User:Rugh: Difference between revisions
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=Characters:= | =Characters:= | ||
=== | ==Rugh== | ||
===Profile=== | |||
Level 15 | Level 15 | ||
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Wearing: a set of rosary beads, a grey short-sleeved shirt, a blood-flecked dark red jacket, a dark red coat, a pair of black jeans and a blood-flecked pair of steel toe-capped boots | Wearing: a set of rosary beads, a grey short-sleeved shirt, a blood-flecked dark red jacket, a dark red coat, a pair of black jeans and a blood-flecked pair of steel toe-capped boots | ||
XP: 97 | |||
XP: 97 | |||
Group: none | Group: none | ||
Joined: 2008-08-27 08:20:46 | |||
Joined: 2008-08-27 08:20:46 | |||
Skills | ===Skills=== | ||
Survivor | ====Survivor==== | ||
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | ||
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* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | ||
Zombie | ====Zombie==== | ||
* Lurching Gait (Zombie can walk as fast as the living.) | * Lurching Gait (Zombie can walk as fast as the living.) | ||
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Last Edited By: [[User:Rugh|Rugh]] 06:17, 8 October 2008 (BST) | Last Edited By: [[User:Rugh|Rugh]] 06:17, 8 October 2008 (BST) |
Revision as of 05:22, 8 October 2008
Characters:
Rugh
Profile
Level 15
Class: Military
Wearing: a set of rosary beads, a grey short-sleeved shirt, a blood-flecked dark red jacket, a dark red coat, a pair of black jeans and a blood-flecked pair of steel toe-capped boots
XP: 97
Group: none
Joined: 2008-08-27 08:20:46
Skills
Survivor
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.) * Hand-to-Hand Combat (+15% to melee attacks.) o Axe Proficiency (An extra +15% when attacking with an axe.) * Free Running (Can move between adjacent buildings without stepping outside.) * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) * Diagnosis (The HP values of nearby survivors are displayed next to their name.) * Body Building (Player has a maximum of 60 Hit Points instead of 50.) * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Zombie
* Lurching Gait (Zombie can walk as fast as the living.)
Last Edited By: Rugh 06:17, 8 October 2008 (BST)