The Fortress: Difference between revisions
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*'''Fortress One once witnessed a 24 hour Vigilance party. Fort Perryn Infirmary: 24 hours, 100+ zeds, not a single break in - 0 deaths. Welcome to a Fortress Party! The area was vacated in 2013. | *'''Fortress One''' once witnessed a 24 hour Vigilance party. Fort Perryn Infirmary: 24 hours, 100+ zeds, not a single break in - 0 deaths. Welcome to a Fortress Party! The area was vacated in 2013. | ||
*'''And Fortress Three - where the roleplay group, the Society forged a historic alliance with their long-term rival faction, the Shadow Wolves, for the overall benefit of The Fortress - was evacuated and returned to the locals. | *'''Fortress Five''' was finally rumoured to have been discovered at the end of 2010 but this turned out to just be Lord Pitman's Game. | ||
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*'''Fortress Two''', the historic site where defining anti-PK literature was drawn up (one of the only groups to successfully enforce a well-defined 'ignore' policy under regular intense pressure) was last staffed in 2012. | |||
*'''And Fortress Three''' - where the roleplay group, the Society forged a historic alliance with their long-term rival faction, the Shadow Wolves, for the overall benefit of The Fortress - was evacuated and returned to the locals. | |||
*'''Fortress Four''': The first stronghold of the greatest pro-survivor group that Malton has ever witnessed. Opened in 2005, it was the historic centre of excellence, ethics and survivor education. It was at the forefront of the principal landmark moments that forged the very evolution of this city. Its foundations will stand to the very ends of time. | |||
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<span style="color:green"> | <span style="color:green">Hundreds of Legends and thousands of Fortress defenders came together to battle all the enemies, in all the suburbs, through all the ages of Malton. Through every age, The Fortress was the single strongest resistance in the fight to save Malton. It fought bitter rivals, the RRF and the Feral Undead through the years, it resisted the 1,912 zombie soldiers of The Dead as it marched through the city in 2011, although outnumbered 15 to 1. It resisted plagues of PK'ers and hosted outrageous parties: Street parties, siege parties, cheese parties and even cheeky soirees in darkest Ridleybank.</span> | ||
<span style="color:green">But that is not all. It maintained epic chains of zombie slaughter (once for a breathtaking six and a half days!) and repaired the deepest, most-forgotten suburbs (once a 276AP repair.) And it battled with the notorious Lord Pitman - believed to be the cause of the virus - and thwarted his many diabolical schemes. The Fortress shone in the darkest of places and faced the worst that Malton could throw at it, coming out ever stronger." | <span style="color:green">But that is not all. It maintained epic chains of zombie slaughter (once for a breathtaking six and a half days!) and repaired the deepest, most-forgotten suburbs (once a 276AP repair.) And it battled with the notorious Lord Pitman - believed to be the cause of the virus - and thwarted his many diabolical schemes. The Fortress shone in the darkest of places and faced the worst that Malton could throw at it, coming out ever stronger." |
Revision as of 13:19, 25 September 2014
Home | The Malton Incident | Teams | Fortress Files | Join Today! |
Malton's Legendary | |
Abbreviation | TF |
Group Numbers | ** The #1 Legendary faction ** |
Leadership | Jensonson |
Primary Goal | Achieved in 2012 |
Recruitment Policy | Genuine UD players - Click here to see |
Contact | FortressApplicant@live.com |
Combat Squads | Fortress Strike Team |
TinyUrl for this Page | http://tinyurl.com/k7oe2 |
The Fortress
The leading survivor group that fought for humanity in a grueling battle against the urban dead of Malton.
The Fortress was the oldest, the first, the strongest, the Greatest survivor group in all of Malton's history.
In September 2012, Malton's active population dropped beneath 10,000. Zombies had never again ruled the city. The Fortress had achieved its primary mission.
There were once Five Fortresses in Malton...
- Fortress One once witnessed a 24 hour Vigilance party. Fort Perryn Infirmary: 24 hours, 100+ zeds, not a single break in - 0 deaths. Welcome to a Fortress Party! The area was vacated in 2013.
- Fortress Five was finally rumoured to have been discovered at the end of 2010 but this turned out to just be Lord Pitman's Game.
- Fortress Two, the historic site where defining anti-PK literature was drawn up (one of the only groups to successfully enforce a well-defined 'ignore' policy under regular intense pressure) was last staffed in 2012.
- And Fortress Three - where the roleplay group, the Society forged a historic alliance with their long-term rival faction, the Shadow Wolves, for the overall benefit of The Fortress - was evacuated and returned to the locals.
- Fortress Four: The first stronghold of the greatest pro-survivor group that Malton has ever witnessed. Opened in 2005, it was the historic centre of excellence, ethics and survivor education. It was at the forefront of the principal landmark moments that forged the very evolution of this city. Its foundations will stand to the very ends of time.
The Fortress Now?
Hundreds of Legends and thousands of Fortress defenders came together to battle all the enemies, in all the suburbs, through all the ages of Malton. Through every age, The Fortress was the single strongest resistance in the fight to save Malton. It fought bitter rivals, the RRF and the Feral Undead through the years, it resisted the 1,912 zombie soldiers of The Dead as it marched through the city in 2011, although outnumbered 15 to 1. It resisted plagues of PK'ers and hosted outrageous parties: Street parties, siege parties, cheese parties and even cheeky soirees in darkest Ridleybank.
But that is not all. It maintained epic chains of zombie slaughter (once for a breathtaking six and a half days!) and repaired the deepest, most-forgotten suburbs (once a 276AP repair.) And it battled with the notorious Lord Pitman - believed to be the cause of the virus - and thwarted his many diabolical schemes. The Fortress shone in the darkest of places and faced the worst that Malton could throw at it, coming out ever stronger."
The Fortress's aim was to teach, to protect...and to prevail.
And for all of Malton to...
Stay Vigilant!
What is the Fortress?
In July 2005 a secret government outfit, known only as The Body, raided the home of Lord Pitman in Quarlesbank. The result was an unspeakable tragedy. Hordes of mutated zombie corpses swarmed the shocked investigation team. The Head fell first, and The Legs tried to escape but tripped over The Feet. The Ears couldn't believe his eyes, but The Eyes had heard them coming and ran. The zombies feasted eagerly upon their screaming victims. Pitman was given The Finger by his minions and The Nads was painfully crushed by an eye-watering blow.
Of the fifty man team that had entered Pitman Mansion, only two survived. The Ears and The Eyes fled in separate directions in an attempt to escape the madness. However the disease had spread and they soon found that Malton had been quarantined, trapping them inside, alone and helpless.
Eventually the Ears and the Eyes were reunited by a newcomer to Malton; a mysterious stranger who had sneaked through the military quarantine units bordering the City. He claimed to be the new Head and they believed him. They formed an alliance and planned to build Five Fortresses - strongholds of protection and command. Malton needed to be cleared of the zombie infestation and innocents needed to be saved.
What Can the Fortress Do for You?
Ally with the Fortress
Helping all survivors everywhere
The Fortress forms many alliances with other pro-survivor groups. We welcome communication with anyone loyal to our cause. If you want to ally with The Fortress, investigate our Chain of Allies.
The Fortress - For Hire!
If you have a problem, if no one else can help, and if you can find us, maybe you can hire The Fortress.
We investigate pleas from any survivor group or player in need, and have combat teams prepared to deal with anything that Malton's worst can throw at them. If you want to hire The Fortress, send a detailed email request to FortressApplicant@live.com
We Support
Sacred Ground Policy Supporter | |
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points. |
No Random Revives Supporter | |
This User or Group supports the No Random Revive Policy by utilizing Revivification Request tools. |
PK Reporting | |
This User or Group supports PK Reporting. Don't let Player Killers get away with murder. Report them on the Rogues Gallery. |