Developing Guides: Difference between revisions

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:Thanks for having taken the time to look through it. You have raised several good points I have overlooked and could improve (like the fact that the FU hint could become outdated). --{{User:Spiderzed/Sandbox/Sig}} 22:15, 30 May 2010 (BST)
:Thanks for having taken the time to look through it. You have raised several good points I have overlooked and could improve (like the fact that the FU hint could become outdated). --{{User:Spiderzed/Sandbox/Sig}} 22:15, 30 May 2010 (BST)
try reading this DC guide.
try reading this DC guide.
http://wiki.urbandead.com/index.php/Gore_Corps
http://wiki.urbandead.com/index.php/Gore_Corps----[[User:Sexualharrison|sexualharrison]][[Image:Starofdavid2.png | 18px]] ¯\([[Image:Boobs.gif|18px]])/¯ 16:44, 2 June 2010 (BST)


==[[Misanthropy's Map Toolbox]]==
==[[Misanthropy's Map Toolbox]]==

Revision as of 15:44, 2 June 2010

Developing Guides

This section is for presenting and reviewing guides which have not yet been submitted and are still being worked on.

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==[[Page Under Development]]==
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===Comments===

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Feral Death-Cultist Guide

I'm mostly looking for opinions on usefulness, followed by formatting/layout.
Don't sweat grammar and spelling too much, someone's already proof-reading it for that purpose. (Though I yet appreciate pointers, as I'm not a native speaker. You can even edit straight away if you see a clear-cut mistake.) -- Spiderzed 15:12, 30 May 2010 (BST)

Comments

A few things, in order that I noticed:

  • XP, not XPs.
  • Play another character as a survivor? Counterproductive!
  • Such big headings... No one likes the single =, but everyone loves the ===.
  • The Rouges Gallery does not exist. Except maybe in Malls.
  • See Why bother parachuting? below for the reason. - What if I donwanna?
  • I like radios! My rotter has 6!
  • Spraying misinformation is always worth the effort, regardless of location.
  • Trenchies don't help survivors, eat them last.
  • Why feeding groan when the cades are up? Let them go somewhere easier for them to get into.
  • Seems to be too focused on fun, and not barhah.
  • Just because there's nothing to be found, doesn't mean they won't replace the genny eventually.
  • Seems to be a guide for newbs, but uses advanced terms.
  • Your guide will outlive FU, and people will think it's outdated.
  • Always rely on the danger reports, especially for suburbs.
  • Seems to focus too much on methods and not enough on the big picture.

Keep in mind that I was on a mad quest for errors, and this does not represent my opinion of the overall quality. --VVV RPMBG 21:27, 30 May 2010 (BST)

Just going through the points I disagree with strongly:
  • Play another character as a survivor? Counterproductive!
How is that counterproductive? There's no better way to learn about survivors and their weak-points than to experience them first hand. Armchair experience from reading guides and so on is fine and dandy of course (and a must for becoming a good and educated survivor rather than falling for the usual trenchie fails), but no match for first-hand experience.
  • The Rouges Gallery does not exist. Except maybe in Malls.
There are plenty of survivor groups who generally DNR everyone on the RG. It's no big deal, but one to be wary of, especially as an RG rap-sheet is irreversible. (Plus, PKing is generally an inefficient thing to do AP-wise and impact-wise if one wants to further the zombie cause. So the earlier the newbs are discouraged from it and focus on more productive methods, the better.)
  • Trenchies don't help survivors, eat them last. - Why feeding groan when the cades are up? Let them go somewhere easier for them to get into.
Depends on your goals really. Sometimes, I play for keeps. Sometimes, I want to screw someone over for the heck of it (like the trenchie who headshots zombies ouitside and brags about his kill count in his profile). Using feeding groans to direct zombies to a particular barricaded building is just a method for the latter case.
  • Seems to be a guide for newbs, but uses advanced terms. - Seems to focus too much on methods and not enough on the big picture.
Yeah, I'm focussing on new death-cultists here. What motivated me to write this one were the questions of the babah zambahs in FU, and my discovery that there wasn't a single decent guide on DCing yet. (The recommended links at the end are pretty much all I've found.)
I'd have loved myself to get more into the big picture, but the big picture of a.) survivor play and b.) siege strategy are already topics for at least two full guides themselves. (Iscariot used to have a good article on the big picture of survivor play in his userspace. But alas, it's a goner with the recent drama. Or else I'd have linked it for sure.)
Maybe I could bridge the gap by finding good guides for those two topics and linking them?
Are there any points in particular where you think that I'm using too advanced terms to be understandable for new players? (I have already directed the question at our own babahs, but getting more opinions on that is going to help.)

Thanks for having taken the time to look through it. You have raised several good points I have overlooked and could improve (like the fact that the FU hint could become outdated). -- Spiderzed 22:15, 30 May 2010 (BST)

try reading this DC guide. http://wiki.urbandead.com/index.php/Gore_Corps----sexualharrisonStarofdavid2.png ¯\(Boobs.gif)/¯ 16:44, 2 June 2010 (BST)

Misanthropy's Map Toolbox

Mostly wanting feedback on the usefulness of it all. I'm happy with the layout and what have you already. Strength is just an accident arising from the weakness of others 01:04, 10 March 2010 (UTC)

Comments

Out of curiosity, are Bevelled maps in "large" and "small" sections supposed to differ from the original maps? Because I assume though but both examples look the same for me. --

06:25, 10 March 2010 (UTC)

Yeah, that's one thing I need to fix. According to Aichon, the code in them only works for Firefox, so I'm going to have to make up ones for other browsers too. I need to get to that when I have an hour or so spare again. The difference is meant to be rounded corners for the overall square as opposed to sharp ones. Strength is just an accident arising from the weakness of others 13:36, 10 March 2010 (UTC)
Yep, the "moz" in "-moz-border-radius" stands for Mozilla, and only works with Firefox and a handful of other browsers (e.g. Netscape, Camino, and some other minor ones). Truth be told, I was considering the idea of going around the entire wiki and cleaning up all references to the "-moz-" CSS properties in the help documents and elsewhere so that the docs referred to the template I linked you on my talk page. Aichon 18:53, 10 March 2010 (UTC)
For the record, I use FF and they still look the same for me. -- 11:01, 21 March 2010 (UTC)
Two questions. First, are you sure? Look at the corners of this map carefully, since they are only VERY slightly rounded. Second, if you still don't see it, what version of FF are you using? I don't think they added the rounded corners until 3.0 or 3.1, though don't quote me on that. Aichon 19:50, 21 March 2010 (UTC)
Due to the way the cells work, rounding the outside too much leaves the cells in the corners protruding, so mild rounding of only a few pixels is all I went for. It's more noticable in the smaller versions than in the bigger ones. Strength is just an accident arising from the weakness of others 19:55, 21 March 2010 (UTC)
I just did some more looking into the way that borders behave in WebKit vs. Mozilla, and I was a little naïve, it turns out. I thought that Mozilla had implemented a dual spec, where they had their own syntax as well as syntax that more closely matched WebKit's/the W3C's standard. Turns out they didn't, at least when it comes to rounding out specific corners. So, that template I linked is fine and dandy for doing border-radius, but if you try to do something like border-radius-topleft/border-top-left-radius, it'll break for one set of browsers or the other. I might just make a template for handling borders specifically, rather than a generic one like that template. Dunno yet. Anyway, just pointing it out as a heads up. Aichon 04:03, 24 March 2010 (UTC)

Things with names on belong in userspace. Things without names on live in the mainspace. Two choices, make a change. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:06, 21 March 2010 (UTC)

Ghost Town Reclamation

--RosslessnessWant a Location Image? 17:37, 7 March 2010 (UTC)

Comments

Tactically solid. Could do with a pass through for grammar/spelling, but that's not something that should stop it being considered sound advice. Strength is just an accident arising from the weakness of others 18:04, 7 March 2010 (UTC)

It's all in shorthand, we'll all follow it because we know how to do it before we read the guide. It moves too quickly and without explanation for a newbie to follow. Explain why they're doing these things in detail so that even an American could understand it. I find the constant central intrusion of the map diagram to be dis-jarring when trying to read it as well. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 18:18, 7 March 2010 (UTC)

Of course! Ill frame the maps or something and explain why you do stuff. Cheers. --RosslessnessWant a Location Image? 20:22, 7 March 2010 (UTC)