Suggestion:20090421 Overgrown Parks: Difference between revisions
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#Hell why not, who dosent like gardening? --[[User:Pvt human|Pvt human]] 15:12, 21 April 2009 (BST) | #Hell why not, who dosent like gardening? --[[User:Pvt human|Pvt human]] 15:12, 21 April 2009 (BST) | ||
#This sounds like fun. Wish I thought of it myself. --[[User:A Big F'ing Dog|A Big F'ing Dog]] 15:17, 21 April 2009 (BST) | #This sounds like fun. Wish I thought of it myself. --[[User:A Big F'ing Dog|A Big F'ing Dog]] 15:17, 21 April 2009 (BST) | ||
'''Kill Votes''' | '''Kill Votes''' | ||
#'''Kill''' - This is a straight up survivor buff. Zombies don't hide (they're zombies for fucks sake) and survivors don't really need any extra places to hide, especially one that is created by them sitting around and doing nothing at all. It gets repeated enough on dev sug and on voting sections, so I'm sure a few more times wouldn't hurt here. '''''ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE.''''' Ah, I feel better. Oh, alright, one more time. '''''ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE.''''' --[[User:Johnny Bass|Johnny Bass]] 16:43, 21 April 2009 (BST) | #'''Kill''' - This is a straight up survivor buff. Zombies don't hide (they're zombies for fucks sake) and survivors don't really need any extra places to hide, especially one that is created by them sitting around and doing nothing at all. It gets repeated enough on dev sug and on voting sections, so I'm sure a few more times wouldn't hurt here. '''''ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE.''''' Ah, I feel better. Oh, alright, one more time. '''''ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE.''''' --[[User:Johnny Bass|Johnny Bass]] 16:43, 21 April 2009 (BST) | ||
#'''Kill''' - The trees are zombified and do not grow anymore. --[[User:Midianian|Midianian]]<small><sup>¦[[User talk:Midianian|T]]¦[[Developing Suggestions|DS]]¦[[Suggestions|SP]]¦</sup></small> 17:06, 21 April 2009 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 16:06, 21 April 2009
20090421 Overgrown Parks
A Big F'ing Dog 14:58, 21 April 2009 (BST)
Suggestion type
Improvement
Suggestion scope
Parks
Suggestion description
Humanity may be dying but the parks are still alive. I suggest that as time goes on parks becomes more and more overgrown with weeds and wild bushes. The practical effect of this is that when a park is heavily overgrown, it would be impossible to see if anyone is in the park from outside (nor for people in the park to see those in adjacent squares).
Every 3 days left unattended a park would become one level more overgrown. A park would have three possible levels, marked by location descriptions commenting on the amount of growth, and the color of the square as seen on the 3x3 map. The colors in order of increasing weeds would be light green, normal green, and dark green. The effect:
- Light green: Has no effect. Allows people to see in and out of the park.
- Normal green: Blocks views in and out, but still allows binoculars to view into the park from tall buildings.
- Dark green: Blocks views in and out, and also blocks binoculars.
Survivors would be able to clear the overgrowth if they have a fire axe or a knife. It would cost 1AP to trim the growth by one level.
Overgrown parks would have uses for both survivors and zombies and shouldn't overwhelmingly help or hurt one side. Zombies could use them to hide, but so could stranded survivors. And while maintaining parks would serve as a small AP drain on survivors, that's balanced by the fact they can control them to allow binocular scouting. In the end, everyone is helped, everyone is hurt, and parks become more interesting. They become alive.
Voting Section
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Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Hell why not, who dosent like gardening? --Pvt human 15:12, 21 April 2009 (BST)
- This sounds like fun. Wish I thought of it myself. --A Big F'ing Dog 15:17, 21 April 2009 (BST)
Kill Votes
- Kill - This is a straight up survivor buff. Zombies don't hide (they're zombies for fucks sake) and survivors don't really need any extra places to hide, especially one that is created by them sitting around and doing nothing at all. It gets repeated enough on dev sug and on voting sections, so I'm sure a few more times wouldn't hurt here. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. Ah, I feel better. Oh, alright, one more time. ZOMBIES DON'T NEED A FUCKING PLACE TO HIDE. --Johnny Bass 16:43, 21 April 2009 (BST)
- Kill - The trees are zombified and do not grow anymore. --Midianian¦T¦DS¦SP¦ 17:06, 21 April 2009 (BST)
Spam/Dupe Votes
- Spam - Tonight on Urban Ground Force: Alan Titface goes on about flowers, that builder bloke puts in yet more unneeded decking to retain his money from garden centres and Charlie shows us her Dimmocks. -- . . <== DDR Approved Editor 16:06, 21 April 2009 (BST)
- Spam - Anything that can be used for a hiding spot other than a safehouse is spam in my eyes, regardless of whether you can cut the grass down or not. --Fujiko Mine 16:58, 21 April 2009 (BST)
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