User:DangerReport/The Pippard Building (South Blythville): Difference between revisions
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|building=The Pippard Building (South Blythville)|xy=(29,72) | |building=The Pippard Building (South Blythville)|disambig=The Pippard Building|xy=(29,72) | ||
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[[Category:NecroTech Building Danger Levels|Pippard Building (South Blythville)]] | |||
[[Category:South Blythville Danger Levels|Pippard Building (South Blythville)]] | |||
[[Category:Building Danger Levels|Pippard Building (South Blythville)]] | |||
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Revision as of 18:54, 26 July 2009
The Pippard Building Street scan indicates it is ruined, doors wide open. Gennie destroyed. Unknown zed counts inside, but two are outside with scattered ferals in surrounding area. Warning to colonists: PKers reported in area, may have been active in assault on building. --Thorgold 02:55, 13 July 2009 (BST)
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How to Update
How to update a Building Danger Report |
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Necrotech Danger Levels
These are the available status codes for use in the status line. Use lowercase and do not use underscores.
Building Danger Levels | ||
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safe | Intact and barricaded. No noticeable zombie or PKer presence. | |
under attack | Persistent attacks from zombies or PKers, but the building is in no immediate danger. | |
under siege | Survivor defenders are under siege from coordinated and/or large-scale attacks by zombies or PKers. | |
ruined | The building is ruined or ransacked. | |
pinata | The building is ruined and barricaded to the point that it cannot be entered. | |
rot revive | The building is an active NecroTech facility which is being used to revivify zombies with Brain Rot. | |
unknown | The building's status is currently unknown. |