User:Rugh: Difference between revisions
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=Characters:= | =Characters:= | ||
==Rugh== | |||
===Profile=== | |||
Level 25 | |||
Class: Zombie | |||
Wearing: a pair of glasses, a red bandanna, a set of rosary beads, a pale red long-sleeved shirt, a blood-flecked dark red jacket, a dark red coat, a pair of black jeans and a blood-flecked pair of steel toe-capped boots | |||
XP: 432 | |||
Survivor | Group: none | ||
Joined: 2008-08-27 08:20:46 | |||
===Skills=== | |||
====Survivor==== | |||
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | ||
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o Axe Proficiency (An extra +15% when attacking with an axe.) | o Axe Proficiency (An extra +15% when attacking with an axe.) | ||
* Free Running (Can move between adjacent buildings without stepping outside.) | * Free Running (Can move between adjacent buildings without stepping outside.) | ||
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | ||
o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) | |||
+ NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) | |||
* Diagnosis (The HP values of nearby survivors are displayed next to their name.) | * Diagnosis (The HP values of nearby survivors are displayed next to their name.) | ||
* Shopping (Player may choose which stores to loot, when searching a mall.) | |||
o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) | |||
* Body Building (Player has a maximum of 60 Hit Points instead of 50.) | * Body Building (Player has a maximum of 60 Hit Points instead of 50.) | ||
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) | * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) | ||
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* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | ||
Zombie | ====Zombie==== | ||
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | |||
o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) | |||
* Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.) | |||
o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) (BUG: See bug report [[http://wiki.urbandead.com/index.php/Bug_Reports#Buying_skills_quickly_glitch here]]) | |||
* Memories of Life (Zombie is able to open doors to buildings.) | |||
* Lurching Gait (Zombie can walk as fast as the living.) | * Lurching Gait (Zombie can walk as fast as the living.) | ||
o Ankle Grab (Zombie only spends 1AP standing up.) | |||
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Last Edited By: [[User:Rugh|Rugh]] | Last Edited By: [[User:Rugh|Rugh]] 04:50, 11 November 2008 (UTC) |
Latest revision as of 04:50, 11 November 2008
Characters:
Rugh
Profile
Level 25
Class: Zombie
Wearing: a pair of glasses, a red bandanna, a set of rosary beads, a pale red long-sleeved shirt, a blood-flecked dark red jacket, a dark red coat, a pair of black jeans and a blood-flecked pair of steel toe-capped boots
XP: 432
Group: none
Joined: 2008-08-27 08:20:46
Skills
Survivor
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.) * Hand-to-Hand Combat (+15% to melee attacks.) o Axe Proficiency (An extra +15% when attacking with an axe.) * Free Running (Can move between adjacent buildings without stepping outside.) * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) * Diagnosis (The HP values of nearby survivors are displayed next to their name.) * Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) * Body Building (Player has a maximum of 60 Hit Points instead of 50.) * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Zombie
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) * Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.) o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) (BUG: See bug report [here]) * Memories of Life (Zombie is able to open doors to buildings.) * Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
Last Edited By: Rugh 04:50, 11 November 2008 (UTC)