User:Rugh: Difference between revisions

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=Characters:=
=Characters:=


===Rugh===
==Rugh==


Class: Military
===Profile===


Wearing: a grey short-sleeved shirt, a dark red jacket, a dark red coat, a pair of black jeans and a pair of dark red shoes
Level 25


Level: 14<br />
Class: Zombie
XP:  102<br />
Group: none<br />
Joined: 2008-08-27 08:20:46


Skills:
Wearing: a pair of glasses, a red bandanna, a set of rosary beads, a pale red long-sleeved shirt, a blood-flecked dark red jacket, a dark red coat, a pair of black jeans and a blood-flecked pair of steel toe-capped boots
 
XP:    432
 
Group:  none
 
Joined: 2008-08-27 08:20:46
 
===Skills===
 
====Survivor====


     * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
     * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
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           o Axe Proficiency (An extra +15% when attacking with an axe.)  
           o Axe Proficiency (An extra +15% when attacking with an axe.)  
     * Free Running (Can move between adjacent buildings without stepping outside.)  
     * Free Running (Can move between adjacent buildings without stepping outside.)  
     * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
     * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)  
     * Diagnosis (The HP values of nearby survivors are displayed next to their name.)  
     * Diagnosis (The HP values of nearby survivors are displayed next to their name.)  
    *  Shopping (Player may choose which stores to loot, when searching a mall.)
          o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
     * Body Building (Player has a maximum of 60 Hit Points instead of 50.)  
     * Body Building (Player has a maximum of 60 Hit Points instead of 50.)  
     * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)  
     * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)  
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     * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)  
     * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)  


Last Edited On: [[User:Rugh|Rugh]]
====Zombie====
 
    *  Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
          o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    * Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
         
          o Death Grip (Zombie gets an extra +15% to hit with hand attacks.)  (BUG: See bug report [[http://wiki.urbandead.com/index.php/Bug_Reports#Buying_skills_quickly_glitch here]])
    * Memories of Life (Zombie is able to open doors to buildings.)
    * Lurching Gait (Zombie can walk as fast as the living.)
          o Ankle Grab (Zombie only spends 1AP standing up.)
 
----
 
Last Edited By: [[User:Rugh|Rugh]] 04:50, 11 November 2008 (UTC)

Latest revision as of 04:50, 11 November 2008

Characters:

Rugh

Profile

Level 25

Class: Zombie

Wearing: a pair of glasses, a red bandanna, a set of rosary beads, a pale red long-sleeved shirt, a blood-flecked dark red jacket, a dark red coat, a pair of black jeans and a blood-flecked pair of steel toe-capped boots

XP: 432

Group: none

Joined: 2008-08-27 08:20:46

Skills

Survivor

   * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   *  NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   *  Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) 
   * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 
   * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) 

Zombie

   *  Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
         o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) 
   * Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
         
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.)  (BUG: See bug report [here])
   * Memories of Life (Zombie is able to open doors to buildings.)
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.) 

Last Edited By: Rugh 04:50, 11 November 2008 (UTC)