Junkyard 67,76: Difference between revisions

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'''Prolonged Stay'''
'''Prolonged Stay'''
Visitors may stay for a maximum of 3 days inside after being healed or revived. After the 3 days, we will have to ask you to leave. Remember: our time, AP and safety are on the line just as much as yours are. If zombies ever took out the clubhouse, there goes all of the NT and medical staff inside.
Visitors may stay for a maximum of 2 days inside after being healed or revived in order to get their AP back to 50 and prepare their leaving. After the 2 days, we will have to ask you to leave. Remember: our time, AP and safety are on the line just as much as yours are. If zombies ever took out the clubhouse, there goes all of the NT and medical staff inside.
 
If you do not leave the Clubhouse within these 2 days and ignore our warning, you will be put on the clubhouse black list and it will render you impossible to get healed or revived at the clubhouse again.


==Groups Helping the Clubhouse==
==Groups Helping the Clubhouse==

Revision as of 08:55, 3 August 2009

Mall-safe-small.jpg

Junkyard 67,76
--VVV RPMBG 05:59, 13 July 2024 (UTC)
Junkyard 67,76

Wray Heights [67, 74]

Bingham Walk Firminger Walk Monck Avenue
Newborough Road Junkyard 67,76 Club Tinney
The Bagot Arms Tresidder Alley St Margaret's Church

Basic Info:

  • All junkyards were sealed and locked at the start of the quarantine, and required wirecutters to enter, unless someone else had already cut the fence. It is widely recognised that all junkyards in Malton have already been cut open.


File:DEM clubhouse.jpg


CONGRATULATIONS!!!

You found the unofficial DEM Clubhouse, either by accident or on purpose. 2 Cadets (PistolWhip Nik and PenehzMcgee) from DEM SE division's academy founded the clubhouse (secretly, of course) in order to provide a source of healing and revification for those in the area. With booze, mrhs and rock and roll to go around, this is THE place to be in Wray Heights for quick healing and alcohol! Yes, it's a junkyard, but it's more than that to us. It's home.

Asking for help

The easiest way to ask for a revive is to submit a revive request via the DEM revive tool--http://tinyurl.com/jxkdg. For healing, a verbal request is preferred. We'll likely heal you anyways, though, if you're helping us in the first place.

We do not revive

  • PKERS. Nothing personal; it is simply for the safety of those inside. If you have prior PK offences, but you haven't PKed for a period of exactly 3 months, we'd be happy to revive you.
  • Zombies with the brain rot skill. This is for our safety.
  • Anyone affiliated with the group "/b/", "4chan" or "/zom/". We hate you, go die in a fire.
  • Anyone accused of zerging. We do not associate ourselves with cheaters.

Prolonged Stay Visitors may stay for a maximum of 2 days inside after being healed or revived in order to get their AP back to 50 and prepare their leaving. After the 2 days, we will have to ask you to leave. Remember: our time, AP and safety are on the line just as much as yours are. If zombies ever took out the clubhouse, there goes all of the NT and medical staff inside.

If you do not leave the Clubhouse within these 2 days and ignore our warning, you will be put on the clubhouse black list and it will render you impossible to get healed or revived at the clubhouse again.

Groups Helping the Clubhouse

Barricading Policy

VSB+2 ALWAYS. ALL...THE...TIME. The ONLY exception is if the entire suburb is under siege, in which case we will temporarily relocate.

Anyone who barricades to EHB or survivors who knock down the barricades without a good reason will be killed on site. WE DO NOT TOLERATE GRIEFERS.

News

August 2, 2009 The clubhouse is founded. Much whooping and hollering comes from the halls of DEM's South East Academy. Survivors from in and out of the academy flock to bask in the awesomeness of the clubhouse. - Chekken 19:45, 2 August 2009 (BST)