Difference between revisions of "Zombie Skills/Feeding Groan"

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m (aha, this exists. edits for consistency with rest of tree. also kudos to anyone getting the image caption.)
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:<font size="+1">'''•'''[[Zombie Skills/Memories of Life|{{C|#000000|Memories of Life}}]]</font>
[[Image:Feeding groan.jpg|right|thumb|260px|<font size="4"><span style= "color:#CC0000">''Play Beatles Song''</span></font>]]
::<font size="+1">○[[Zombie Skills/Death Rattle|{{C|#000000|Death Rattle}}]]</font>
::<font size="+1">○[[Zombie Skills/Feeding Groan|{{C|#000000|Feeding Groan}}]]</font>
:::<font size="+1">■[[Zombie Skills/Bellow|{{C|#000000|Bellow}}]]</font>
::<font size="+1">○[[Zombie Skills/Ransack|{{C|#000000|Ransack}}]]</font>
::<font size="+1">○[[Zombie Skills/Flailing Gesture|{{C|#000000|Flailing Gesture}}]]</font>


'''Feeding Groan''' is a [[Zombie Skills|zombie skill]] which allows the player to notify zombies within a variable radius of blocks as to the presence of survivors at the player's location. Feeding Groan is a child skill of [[Zombie Skills/Memories of Life|Memories of Life]], and is the prerequisite skill for its narrow varient, [[Zombie Skills/Bellow|Bellow]]. Like all zombie skills, Feeding Groan costs players of all [[:Category:Character classes|character clases]] 100 [[Experience Points|XP]] to purchase.  
'''Feeding Groan''' is a [[Zombie Skills|zombie skill]] which allows the player to notify zombies within a variable radius of blocks as to the presence of survivors at the player's location. Feeding Groan is a child skill of [[Zombie Skills/Memories of Life|Memories of Life]], and is the prerequisite skill for its narrow variant, [[Zombie Skills/Bellow|Bellow]]. Like all zombie skills, Feeding Groan costs players of all [[:Category:Character classes|character clases]] 100 [[Experience Points|Experience Points (XP)]] to purchase.  


[[Image:Feeding groan.jpg|right|thumb|260px|<font size="4"><span style= "color:#CC0000">''Play Beatles Song''</span></font>]]
==Overview==
Zombies with Feeding Groan, when in the same location as standing survivors, inside or outside, have the option to <span style="background:#889988;padding-left:3px;padding-right:3px;padding-top:5px;padding-bottom:5px" ><span style="padding-top:2px;padding-bottom:2px;background: #FFFFFF;border-top: solid 2px Gainsboro;border-left: solid 2px gainsboro;border-bottom: solid 2px grey;border-right:solid 2px grey;width:auto;padding-left2px;padding-right:2px;cursor:pointer;"><font color="#CC0000"><span style="padding-top:4px;padding-bottom: 4px;">Groan</span></font></span></span> for 1 [[AP]]. Upon groaning, the player receives a message based on the number of survivors present (variants are listed below), and issues forth a groan of variable range. The range, in blocks, that a Feeding Groan can be detected is equal to the number of survivors present when the groan is produced, up to a maximum of 6 blocks. Any zombie standing outside within range will receive a message directing them towards the source of the groan. Zombies inside a building will only hear groans made directly outside that building.
 
Zombies with Feeding Groan, when in the same location as standing survivors, inside or outside, have the option to {{Button|Groan}} for 1 [[Action Points|Action Point (AP)]]. Upon groaning, the player receives a message based on the number of survivors present (variants are listed below), and issues forth a groan of variable range. '''The range, in blocks, that a Feeding Groan can be detected is equal to the number of survivors present when the groan is produced, up to a maximum of 6 blocks.''' Any zombie standing outside within range will receive a message directing them towards the source of the groan. Zombies inside a building will only hear groans made directly outside that building.
 
Feeding groans are a ubiquitous facet of zombie play, being a prerequisite for the [[spawning]] of Corpse class players, as well as being one of the few in-game notices to be detected by a player whilst a dead body.  


Feeding groans are a ubiqutous facet of zombie play, being a prerequisite for the [[spawning]] of Corpse class players, as well as being one of the few in-game notices to be detected by a player whilst a dead body.  
Since the [[News/2005#December_22|December 2005]] introduction of Feeding Groan, two updates have directly affected its use—in [[News/2006#March_9|March 2006]], the ability to recognize groans from members of a player's [[group]] was added, which marks the relevant groans as {{udspan|'''familiar'''}}; whilst in [[News/2009#July_3|July 2009]] players were given the ability to distinguish between groans made from [[building]]s that are barricaded or have closed doors, and those with open doors, with groans made from "sealed" buildings being described as {{udspan|muffled}}. The latter update only applies to the building's status when the groan was produced, not when it was heard.


Since the [[News/2005#December_22|December 2005]] introduction of Feeding Groan, two updates have directely affected its use - in [[News/2006#March_9|March 2006]], the ability to recognize groans from members of a player's [[group]] was added, which marks the relevant groans as {{udspan|familiar}}; whilst in [[News/2009#July_3|July 2009]] players were given the ability to distinguish between groans made from [[building]]s that are barricaded or have closed doors, and those with open doors, with groans made from 'sealed' buildings being described as {{udspan|muffled}}. The latter update only applies to the building's status when the groan was produced, not when it was heard.
Other "tags" which affect groan notices are {{udspan|distant}} groans, and {{udspan|low}} groans. The exact mechanics of the latter are not known as present (though believed to be connected to groans made with smaller numbers of survivors). The "distant" tag, however, appears to be based on range and strength—zombies standing at the furthest range possible to hear a groan will hear it as being distant. For example, a zombie making a feeding groan in the presence of three survivors will cause zombies three blocks away to hear {{udspan|a distant groaning}}.  


===Feeding Groan Messages===
===Feeding Groan Messages===
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*{{udspan|You have no instinctive reason to groan. (There are no survivors here)}} (0 survivors)
*{{udspan|You have no instinctive reason to groan. (There are no survivors here)}} (0 survivors)
*{{udspan|You murmur at the lone survivor in front of you.}} (1 survivor)
*{{udspan|You murmur at the lone survivor in front of you.}} (1 survivor)
*{{udspan|You give a low and unsteady groan.}} (2-3 survivors)
*{{udspan|You give a low and unsteady moan.}} (2–3 survivors)
*{{udspan|You give a deep and echoing groan.}} (4 survivors)
*{{udspan|You give a deep and echoing groan.}} (4 survivors)
*{{udspan|You graagh threateningly, your call echoing out into the streets.}} (5 or more survivors, indoors)
*{{udspan|You graagh threateningly, your call echoing out into the streets.}} (5 or more survivors, indoors)
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*{{udspan|You heard a loud and low groaning X blocks to the <direction>.}}
*{{udspan|You heard a loud and low groaning X blocks to the <direction>.}}
*{{udspan|You heard a loud and low groaning X blocks to the <direction>, and felt hungry.}} (Seen only by level one zombies)
*{{udspan|You heard a loud and low groaning from somewhere nearby.}} (If the groan comes from your current location)
*{{udspan|You were aware of the sound of a distant groaning X blocks to the <direction>, and felt hungry}} (Seen only by level one zombies)
 
==See also==
 
*[[Zombie Skills/Bellow|Bellow]], a narrower but more powerful Feeding Groan
 
 
{{Memories nav}}
 
[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 00:48, 25 October 2012

Play Beatles Song

Feeding Groan is a zombie skill which allows the player to notify zombies within a variable radius of blocks as to the presence of survivors at the player's location. Feeding Groan is a child skill of Memories of Life, and is the prerequisite skill for its narrow variant, Bellow. Like all zombie skills, Feeding Groan costs players of all character clases 100 Experience Points (XP) to purchase.

Overview

Zombies with Feeding Groan, when in the same location as standing survivors, inside or outside, have the option to Groan for 1 Action Point (AP). Upon groaning, the player receives a message based on the number of survivors present (variants are listed below), and issues forth a groan of variable range. The range, in blocks, that a Feeding Groan can be detected is equal to the number of survivors present when the groan is produced, up to a maximum of 6 blocks. Any zombie standing outside within range will receive a message directing them towards the source of the groan. Zombies inside a building will only hear groans made directly outside that building.

Feeding groans are a ubiquitous facet of zombie play, being a prerequisite for the spawning of Corpse class players, as well as being one of the few in-game notices to be detected by a player whilst a dead body.

Since the December 2005 introduction of Feeding Groan, two updates have directly affected its use—in March 2006, the ability to recognize groans from members of a player's group was added, which marks the relevant groans as familiar; whilst in July 2009 players were given the ability to distinguish between groans made from buildings that are barricaded or have closed doors, and those with open doors, with groans made from "sealed" buildings being described as muffled. The latter update only applies to the building's status when the groan was produced, not when it was heard.

Other "tags" which affect groan notices are distant groans, and low groans. The exact mechanics of the latter are not known as present (though believed to be connected to groans made with smaller numbers of survivors). The "distant" tag, however, appears to be based on range and strength—zombies standing at the furthest range possible to hear a groan will hear it as being distant. For example, a zombie making a feeding groan in the presence of three survivors will cause zombies three blocks away to hear a distant groaning.

Feeding Groan Messages

The message received by groaning zombies, depends on the number of survivors present and on whether or not the zombie is inside a building. The following list gives the different messages received.

  • You have no instinctive reason to groan. (There are no survivors here) (0 survivors)
  • You murmur at the lone survivor in front of you. (1 survivor)
  • You give a low and unsteady moan. (2–3 survivors)
  • You give a deep and echoing groan. (4 survivors)
  • You graagh threateningly, your call echoing out into the streets. (5 or more survivors, indoors)
  • You graagh threateningly, your call echoing through the empty streets. (5 or more survivors, outdoors)

Groans are heard by others as:

  • You heard a loud and low groaning X blocks to the <direction>.
  • You heard a loud and low groaning from somewhere nearby. (If the groan comes from your current location)
  • You were aware of the sound of a distant groaning X blocks to the <direction>, and felt hungry (Seen only by level one zombies)

See also

  • Bellow, a narrower but more powerful Feeding Groan


Memories of Life
Death Rattle Feeding Groan (Bellow) Ransack Flailing Gesture