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Endearing PKer and friend to zombies everywhere. Enjoys commitment, changing himself, and long walks on the beach at night. Leads [[Mostly Harmless]] and appreciates fedoras. Disappointed no one understands that "zombie in pajamas" is an allusion to "a wolf in sheep's clothing." Seems to earn nicknames easily. Has a weakness for blue-eyed nurses. | Endearing PKer and friend to zombies everywhere. Enjoys commitment, changing himself, and long walks on the beach at night. Leads [[Mostly Harmless]] and appreciates fedoras. Disappointed no one understands that "zombie in pajamas" is an allusion to "a wolf in sheep's clothing." Seems to earn nicknames easily. Has a weakness for blue-eyed nurses. | ||
To the chagrin of his adversaries, ZiP is not above many | To the chagrin of his adversaries, ZiP is not above many ''cheap'' tactics others would consider beneath themselves. He has been known to fly another group's flag in order to get revived or to just survive the night. [[Sacred Ground]] is often disregarded to headshot his foes at revive points to deter an enemy for but a single night. He has has a penchant for comeuppance and is a habitual loudmouth. Misinformation often riddles the airwaves on local frequencies when ZiP is around, be it to protect the interests of his kin or to simply provide himself amusement. | ||
However, should anyone be so kind (or naive) as to revive him, heal him, or simply leave him a friendly word, ZiP will do them no harm. Just as he is content to hold a grudge, he also does not soon forget kindness. Just don't go thinking that means a FAK or compliment is a bulletproof vest. | However, should anyone be so kind (or naive) as to revive him, heal him, or simply leave him a friendly word, ZiP will do them no harm. Just as he is content to hold a grudge, he also does not soon forget kindness. Just don't go thinking that means a FAK or compliment is a bulletproof vest. |
Revision as of 19:23, 22 May 2009
Zombie in PajamasEndearing PKer and friend to zombies everywhere. Enjoys commitment, changing himself, and long walks on the beach at night. Leads Mostly Harmless and appreciates fedoras. Disappointed no one understands that "zombie in pajamas" is an allusion to "a wolf in sheep's clothing." Seems to earn nicknames easily. Has a weakness for blue-eyed nurses. To the chagrin of his adversaries, ZiP is not above many cheap tactics others would consider beneath themselves. He has been known to fly another group's flag in order to get revived or to just survive the night. Sacred Ground is often disregarded to headshot his foes at revive points to deter an enemy for but a single night. He has has a penchant for comeuppance and is a habitual loudmouth. Misinformation often riddles the airwaves on local frequencies when ZiP is around, be it to protect the interests of his kin or to simply provide himself amusement. However, should anyone be so kind (or naive) as to revive him, heal him, or simply leave him a friendly word, ZiP will do them no harm. Just as he is content to hold a grudge, he also does not soon forget kindness. Just don't go thinking that means a FAK or compliment is a bulletproof vest. Despite these characteristics, he does not take the city and its drama seriously. While he has been known to become involved in affairs that do not immediately concern him or his group, the reasons are typically best summarized by "We're here to shank." Despite his easy going nature, he often finds himself being called out by various people or groups he or his teammates have attacked. He has taken part in a number of events during his stay in Malton, including:
Dusk RawlingThough dressed in religious regalia, this man of the cloth seems wholly unholy. Dusk dons a blood-marred fedora and is often seen with 'holy scriptures' in tow, though it is rumored the grimoire is less of a Bible and more of "a little black book." Dusk is typically frank and concise, but when his admittedly short temper flares, his razor-wit and verbosity outweigh his fondness for brevity. Formerly a bounty hunter, Rawling now hunts a different sort of game: the zerg. His regard for his former fellow hunters is brief, tending to affectionately refer to them as "obstacles." Though his own art is hardly refined, he still likens many of his former "allies" amateur and petty, yet he does not tread so far as to pigeonhole them all as such. He was never so righteous as to never harm the "innocent," as that word can be interpreted many different ways. Still, respect is a virtue he values and despite his bluntness, he is rarely rude and never crude. Logic is appreciated, and appealing to his mind rather than his heart is the best way to get through to him. He presently resides in the greater Shearbank area, smiting those that would betray his convictions.
Elias LombartA blank canvas. A pacifist without a cause.
JarkendelJarkendel is a former Revive Technician, who manned the various Revive Points surrounding Hellyer NT. Though the earliest memories he can recall since the outbreak were of the zombie persuasion, Jarkendel had long since shrugged off his lust for blood and began advocating the survivor cause. Jarkendel, however, still has a twinge of evil in his eyes. He will help out anyone regardless of their crimes in these terrible times. Though he does not bloody his own hands, he will often sow the seeds of chaos, reviving zombies in the heat of battle. Despite these flaws, he is very protective of Hellyer and those who help operate it, often throwing caution to the wind to help protect it. Recently, however, he has taken it upon himself to travel to various NecroTech facilities around Malton. After a short tour of the northeast, he since returned to Hellyer. He is quite talkative toward the zombies that regularly patrol Brooke Hills, often taking the time out of his busy day to try to educate the Eastonwood Ferals about the joys of repair work. However, sometimes the zombies need more physical means of education. Here we see Jarkendel ensuring K'Deux does not soon forget what a toolbox is used for. NecroNet Scans to date: 29
Retired and soon to be idled. RavenovaI also play a zombie belonging to the Monroeville Resistance Front. He was among the first zombies to roam the unforgiving streets of the city, but consequentially was also among the first to fall when cerebral damage was no longer shrugged off. His claws have eviscerated a good many people with his horde, and now that he is again standing, he hungers. So far, sixty-five have fallen by his claws and teeth; eleven were zombie hunters. I'll be posting the profiles of those who fall at my hand starting in July. Until I inevitably forget, like last time. I did not actually forget-- there are just no easily acquired meals any longer. Chasing the Hamilton Pool Party may prove to be the best fun this zombie will ever have though. Ravenova's Conquests
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