Lockettside: Difference between revisions

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The three official recognized Lockettside revive points are: Rackman Row (28, 82) (Black Mesa Revive) as well as Kendall Row (26, 84)(NT revive) and Butler Avenue (20, 83) (Tompson Mall Security). Zombies are not to be shot standing on these locations. Also, any cemetery can be deemed a temporary revive point under the [[Sacred Ground Policy|Sacred Ground
The three official recognized Lockettside revive points are: Rackman Row (28, 82) (Black Mesa Revive) as well as Kendall Row (26, 84)(NT revive) and Butler Avenue (20, 83) (Tompson Mall Security). Zombies are not to be shot standing on these locations. Also, any cemetery can be deemed a temporary revive point under the [[Sacred Ground Policy|Sacred Ground
policy]]. If you want to create additional Revive points please post them here; otherwise, no other revive points will remain valid, including TinyURL sprays.
policy]]. If you want to create additional Revive points please post them here; otherwise, no other revive points will remain valid, including TinyURL sprays.
An Unofficial Revive Point is Lumb Street (27, 85), 1 south of the Pursey Building (NT) (27, 84)


The [[RESCUE!]] tactic has been abandoned in Lockettside due to the changes affecting ruined buildings, free running and twisting your ankle when falling off a masonry wall the zombies have brought down. The construction skill and tool kits don't actually mention bags of mortar and trowel and bucket but that's what it implies (or at least a nearby Wickes). Anyhow, Rescue is off the cards, nice try by the D.E.M. though, you weren't to know about future changes.
The [[RESCUE!]] tactic has been abandoned in Lockettside due to the changes affecting ruined buildings, free running and twisting your ankle when falling off a masonry wall the zombies have brought down. The construction skill and tool kits don't actually mention bags of mortar and trowel and bucket but that's what it implies (or at least a nearby Wickes). Anyhow, Rescue is off the cards, nice try by the D.E.M. though, you weren't to know about future changes.

Revision as of 11:52, 24 December 2008

Suburb of Lockettside
Wykewood South Blythville Greentown
Ruddlebank Lockettside Dartside
Old Arkham Spicer Hills Williamsville
Update Lockettside's Danger Level
View Danger Center

Lockettside's location in Malton

Resource buildings in Lockettside

Latest EMR:
z: 0~i: ***
p: BAug 4

Update EMR

{{User:DangerReport/Lindsey Towers [25,84]|template=SuburbMastStatus}}

[[User:DangerReport/Lindsey Towers [25,84]|Update Mast]]

Known groups in this suburb:
— Survivor Groups —
— Zombie Groups —
— Hostile Groups —
  • Only freelance killers...
— Historic Groups —

Key buildings in Lockettside:

Malls: Tompson Mall
NecroTech Buildings: 1

(27,84)

Police Departments: 3
Hospitals: 3
Fire Stations: 5
Bulletin Boards: unknown
Others: Schools 2, Churches 3, Auto Repair 1, Railway Stations 5
Suburb Number: 83
Scales.png Please remember to keep this article neutral.

Lockettside is a suburb of Malton, located in the south-west of the city. Tompson Mall is located here.

Resource Buildings

Fire Stations

Hospitals

NecroTech Facilities

Police Departments

Malls

Bulletin Boards

Revive Points

Radio Transmitters

All radio transmitters and portable radios should be tuned to 26.11 Hz . This frequency will be used to distribute news and issue danger reports just as soon as we get some radios.

Recognized Revive Points

The three official recognized Lockettside revive points are: Rackman Row (28, 82) (Black Mesa Revive) as well as Kendall Row (26, 84)(NT revive) and Butler Avenue (20, 83) (Tompson Mall Security). Zombies are not to be shot standing on these locations. Also, any cemetery can be deemed a temporary revive point under the Sacred Ground policy. If you want to create additional Revive points please post them here; otherwise, no other revive points will remain valid, including TinyURL sprays.

An Unofficial Revive Point is Lumb Street (27, 85), 1 south of the Pursey Building (NT) (27, 84)

The RESCUE! tactic has been abandoned in Lockettside due to the changes affecting ruined buildings, free running and twisting your ankle when falling off a masonry wall the zombies have brought down. The construction skill and tool kits don't actually mention bags of mortar and trowel and bucket but that's what it implies (or at least a nearby Wickes). Anyhow, Rescue is off the cards, nice try by the D.E.M. though, you weren't to know about future changes.

Recent News

Please: recent news at the top (signed & NPOV). Old news can be archived.


December 2008

December 23th

You can't see zed's above a group of 3 on the horizon.I try to keep Bridgewater Crescent Police Dpt. VSB except in a siege.Where is my welcome party to the neighborhood?(waves to the HOPE guys at the building next to him :D).--Archaon james 15:11, 23 December 2008 (UTC)

December 17th

Josaphat General Hospital is under attack with a breach yesterday that was repulsed, there are currently 7 standing Z's outside and 8 bodies. Over cading seems to be rife in eastern Lockettside with entry points changing on a daily basis. The Junkyard (25,85) between the Joliffe Building and Club Frankland is enterable at the moment.--Fausta Gummings 18:56, 17 December 2008 (UTC)

December 15th

Only five standing zombies outside one of the corners of Tompson Mall. People is hurrying to do their last Christmas lootings. Mall ambient music is annoying as usual. --Doc Groucho 05:56, 16 December 2008 (UTC)

December 10th

25.96 MHz: "... can see around a hundred and fifty on the streets of Lockettside ... a few big groups, but they're spread out ... a lot of lights on, though, there are still people down there ... some minor structural damage ... Tompson Mall is being held ..." (6 minutes ago) --Doc Groucho 03:09, 11 December 2008 (UTC)

December 06th

The Ridleybank Resistance Front's Christmas Food Drive '08, in association with the Undeadites and Feral Undead, has now seen three corners of Tompson Mall ruined, along with Cheeke NT and St. Alexander's Hospital. With revive queues long and growing longer, the suburb hangs in the balance.--Papa Moloch 04:36, 6 December 2008 (UTC)

December 05th

Northeast corner of Thompson Mall has been breached by a zombie horde and is in ruins. All other corners still have no zombies, but the fall of the mall seems imminent--[[Zithras 09:47, 5 December 2008 (UTC)]]

November 2008

November 29th

Pursey Nt has been retaken and is powered again resulting in a massive shortening of the revive queue at Kendal Row. Bridgewater Police department however is under attack with no cades and 25 zombies merrily chomping on the huddled survivors contained within. Tompson Mall remains safe with only a single standing Z outside the NE corner.--Fausta Gummings 09:38, 29 November 2008 (UTC)

November 27th

Pursey NT is ruined with 5 Z's inside. Of the surrounding buildings only Club Frankland is ruined though others are being attacked. Kendall revive point is clogged with around 20 waiting for revives. Butler Avenue Revive is well served though with revives coming thick and fast. Tompson Mall has not yet been targeted and once again the horde attacking Lockettside seems to have vanished into thin air, or more likely ruined buildings to hide their numbers.--Fausta Gummings 11:36, 27 November 2008 (UTC)

November 26th

Pursey NT is under attack with 20 Z's inside with only a handful of injured survivors. The adjacent Club Frankland seems to have been targeted first with all inhabitants dead or routed and the building ruined. Other buildings surrounding Pursey are still operational at this time.--Fausta Gummings 10:02, 26 November 2008 (UTC)

November 24

For months now, Lockettside has been relatively safe and uneventful. You might have even find a handful of people outside during daylight hours. Since the weekend, and with the fall of Marvin Mall, things have changed. It's almost as though the Zed Hoards are showing levels of organization. At first, after the mall fell, it looked as though the hoards were scattering, but now it seems as though the hoards are making a beeline right for Thompson Mall as well. The RRF and the Undeadites appear to have split forces, and it is unsure which group is currently heading for Thompson at this time. The majority of the hoard is near the northern boarder of the Lockettside suburb and neighboring southern boarder of South Blythville. It appears they are attacking NT buildings and a few resource buildings as they shamble towards their new target. Updating danger level to Yellow. DataPhreak 22:57, 24 November 2008 (UTC)

Historic Events

January Assault on Tompson Mall

On Thursday, 04 Jan 2006, the assault on Tompson Mall was begun.

The assault was started at 1700GMT by the Shambling Seagulls, who struck the NE corner of the mall, targetting high-level players.

At 1830GMT the Undying Scourge followed in the Seagulls tracks and left a gaping hole in the defenses of the mall, killing many characters.

Then at 1900GMT the Minions of the Apocalypse piled in behind, wreaking carnage and increasing the body count exponentially.

The Tompson Mall has since returned to its stronghold self although some feral zombies remain active in the suburb.

In a related assault, on Jan 3 2006, Da Shamblin' WAAAGH would begin its seige of the Frossard Police Department. Even though they are a smaller group consisting of relatively low level zombies, they prevailed through closely coordinated attacks and persistence.

On 8 Jan 2006, all the survivors were finally cleared from the Frossard Police Department and it is now under zombie control.

By 0800 on 11 Jan 2006, three corners of Tompson Mall had been emptied and a few dozen sleeping survivors remained in the SW Mall. As most of its defenders fled or were killed, Tompson Mall fell a few hours later.

For more on the January Assault on Tompson Mall, please see the historical perspective at Attack on Tompson Mall. Contributions are welcomed.

One factor in the collapse is entirely understated in the Attack on Tompson Mall discussion. During the lull prior to the mall's final collapse (Jan 6-9), the assumption was made that zombie activity was low. From the perspective of most survivors in the neighborhood this may be true. However, concerted attacks on known and suspected Confederacy leadership targets were made over a 5 day period prior to the final assault, most of whom were not in the mall itself but instead were located in surrounding buildings. Any known leaders as well as any high level survivors spotted were targeted for elimination as soon as they were spotted in an effort to soften up the neighborhood. Some of these survivors were actually killed multiple times over the course of several days.

This apparently lulled the remaining survivors, which comprised the bulk of the mall inhabitants, into a false sense of security. When the final attack on the mall finally came, many of the defense organizers were probably either dislocated to safehouses farther away or already dead (a safe assumption because most were absent during the fall). The resulting chaos led to a general failure in the mall's defenses which caused it's total collapse to occur within 24 hours.

January Siege of Tompson Mall

Following the fall of Tompson Mall on 11 Jan 2006, the Zombie Horde dispersed to attack buildings in Western and Central Lockettside in smaller hordes. This allowed Survivors to retake Tompson Mall on 14 Jan 2006, and the small number of Survivors within held out a small horde of feral Zombies.

For the next 10 days, attacks by feral zombies came and went, with occasional breaches which were thrown back by the Survivors. By 24 Jan, the Mall is sufficiently secured that the siege can be considered lifted.

Barricading Policy

Moved to Lockettside Barricade Plan.

Suburb Map

The Malton Suburb of Lockettside
NW N NE
W
St. Alexander's Hospital Ingram Avenue Jenner Lane the Whitmarsh Arms a warehouse a junkyard the Doran Arms a carpark the Hayden Building Vine Cinema
Tompson Mall Tompson Mall the Beer Building Maney Drive a junkyard Beel Lane Pimm Walk Fire Station Pullinger Boulevard Newth Lane wasteland
Tompson Mall Tompson Mall St. Irenaeus's Church Cookson Drive Dinham Row Fire Station Layton Row Crobrow Way the Haywood Building Rackman Row
-RP-
Pierson Alley
Butler Avenue
-RP-
wasteland Hind Crescent Railway Station Gilpin Row Thorpe Crescent a warehouse a junkyard the Beacham Museum the Browne Museum the Danger Building
Guppey Place Railway Station Boteley Square the Craske Building Bridgewater Crescent Police Department Grandon Place Police Department Lindsey Towers Kendall Row
-RP-
the Pursey Building Ree Alley Burrill Park
Brooks Row Railway Station Tompsett Plaza Higgin Crescent Stowell Towers the Jolliffe Building a junkyard Club Frankland Lumb Street the Duley Building How Walk School
Rodford Alley School St. John's Hospital Connolly Park Coe Bank Garle Grove Author Row Beddington Walk Fire Station St. Lucius's Church Josaphat General Hospital the Wadds Building
Frossard Place Police Department a carpark wasteland Money Row Fire Station Clevely Grove Railway Station a junkyard Stewart Auto Repair Chown Avenue a cemetery Dorlan Avenue
Quarles Grove Brent Bank Pilkington Road Bugby Place Fire Station St. Dismas's Church the Arundell Building the Linthorne Building Rillie Grove Hoyle Place Railway Station Marke Towers
Preston Avenue Harrill Avenue Buttle Street Lewitt Alley Revel Plaza a cemetery Roode Road Balle Avenue Woolcott Avenue Sumsion Crescent
E
SW S SE