Suggestions/4th-Jan-2007: Difference between revisions

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===Really Leave Building?===
===Really Leave Building?===
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suggest_time=[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[PFTP|P]]'''</sup> 06:33, 4 January 2007 (UTC)|
suggest_time=[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[User:Labine50/Power For The People|P]]'''</sup> 06:33, 4 January 2007 (UTC)|
suggest_type=Improvement?|
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For Votes here
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#'''Author''' - Only trying to prevent a few deaths.--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[PFTP|P]]'''</sup> 06:33, 4 January 2007 (UTC)
#'''Author''' - Only trying to prevent a few deaths.--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[User:Labine50/Power For The People|P]]'''</sup> 06:33, 4 January 2007 (UTC)
#'''Keep''' - I'm sick of "pay attention" kills, FFS... this is the internet! This would be a good idea if you're a alive at the time, and low on AP (less than 10, let's say) -- [[User:Boxy|boxy]] <sup>[[User_talk:boxy|T]] [[User:Boxy/Locations|L]] [[PA Posse|PA]] [[Dead Animals|DA]]</sup> 12:44, 4 January 2007 (UTC)
#'''Keep''' - I'm sick of "pay attention" kills, FFS... this is the internet! This would be a good idea if you're a alive at the time, and low on AP (less than 10, let's say) -- [[User:Boxy|boxy]] <sup>[[User_talk:boxy|T]] [[User:Boxy/Locations|L]] [[PA Posse|PA]] [[Dead Animals|DA]]</sup> 12:44, 4 January 2007 (UTC)
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#'''This suggestion will cause a spam vote!''' Are you really sure you want a spam vote? Yes. Are you really sure you want a spam vote? YES! Really sure? YES YES YES YES YES!!!! [[User:Kaylee Hans|Kaylee Hans]] 00:47, 5 January 2007 (UTC)
#'''This suggestion will cause a spam vote!''' Are you really sure you want a spam vote? Yes. Are you really sure you want a spam vote? YES! Really sure? YES YES YES YES YES!!!! [[User:Kaylee Hans|Kaylee Hans]] 00:47, 5 January 2007 (UTC)
#'''Spam''' - Only if a pop-up window shows up that says, "No means yes and yes means no. Leave the building? [Y]/N?" --[[User:Uncle Bill|Uncle Bill]] 03:00, 5 January 2007 (UTC)
#'''Spam''' - Only if a pop-up window shows up that says, "No means yes and yes means no. Leave the building? [Y]/N?" --[[User:Uncle Bill|Uncle Bill]] 03:00, 5 January 2007 (UTC)
#:'''Re (To all voters)''' - I have a few words for all of you: "Really", "Slow", and "Connection".--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[PFTP|P]]'''</sup> 01:14, 6 January 2007 (UTC)
#:'''Re (To all voters)''' - I have a few words for all of you: "Really", "Slow", and "Connection".--[[User:Labine50|Labine50]] <sup>'''[[Malton Hospitals Group|MH]]'''</sup><nowiki>|</nowiki><sup>'''[[MEMS|ME]]'''</sup><nowiki>|</nowiki><sup>'''[[User:Labine50/Power For The People|P]]'''</sup> 01:14, 6 January 2007 (UTC)
#'''SPAMINATORED!!!!''' - Oh how I HATE those stupid messages that ask me whether I really want to quit. Yes! I do! Otherwise I would not have clicked on it!!! --{{User:Dux Ducis/sig}} 14:10, 9 January 2007 (UTC)
#'''SPAMINATORED!!!!''' - Oh how I HATE those stupid messages that ask me whether I really want to quit. Yes! I do! Otherwise I would not have clicked on it!!! --{{User:Dux Ducis/sig}} 14:10, 9 January 2007 (UTC)
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Latest revision as of 13:55, 10 June 2009

Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Yell

Timestamp: Canuhearmenow Hunt! 01:31, 4 January 2007 (UTC)
Type: New Action.
Scope: If your stuck outside of a building.
Description: We all know how it goes, low AP, and a EHB building with active people inside, while you are stuck outside. This adds the ability to yell into a building for 2 AP and the building must be above VS+2, which would give each person inside a message "You hear someone yell "Open this door! Open this door! In the name of King Arther open this door!" this is actually not that much spam if you think about it. It also can help those trapped outside. Can also make for some hilarious Monty Python's Holy Grail type situations.

Keep Votes

  1. Keep - Author Vote, I would like to thank MrAushvitz for helping me with the idea.--Canuhearmenow Hunt! 01:31, 4 January 2007 (UTC)
  2. Keep - Yes as I for one would like the opportunity to yell at those who don't follow the 'cading policy. --IrradiatedCorpse 02:39, 4 January 2007 (UTC)
  3. Keep - That's a pretty good idea. Except you should be able to type what you yell. Police Officer Jesus 04:19, 4 January 2007 (UTC)
  4. Keep - Yes, I know that by the time anyone actually opened the door and you had a chance to come inside you'd either be dead or moved on, BUT this is just too good. It'd also be great for roll playing a travelling salesman. --Uncle Bill 04:54, 4 January 2007 (UTC)
  5. Keep - A bit creepy, but why not? --Wikidead 07:52, 4 January 2007 (UTC)
  6. Keep I wouldn't mind knowing how many poor bastards get caught outside my safehouse from time to time. After all how often do you hear they just died outside? It's very balanced because you can't do it unless the building is overbarricaded, smart man. Not only that, what if several nearby buildings got ransacked and some people are on the run from zombies (it happens!) MrAushvitz Canadianflag-sm.jpg 13:28, 4 January 2007 (UTC)
  7. Keep - Wouldn't really be more spammy than the existing talk option. - BzAli 15:55, 4 January 2007 (UTC)
  8. keep 2 reasons; i want to knock on doors and yell abuse! and secondly while no one is going to remove the cades they might nip out with a few FAKs and directions to the nearest entry point every now and again giving you a chance however slim! Some players complain that there is no teamwork/spirit amongst survivors, well this could foster some! Also it might help the feeding dragged who are infected during a seige, agin not likely but...--Honestmistake 17:50, 4 January 2007 (UTC)
  9. Keep - Might get a little spammy, but flavorful. I have never seen an apocalyptic film in which the screams of the dead and dying could not be heard outside. Well, there was the Quiet Earth, but that was sort of the point, right? --Nosimplehiway 18:52, 4 January 2007 (UTC)
  10. Keep - Good for flavour, good for RP. -Thelightguy 23:11, 4 January 2007 (UTC)
  11. Keep - Smacks of mucho flavor.--J Muller 23:54, 4 January 2007 (UTC)
  12. Keep - People inside EHB buildings, prepare for abuse! And rubber ducks. But mostly abuse. --Cap'n Silly 12:42, 5 January 2007 (UTC)
  13. Keep - Good idea, this could help almost all the newbies that get stuck outside.--Rocker820 21:56, 17 January 2007 (UTC)

Kill Votes

  1. Kill - Oh seven dead gods of the North no.--'STER-Talk-ModP! 01:47, 4 January 2007 (UTC)
  2. I don't see how this is useful. You'd be better off budgeting your AP better or simply attacking the barricade yourself (that's what crowbars are for, are they not?). I mean if your out of AP, it isn't like they can drag you inside.--Pesatyel 03:26, 4 January 2007 (UTC)
  3. Kill - Are you kidding? When I get trapped outside I blame myself for the bloody fool I was not having reserve AP to search for a VS++ entry point... I don't yell at the people inside, even if some douche has griefed the barricade level up so I'm trapped... plan ahead, and if you're trapped anyway, well c'est la vie -- boxy T L PA DA 12:37, 4 January 2007 (UTC)
  4. kill no point to this without a way to drag people around (which is an idea that gets regularly spammed) Asheets 17:22, 4 January 2007 (UTC)
  5. Kill- As Asheets. --Reaper with no name TJ! 17:53, 4 January 2007 (UTC)
  6. Kill - It's useless, no one is going to break down cades for you. Wastes your 2 AP. --Aeneid 18:32, 4 January 2007 (UTC)
  7. Kill - You should always plan ahead and be responsible for your actions/mistakes. --Zombie slay3r 21:27, 4 January 2007 (UTC) EDIT:Changed a spelling mistake. --Go to Zombie slay3r's Page 02:14, 5 January 2007 (UTC)

Spam/Dupe Votes

  1. Spam - No real use for the action, but to cause Spam. Tell me how likely would it be for the people inside to jeopardize their own safety for the sake of a guy that could be dead by the time they read the message? --Matthew Fahrenheit YRCT+1 01:53, 4 January 2007 (UTC)
  2. Spam - for the lovely spam it would generate. --Grim s-Mod U! 04:52, 4 January 2007 (UTC)
  3. Spam - what will this achieve, beyond the spam? Nothing of any use. Like someone would start wasting their AP taking the 'cades down from EHB just because some random twat outside is screaming. --Funt Solo Scotland flag.JPG 08:27, 4 January 2007 (UTC)
  4. Spam - Funt put it well.--Gage 09:09, 4 January 2007 (UTC)
  5. Spam --Joe O'Wood TALKCONTRIBSUD 12:31, 4 January 2007 (UTC)
  6. As Funt said. --ExplodingFerret 22:44, 4 January 2007 (UTC)
  7. Spam - eh --Ducis DuxSlothTalk 14:09, 9 January 2007 (UTC)

The Revision Of Burn XP For Glorious Battle (Newbie Friendly Edition)

Timestamp: Jon Pyre 04:53, 4 January 2007 (UTC)
Type: Several Skills
Scope: Everyone
Description: *Note: Please forgive the vague parts of this suggestion because I am proposing a new kind of skill to use up the thousands of excess experience points players can accrue, without putting forward any specific skills that would use this system. I will be as detailed as possible though with the underlying concept.


  • Intro

Any player that plays the game for even a few months will quickly earn every skill they want and begin gaining extra xp. I personally have every skill but brain rot and over 5,000 xp I have little use for. Since I still fight and revive my rate of experience gain far outstrips what I spend on the occasional new skill. I suggest allowing people to burn up their xp for temporary boosts in different areas.


  • What they do

What would boosts do? They'd provide a small but significant bonus, something you wouldn't consider worth the activiation cost most of the time but worthwhile during a major siege or battle where you want to fight for the honor of your group, some grander tactical scheme that requires maintaining that building for a while longer/invading quicker, or hold your ground for roleplaying reasons. They could range from things like improving accuracy or damage, increasing search rates, raising hitpoints, making zombies speak slightly clearer, increasing the length of spray messages, pretty much anything you can imagine. Please don't vote kill for any of these hypothetical examples. Were Kevan to express interest in this concept we could propose all of these skills up for individual voting.

  • How to use them

Boosts would be accessed through a drop down menu. You'd need to unlock each boost by buying skill before it'd even appear on the menu. It would then remain dormant until you temporarily turned it on with an additional expenditure of xp each and every time you use it. Depending on the nature of the bonus it could either last for a set number of AP or for a set amount of (real world) time. You'd be able to tell which boosts were still active because the unlocking skills would be highlighted yellow on your buy skills page. When a bonus ends you'd receive a timestamped message informing you of it. You could activate as many different bonuses as you like at a time but each would have a seperate cost. You could not activate the same bonus a second time while it is currently active.

  • Scaled To Power/Newbie friendly Costs

Different boosts would have different activation costs. For instance a hypothetical bonus that allowed zombies to point to additional items using Flailing Gesture would be far cheaper than something that increased attack accuracy. Bonuses that could increase your rate of xp gain, such as accuracy increases, would have the highest cost of all to ensure that using a boost costs much more xp than it will return. To prevent this skill from aiding players with thousands of xp far more than newbies they will work by burning a percentage of your current xp, with a minimum cost. So one bonus might have a 1%, 25xp minimum, activiation cost. A player with 25xp to 2500xp will pay 25xp, but one with 5265xp for example would pay 53xp for the same benefit.

Yes it's vague but rather than describe a specific skill I'm putting forward the general system. Players stop caring about xp after a few months, and gain more than they could ever hope to use. This would give all those points a purpose, even between skill additions. And having to wisely choose between bonuses and conserve xp would vastly increase the tactical options and gameplay variety for players.

Keep Votes

  1. Author Provides a use for those oodles of xp, and scales the cost depending how much you can afford. Extra tactics, powers, and fun for all, zombie and human alike. --Jon Pyre 05:00, 4 January 2007 (UTC)

Kill Votes

  1. Kill - I vote kill to aknowledge that this is a fairly good way to spend spare experience for advanced characters, altough the problem that the classic useless trenchcoater survivors are still the ones that can use these boosts more often remains. Still, I don't like it much, and maybe it needs a bit of tweaking and a less vague definition (If I say "This is a skill that does something good and it's balanced and fun" I think the possible suggestion that that text covers range from a Peer reviewed to some Peer rejected: make it more clear so we can decide). --Matthew Fahrenheit YRCT+1 05:30, 4 January 2007 (UTC)
    • Re The problem with that is I'm not suggesting any specific boost. This is just a method for Kevan to consider to help players get rid of those thousands of xp. There is literally no limit to the number of different skills that could be implemented with this so just making up one random one really doesn't do it justice. And a variety of different benefits would prevent any one group of players from being aided more than others, so trenchcoater survivors would not be the sole winner. --Jon Pyre 05:44, 4 January 2007 (UTC)
  2. Kill - Still no, and I doubt you'll change my mind on this. --Wikidead
  3. Kill - I have no problem with the concept, but it's incomplete. Therefore, kill. --Reaper with no name TJ! 17:52, 4 January 2007 (UTC)
  4. Kill - I like the idea, but the specifics still need to be worked out. You could put it on the discussion page and iron out the details with feedback. --Zombie slay3r 21:32, 4 January 2007 (UTC)
  5. Kill - We need some specifics here, but it's still an excellent idea. Also, Funt, get over yourself. He can RE if he wants, it's his suggestion.--J Muller 23:55, 4 January 2007 (UTC)

Spam/Dupe Votes

  1. Spam - Incomplete suggestion. This is asking for a vague idea to be put into peer reviewed, but unfortunately you need to outline specifics before i will vote kill, or even keep. Its a vague idea that needs to be munched up, mixed with lots of little facts, then shat out the arse end of the creative process. --Grim s-Mod U! 06:12, 4 January 2007 (UTC)
    • Re What I am putting forward for consideration is just this basic concept "Introducing temporary boosts that require a % of your xp to activate would be an ideal solution for the overwhelming amount of xp players accumulate." I believe that concept is specific enough to see whether players care for it. I do go into the tiny details of how players would use them. Remember, the patent office allows you to file processes as well as individual machines.--Jon Pyre 06:19, 4 January 2007 (UTC)
  2. Spam - this is just an arbitrary method of levelling out everyone's XP. Please, no Re. --Funt Solo Scotland flag.JPG 08:28, 4 January 2007 (UTC)
    • Re Sorry, but it's my prerogative if not to answer you then to inform future voters. Arbitrary? How is it arbitrary? Experience can be used to overcome or excel at individual moments as well as learn new talents that last with you. If we use drama for an example the current skill system would be "Learning How To Act". This boost system would be "Study for Specific Play" or "Overcome Your Stage Fright For This Evening". --Jon Pyre 12:12, 4 January 2007 (UTC)
    • Re - Stop talking shite. It's arbitrary because it uses a percentage of someone's XP. The only reason it does that is because you want to level the XP playing field. Thus, arbitrary. Look it up in a dictionary you fucking moron, before I die of apoplexy. (And if you think this is insulting, how do you think I feel when you insult my intelligence on a daily basis? That was a rhetorical question so take your Re and shove it up your arse.) --Funt Solo Scotland flag.JPG 12:49, 4 January 2007 (UTC)
    *For The Record I respect your intelligence, I just disagree with you sometimes. --Jon Pyre 13:00, 4 January 2007 (UTC)
    [One Re per vote, not two] --Funt Solo Scotland flag.JPG 13:27, 4 January 2007 (UTC)
  3. Spam - As one of those future voters, reading your Re to solo informed me of how stupid this is. It's arbitrary. --Aeneid 18:46, 4 January 2007 (UTC)
  4. Spam- I spam you in oblivion becauses I read the res. --Axe27 20:10, 4 January 2007 (UTC)

Really Leave Building?

Timestamp: Labine50 MH|ME|P 06:33, 4 January 2007 (UTC)
Type: Improvement?
Scope: Survivors
Description: Most of you know where I'm coming from on this, you know when you've just wrapped up for the day, and your heading to your safe house, when all of a sudden you accidentally click on open ground instead of another building, then you wind up outside with low AP? I propose that when a player, regardless of dead/alive free-running/no free-running status click outside, a message pops up, "This will cause you to exit the building. Do you really want to move here?" followed up by a button saying "Leave Building"

Keep Votes
For Votes here

  1. Author - Only trying to prevent a few deaths.--Labine50 MH|ME|P 06:33, 4 January 2007 (UTC)
  2. Keep - I'm sick of "pay attention" kills, FFS... this is the internet! This would be a good idea if you're a alive at the time, and low on AP (less than 10, let's say) -- boxy T L PA DA 12:44, 4 January 2007 (UTC)

Kill Votes
Against Votes here

  1. Kill 'Fraid I'm gonna have to shoot you down. What if a person is running from a PKer? -- Axe27 08:09, 4 January 2007 (UTC)
  2. Kill - And we also need a new version of Doom, which every time you miss a shot asks you, "Are you sure you want to miss that shot? Give a try another try there, love! Good, that's better." --Nosimplehiway 07:07, 4 January 2007 (UTC)
  3. Simple. PAY ATTENTION to what your doing and what your clicking. Think of it this way, if your panicked and running, your libel to make a mistake.--Pesatyel 07:47, 4 January 2007 (UTC)
  4. Kill - No, I don't know where you're coming from on this. Never before have I ever done this or even know anyone who has done this. Sorry, but I'd be a little more sympathetic to those who drop their items on accident. --Wikidead 07:52, 4 January 2007 (UTC)
  5. Kill - just pay attention to what you're doing.--Jorm 09:57, 4 January 2007 (UTC)
  6. kill nice idea, but I don't need it. Asheets 17:25, 4 January 2007 (UTC)
  7. Kill - Uses up IP hits needlessly. Plus, if you are on the run from a zombie or PKer, those few seconds could cost you your life. If you want to be able to do things quickly, you have to risk making mistakes. It's a fact of both life and this game. --Reaper with no name TJ! 17:49, 4 January 2007 (UTC)
  8. Kill - If you don't pay attention, you deserve it. --Aeneid 18:31, 4 January 2007 (UTC)
  9. Kill - This would get quite annoying after some time, and people need to hold themselves responsible for their errors. --Zombie slay3r 21:34, 4 January 2007 (UTC)
  10. I agree with the rest. Personally this has never happened to me, and I know for a fact that I tend towards misclicking a lot; that's why I tend to avoid using the mouse for stuff. The way it is at the moment, it's a nice game-version of the real life 'panic' moment. I don't see why that should be taken away. --ExplodingFerret 22:55, 4 January 2007 (UTC)
  11. Kill - No need to waste IP points. If it were optional, I might vote keep.Waluigi Freak 99 00:48, 7 January 2007 (UTC)

Spam/Dupe Votes

  1. Spam - how about you don't accidentally click outside? This would be ultra-annoying, like when I choose QUIT and the software says are you sure you want to quit? - of course I'm fecking sure - I just clicked the fecking QUIT key, didn't I? --Funt Solo Scotland flag.JPG 08:30, 4 January 2007 (UTC)
  2. Jorm likes it on NexusWar when Pariahs accidentally explode. While not as good, this is the same premise.--Gage 09:11, 4 January 2007 (UTC)
    I love it when Pariahs accidentally explode.--Jorm 09:57, 4 January 2007 (UTC)
    Note - Non-author Re struck. Cyberbob  Talk  10:01, 4 January 2007 (UTC)
  3. Spam - I want to leave- yes I'm sure- I clicked the damm square didn't I? Let me leave god damm you! --MarieThe Grove 15:57, 4 January 2007 (UTC)
  4. Deras has exploded, spreading hatred and hellfire about the area. You were caught in the blast, and suffer a spam vote. --Deras 17:52, 4 January 2007 (UTC)
  5. Spam So, you want everybodies zombies to spend an extra IP hit every time they leave a building (which they often doo several times a day) just because you are to dumb to watch where you move to? I think NOT. --Swiers 23:06, 4 January 2007 (UTC)
  6. ROFLWOFLZ - Really put the roffle in my waffles? Yes.--J Muller 23:57, 4 January 2007 (UTC)
  7. IPfreely --Karloth Vois RR 23:58, 4 January 2007 (UTC)
  8. This suggestion will cause a spam vote! Are you really sure you want a spam vote? Yes. Are you really sure you want a spam vote? YES! Really sure? YES YES YES YES YES!!!! Kaylee Hans 00:47, 5 January 2007 (UTC)
  9. Spam - Only if a pop-up window shows up that says, "No means yes and yes means no. Leave the building? [Y]/N?" --Uncle Bill 03:00, 5 January 2007 (UTC)
    Re (To all voters) - I have a few words for all of you: "Really", "Slow", and "Connection".--Labine50 MH|ME|P 01:14, 6 January 2007 (UTC)
  10. SPAMINATORED!!!! - Oh how I HATE those stupid messages that ask me whether I really want to quit. Yes! I do! Otherwise I would not have clicked on it!!! --Ducis DuxSlothTalk 14:10, 9 January 2007 (UTC)