay Culkin.--Vista W! 15:37, 17 May 2006 (BST)
  4. SPAM - not cool man...not cool. --Legom7 15:44, 17 May 2006 (BST)
    • Re - Where is this spam? I see nothing suggesting that it is. Abuse of the Spam vote I think...--Savat 10:49, 17 May 2006 (EST)
  5. SPAM - overpowered, the fact its easier to kill the zombie is no consolation to the guy that dies in 7AP (making it nearly impossible to heal yourself)--xbehave 16:23, 17 May 2006 (BST)
    • Re - Yes, but someone who dies that fast already has been getting zombie skills, if not maxed out on them, so why should they care if they are playing a zombie again?.--Savat 10:58, 19 May 2006 (EST)
  6. Spam - It penalizes players for doing what they're supposed to do, i.e. level up. Very harsh penalty too --Mookiemookie 16:27, 17 May 2006 (BST)
  7. Kill - Puts melee weapons too high, and just penalizes high level characters for no good reason. The attempt to balance it is nice, but just makes everyone who worked hard to get where they are weak. Were this implemented, I'd just get a level 9 firefighter and hunt the big boys. Basically, I'd say don't make a high level skill with drawbacks. If you need balance try and give the other side a counter skill. Oh and 'God speed, Malton' doesn't make a whole lot of sense to me there.--Burgan 19:50, 17 May 2006 (BST)
  8. Kill - It's been said. On the merits, I would vote spam. Penalties for levelling are a non-starter, and even if they were a good thing, this one is overpowered. But the intent seems sincere, so it's just a kill. --Dan 16:51, 17 May 2006 (BST)
  9. Kill - I quite like the opening paragraphs, however the suggestion itself is overpowered, a lot.--Changchad 17:39, 17 May 2006 (BST)
  10. Kill - Given the way leveling in UD works, this would discourage people from maxing out skills they don't "need", making the game less fun. Also crazy unbalancing with melee weapons. --Zaruthustra-Mod 17:58, 17 May 2006 (BST)
  11. Spam - This is spam because it's an unworkable idea. There is no way to improve this, and it will never make it into the game. -Wyn (talk!) 18:23, 17 May 2006 (BST)
    • Re - It is workable, numbers in the skill can be changed to make it less powerfull and somone can always make a gas mask item that you need to change the filters on, or something like it...--Savat 11:06, 19 May 2006 (EST)
  12. Kill More powerful players are more vulnerable? What the heck? --Jon Pyre 18:25, 17 May 2006 (BST)
  13. Spam - This helps newbies? Perhaps only because the suggestion screws over everyone else. --Timid Dan 18:33, 17 May 2006 (BST)
  14. Kill I'd have voted spam, but at least you had a good RP reasoning for it. You'd be good with writing stuff about UD in an IC perspective, but the suggestion itself is way too overpowered and punshes players for moving up in the world by making themselves stronger. --Volke 19:31, 17 May 2006 (BST)
  15. Spam - Level 20 requirement? You do realize that the zombie skill tree maxes out at Level 17, and you're requiring zombie players to 1) get revived and 2) take human skills, when there's really only 1 useful crossover skill? And what everyone else said. --ism MotA - R'sR 19:41, 17 May 2006 (BST)
  16. Spam - It is already so overpowered, why not just make it an insta-kill? And, no offense, the RP justification isn't that great either.--Pesatyel 19:48, 17 May 2006 (BST)
  17. Spam - We're Knights of the Round Table. We dance when ere we're able. We do routines and chorus scenes. With footwork impeccable. We dine well here in Camelot. We eat ham and jam and spam a lot. Sonny Corleone WTF 20:50, 17 May 2006 (BST)
  18. Spam - I dare Savat to Re this vote. No, you know what? I double-dare you, motherfucker. --Undeadinator 21:03, 17 May 2006 (BST)
    • What country you from? Sonny Corleone WTF 21:11, 17 May 2006 (BST)
    • Re - Undeadinator, that was uncalled for. Leave your mom out of this... To everyone who is saying that this is overpowerd, please note that they were examples and the numbers can be tweeked to make it less powerfull. As far as the issue of penalizing the leveling process, I recall reading something about how everything in the game has a drawback somewhere, so where is the drawback to making a player so strong that every newb who they come accross is crushed?--Savat 16:36, 17 May 2006 (EST)
  19. Spam - How does breathing the virus in make it do more damage??? --Cyberbob240CDF - U! - WTF 22:40, 17 May 2006 (BST)
    • Re - Are you asking me to outline the effects of a virus that would cause dead cells to reanimate in a scientific mannor??? I can't... I can make an assumption that the combination of the fluid based form of the virus, that does damage to living cells, and the air-born virus, that reanimates dead tissue causes a much more devistating effect to the body. The process of breathing forces the virus into the bloodstream like all other gasses you breath. An injury causes more blood flow to that area in order to fight infection, however with the air-born virus in the blood stream, the transformation process is faster. The air-born virus can't be breathed back out like other gasses because it becomes too large to separate from the alveoli while in a liquid environment, hence the longer you're breathing it in, the more builds up in your body, waiting for cells to die.--Savat 18:03, 17 May 2006 (EST)
      • Re - Whether or not you inhale any virus or it gets in directly to your blood, it's still the same virus. --Cyberbob240CDF - U! 08:57, 18 May 2006 (BST)
      • Re - Not true, viruses mutate all the time, that's why you can never get rid of either the cold or the flu, they mutate about every 48hrs. As it turns out, the lethal variety is the mutated version...--Savat 9:02, 18 May 2006 (EST)
  20. kill/SPAM are you playing the same game as the ret of us? i mean yes zombie infection as it stands is not scary but this... well the less said the better. NONSESICAL!.--Honestmistake 02:44, 18 May 2006 (BST)
    • Re - Go to my Talk page and I'll try to explain what you're not understanding in a "senical" way, not that I havn't done that already...--Savat 9:10, 18 May 2006 (EST)
  21. Spam -- HOLY FUCKING HELL NO. furtim 03:35, 18 May 2006 (BST)
  22. kill - wow that was some intro. but your idea as stated is overpowered.its nonsensical that the higer level you are the faster you die. your HP dosent go up by 10% of your constitution every level up. I thorght you were going some where with your intro. but your actuall suggestion vered off at right angles. Nazreg 15:29, 18 May 2006 (BST)
    • Re - Ok, let me go over the logic in this. The higher your level the longer you've been playing the game, the longer you've been playing, the longer you have been in Malton, with me sofar? The longer you have been in Malton, the more you have been breathing in this virus, the more virus you breath in, the more is in your body. Now here's the kicker, the more air-born virus in your body, the more damage is done when combined with the effects of the lethal fluid based virus.--Savat 10:43, 19 May 2006 (EST)