Developing Suggestions: Difference between revisions
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::::Handcuffing a zombie would slow it down for a bit... well, probably for about ten seconds! Or maybe an experienced police officer could lure it down to the firing range. Anyway, as far this was concerned, I guess I was just thinking out loud - after all, surgeons get a boost from working in powered hospitals. {{User:Chief Seagull/Sig}} 10:02, 20 October 2010 (BST) | ::::Handcuffing a zombie would slow it down for a bit... well, probably for about ten seconds! Or maybe an experienced police officer could lure it down to the firing range. Anyway, as far this was concerned, I guess I was just thinking out loud - after all, surgeons get a boost from working in powered hospitals. {{User:Chief Seagull/Sig}} 10:02, 20 October 2010 (BST) | ||
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Revision as of 19:44, 26 October 2010
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Flame thrower
Timestamp: HunButcher 08:41, 22 October 2010 (BST) | ||||||||||||
Type: New weapon | ||||||||||||
Scope: Human | ||||||||||||
Description: This would the human-type infection. Using a fuel can as an ammo (one can could be used 5 times), you could lit up a zombie, losing one HP for every action, until it could extinguish itself for 5 AP. One zombie could lit only once at a time. This weapon could be found in factories, warehouses, power plants.
Attack accuracy should be around 45% (5% higher than the zombie-s bite attack, as it needs ammo, spending AP for searching.) It don't damage for a successfully hit, and the effect fade out after death. This mostly aim for slowing zombies down a little, as that could wither a siege for a little time as they need to waste some AP. If you successfully lit up a zombie:
If you are trying to lit up an already burning zombie:
When the zombie sees it:
When the zombie extinguish itself:
Discussion (Flame thrower)No. First off, zombies would be unaffected by fire, as their nerves are dead. Secondly, it's unneeded, and the cost to remove it (5AP) wouldn't be used. Zombies would just wait until they died and stand up immediately for 1AP.--Yonnua Koponen Talk ! Contribs 08:44, 22 October 2010 (BST) FUCK YEAH FLAMETHROWERS AND ROCKET LAUNCHERS AND BOMBS AND CARS AND TANKS AND HOLY FUCK A WHALE. No. 15:33, 22 October 2010 (BST)
Hmmm, as a zombie I love this (cheap stand-up) and as a survivor I love this.. BURN! Still not sure this is worth coding tho! --Honestmistake 22:47, 22 October 2010 (BST) Here's my spin off:
--VVV RPMBG 04:50, 23 October 2010 (BST)
Wow. Suggestor completely forgets to consider how PK'ers will use this. --RosslessnessWant a Location Image? 11:33, 23 October 2010 (BST) This is already Peer Reviewed. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:49, 23 October 2010 (BST) Doesn't the fuel can+flare gun do this already?--Mtumbe Ngoube 22:36, 23 October 2010 (BST) This isnt suggested already, as I didnt thought about a new weapon like pistol, instaid a weapon that only slow down, but isnt doing any direct damage. --HunButcher 08:35, 24 October 2010 (BST) Relentless
Discussion (Relentless)
Frenzy
Discussion (Frenzy)"You look up from the body in a frenzy." Don't like that. --RosslessnessWant a Location Image? 21:16, 19 October 2010 (BST)
Tire IronTime October18/10 —The preceding unsigned comment was added by Ltthompson (talk • contribs) 19:12, 18 October 2010. Type New item safe house option Scope Item Decorations Description A new melee item and decoration. My idea is a tire iron to find at a carpark especially. Also putting crucifixes up on the walls of safe houses. Discussion (Tire Iron)Tire Irons can already be found in Carparks only they are called Crowbars in the UD universe. Also, you may want to read through Suggestions Dos and Do Nots before adding a developing suggestion. --~ 01:51, 19 October 2010 (BST) Advanced Lab Experience
Discussion (Advanced Lab Experience)This won't be popular with zombies and death cultists what with all the extra combat revives on offer here, but I can see a logic behind giving a slight advantage to people fighting on their 'home turf'. However, this idea has already been suggested (and passed too). ~~ Chief Seagull ~~ talk 10:48, 18 October 2010 (BST)
Suggestions up for votingManhandle 2.0Moved to Suggestion talk:20101019 Manhandle --RosslessnessWant a Location Image? 20:22, 19 October 2010 (BST) Lower HP by 20Moved to Suggestion_talk:20101015_Lower_HP_by_20 -- Spiderzed▋ 13:02, 15 October 2010 (BST) |