User talk:Rosslessness/Random Rambling/Sandbox13: Difference between revisions

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how do you add suburb maps?--[[User:Lailai|Lailai]] 13:53, 6 January 2010 (UTC)
how do you add suburb maps?--[[User:Lailai|Lailai]] 13:53, 6 January 2010 (UTC)
:Just copy the code for the first map on this page (it's all made of the same sqaure so it's a nice blank slate to start with. Then for each line of code, you replace the text <nowiki>'[[a field]]'</nowiki> with whatever you want the location to say. The colours for the squares go at the end of the line, replacing the word 'field' with whatever location you need it to be - hospital, police dept, fire station, and so on. Hit preview every couple of changes you make, so you can keep tabs on what it's turning out like. {{User:Misanthropy/Sig}} 14:27, 6 January 2010 (UTC)
:Just copy the code for the first map on this page (it's all made of the same sqaure so it's a nice blank slate to start with. Then for each line of code, you replace the text <nowiki>'[[a field]]'</nowiki> with whatever you want the location to say. The colours for the squares go at the end of the line, replacing the word 'field' with whatever location you need it to be - hospital, police dept, fire station, and so on. Hit preview every couple of changes you make, so you can keep tabs on what it's turning out like. {{User:Misanthropy/Sig}} 14:27, 6 January 2010 (UTC)
==Green Alley District==
{{EXP_Suburbblock|suburb=Green Alley District|
NW_Suburb=[[XXXX#Suburb_Map|NW]]|
N_Suburb=[[XXXX#Suburb_Map|N]]|
NE_Suburb=[[XXXX#Suburb_Map|NE]]|
W_Suburb=[[XXXX#Suburb_Map|W]]|
E_Suburb=[[XXXX#Suburb_Map|E]]|
SW_Suburb=[[XXXX#Suburb_Map|SW]]|
S_Suburb=[[XXXX#Suburb_Map|S]]|
SE_Suburb=[[XXXX#Suburb_Map|SE]]|
location1=[[Wasteland]]|location1_color=Wasteland|
location2=[[Wasteland]]|location2_color=Wasteland|
location3=[[Wasteland]]|location3_color=Wasteland|
location4=[[Wasteland]]|location4_color=Wasteland|
location5=[[ Building|An office Block]]|location5_color=Building|
location6=[[Bank|Time Bank]]|location6_color=Bank|
location7=[[ Building|An office Block]]|location7_color=Building|
location8=[[Hotel|The Pleasant Hotel]]|location8_color=Hotel|
location9=[[ Building|An office Block]]|location9_color=Building|
location10=[[Wasteland]]|location10_color=Wasteland|
location11=[[Wasteland]]|location11_color=Wasteland|
location12=[[Necrotech Building|The Masters Building]]|location12_color=Necrotech|
location13=[[Necrotech Building|The Masters Building]]|location13_color=Necrotech|
location14=[[Wasteland]]|location14_color=Wasteland|
location15=[[ Building|An office Block]]|location15_color=Building|
location16=[[ Street|Dust Way]]|location16_color=Street|
location17=[[Building|An office Block]]|location17_color=Building|
location18=[[Street|Dust Way]]|location18_color=Street|
location19=[[ Building|An office Block]]|location19_color= Building |
location20=[[Wasteland]]|location20_color=Wasteland|
location21=[[Wasteland]]|location21_color=Wasteland|
location22=[[Necrotech Building|The Masters Building]]|location22_color=Necrotech|
location23=[[Necrotech Building|The Masters Building]]|location23_color=Necrotech|
location24=[[Wasteland]]|location24_color=Wasteland|
location25=[[ Building|An office Block]]|location25_color=Building|
location26=[[ Street|Dust Way]]|location26_color=Street|
location27=[[ Building|An office Block]]|location27_color=Building|
location28=[[ Street|Dust Way]]|location28_color= Street |
location29=[[ Building|An office Block]]|location29_color= Building |
location30=[[Wasteland]]|location30_color=Wasteland|
location31=[[Wasteland]]|location31_color=Wasteland|
location32=[[Wasteland]]|location32_color=Wasteland|
location33=[[Wasteland]]|location33_color=Wasteland|
location34=[[Wasteland]]|location34_color=Wasteland|
location35=[[ Building|An office Block]]|location35_color=Building|
location36=[[ Street|Dust Way]]|location36_color=Street|
location37=[[ Building|An office Block]]|location37_color=Building|
location38=[[ Street|Dust Way]]|location38_color= Street |
location39=[[ Building|An office Block]]|location39_color= Building |
location40=[[Wasteland]]|location40_color=Wasteland|
location41=[[Wasteland]]|location41_color=Wasteland|
location42=[[Wasteland]]|location42_color=Wasteland|
location43=[[Wasteland]]|location43_color=Wasteland|
location44=[[Wasteland]]|location44_color=Wasteland|
location45=[[ Building|An office Block]]|location45_color=Building|
location46=[[Street|Dust Way]]|location46_color=Street|
location47=[[Building|An office Block]]|location47_color=Building|
location48=[[ Street|Dust Way]]|location48_color= Street |
location49=[[ Building|An office Block]]|location49_color= Building |
location50=[[Wasteland]]|location50_color=Wasteland|
location51=[[Wasteland]]|location51_color=Wasteland|
location52=[[Wasteland]]|location52_color=Wasteland|
location53=[[Cemetery|Green Alley Cemetery]]|location53_color=Cemetery|
location54=[[Wasteland]]|location54_color=Wasteland|
location55=[[ Building|An office Block]]|location55_color=Building|
location56=[[ Street|Dust Way]]|location56_color= Street |
location57=[[ Street|Dust Way]]|location57_color= Street |
location58=[[ Park|Governor’s Corner]]|location58_color= Park|
location59=[[ Building|An office Block]]|location59_color= Building |
location60=[[Wasteland]]|location60_color=Wasteland|
location61=[[Wasteland]]|location61_color=Wasteland|
location62=[[Wasteland]]|location62_color=Wasteland|
location63=[[Wasteland]]|location63_color=Wasteland|
location64=[[Wasteland]]|location64_color=Wasteland|
location65=[[ Building|An office Block]]|location65_color=Building|
location66=[[ Building|An office Block]]|location66_color=Building|
location67=[[ Building|An office Block]]|location67_color=Building|
location68=[[ Building|An office Block]]|location68_color=Building|
location69=[[ Building|An office Block]]|location69_color=Building|
location70=[[Wasteland]]|location70_color=Wasteland|
location71=[[Street|Green Alley]]|location71_color=Street|
location72=[[Street|Green Alley]]|location72_color=Street|
location73=[[Street|Green Alley]]|location73_color=Street|
location74=[[Street|Green Alley]]|location74_color=Street|
location75=[[Wasteland]]|location75_color=Wasteland|
location76=[[Wasteland]]|location76_color=Wasteland|
location77=[[Wasteland]]|location77_color=Wasteland|
location78=[[Wasteland]]|location78_color=Wasteland|
location79=[[Wasteland]]|location79_color=Wasteland|
location80=[[Wasteland]]|location80_color=Wasteland|
location81=[[Street|Green Alley]]|location81_color=Street|
location82=[[ Power Station|Green Alley Nuclear Facility]]|location82_color=Power Station|
location83=[[ Power Station|Green Alley Nuclear Facility]]|location83_color=Power Station|
location84=[[Street|Green Alley Overpass]]|location84_color=Carpark|
location85=[[Street|Highway]]|location85_color= Road|
location86=[[ Street|Highway]]|location86_color= Road |
location87=[[ Street|Highway]]|location87_color= Road |
location88=[[ Street|Highway]]|location88_color= Road |
location89=[[ Street|Highway]]|location89_color= Road |
location90=[[ Street|Highway]]|location90_color= Road |
location91=[[Street|Green Alley]]|location91_color=Street|
location92=[[ Power Station|Green Alley Nuclear Facility]]|location92_color=Power Station|
location93=[[ Power Station|Green Alley Nuclear Facility]]|location93_color=Power Station|
location94=[[Street|Green Alley]]|location94_color=Street|
location95=[[Wasteland]]|location95_color=Wasteland|
location96=[[Wasteland]]|location96_color=Wasteland|
location97=[[Wasteland]]|location97_color=Wasteland|
location98=[[Wasteland]]|location98_color=Wasteland|
location99=[[Wasteland]]|location99_color=Wasteland|
location100=[[Wasteland]]|location100_color=Wasteland|
|}}
'''Notes'''
* All Buildings: "An office Block", "Time Bank", "The Pleasant Hotel", "The Masters Building" decay at the standard rate, regardless of whether they are ruined or not. If unruined, they will ransack at a rate of 1 level per day, and if the building becomes ruined with survivors inside, they will be informed of this, but stay inside at the current barricade rate.
* "Green Alley Nuclear Facility" is treated as a [[Power station]], but is constantly ruined.
* All "Office Buildings" are treated as standard non-NT buildings. "The Masters Building" is a multi-block NT facility and functions as four NT buildings which you can move between freely (including when a zombie or without free running).
* Located at square 91.
--{{User:Yonnua Koponen/signature‎}} 16:26, 24 October 2010 (BST)

Revision as of 21:15, 1 March 2011

Go

Whatever you want, submit below. --RosslessnessWant a Location Image? 21:32, 15 November 2009 (UTC)

I've never been to any other of the cities other than Malton, but is it strange for there to be four districts that form a single geographic feature like a lake? I ask this, because I think it would create a lot of opportunities for roleplay and gameplay.--TheBardofAwesome 00:50, 8 March 2010 (UTC)


Chicago Edd

To make you not look like a guy screaming in space, I'll say this: put a fence that has a hole in it around area 61.

Empty template

The Malton Suburb of Empty Template
NW N NE
W
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
a field a field a field a field a field a field a field a field a field a field
E
SW S SE

Notes

Submitted by --RosslessnessWant a Location Image? 15:25, 19 December 2009 (UTC)

You're utterly and completely, hopelessly crazy.

But i'll bite. give me week to put together a few ideas. I thought the distinct terain / geography of Borehamwood was @^%$'n awesome! i'll see what i can picht in for your hairbrained idea -- Jack S13 T! PC 21:01, 23 December 2009 (UTC)

Hey Ross buddy, where can i find the templates for the different squares? I've got some neat ideas i'd like to throw around, and maybe do a rough draft and see what others think.... but, I can't really do a rough draft if I don't no what wiki code to punch in for what squares. let me know! oh, do you have a name for your new city yet? I propose Jacksburg ;), or Jackrossville, or Rossenjack City. you get what i'm drifiting at!!! lol -- Jack S13 T! PC 15:47, 24 December 2009 (UTC)
Not having much luck with the linkyou sent me, but i did get a start. My initial idea was a multi suburb military complex, complete with guard towers and transport road, but I'm not so sure about that now. anyway, here's a rough draft, the formating needs work, and there's alot to still be filled in. But click thelink if you want to see it in progress. The idea is a 2 level fortress called the Citadel. complete with it's own NT, and Amorys, barracks, and motor pool in each level. Dumping a body outside the Citadel would put the body out side the exterior gate house... there's a section for discussion underneath if you have any comments or ideas, the it'd be fun to hear what you think Jack S13 T! PC 14:28, 30 December 2009 (UTC)


Onoz a real place

It's not 100% accurate (I've fudged relative locations and scale, but it's roughly a 5 mile by 5 mile square), but it's the little corner of the Befast where I be living. Every location links to the type of building it's to be treated as. And no I don't expect you to really care. Expect the city centre if I get bored enough later in the week. :P When I fall, I'll weep for happiness 22:37, 5 January 2010 (UTC)

suburb maps

how do you add suburb maps?--Lailai 13:53, 6 January 2010 (UTC)

Just copy the code for the first map on this page (it's all made of the same sqaure so it's a nice blank slate to start with. Then for each line of code, you replace the text '[[a field]]' with whatever you want the location to say. The colours for the squares go at the end of the line, replacing the word 'field' with whatever location you need it to be - hospital, police dept, fire station, and so on. Hit preview every couple of changes you make, so you can keep tabs on what it's turning out like. When I fall, I'll weep for happiness 14:27, 6 January 2010 (UTC)