Zombie Skills Usable by Survivors: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
Line 35: Line 35:
|Feeding Drag || No effect
|Feeding Drag || No effect
|-
|-
|Memories of Life || No effect || Survivors can move past doors without this.
|Memories of Life || No effect || Survivors can move through doors without this.
|-
|-
|Death Rattle || No effect || Survivors can speak normally without this.
|Death Rattle || No effect || Survivors can speak normally without this.

Revision as of 02:04, 14 July 2009

A number of zombie skills are usable by and useful to survivors.

Zombie Skills

Bold skills are usable by survivors.
*Starred* skills are prerequisites of skills usable by survivors.

Skill Usable? Comments
*Scent Fear* No effect Must be purchased in order to get Scent Death.
Scent Blood No effect The Survivor skill Diagnosis is similar to Scent Blood. The main differences are that zombies can use either Scent Blood or Diagnosis, while survivors can't use Scent Blood; and Scent Blood reveals infections, while Diagnosis doesn't. (Survivors can NOT use Scent Blood to detect infections.)
Scent Trail No effect
Scent Death Usable Allows survivors to distinguish between normal corpses and revivifying bodies. The action 'Scent Death' can't be used though.
Digestion No effect Survivors can't bite anyway.
Infectious Bite No effect Survivors can't bite anyway.
Vigour Mortis No effect
Neck Lurch No effect Survivors can't bite anyway.
Death Grip No effect Survivors don't have claws.
Rend Flesh No effect Survivors don't have claws.
Tangling Grasp No effect Survivors don't have claws.
Feeding Drag No effect
Memories of Life No effect Survivors can move through doors without this.
Death Rattle No effect Survivors can speak normally without this.
Feeding Groan No effect
Ransack No effect
Flailing Gesture No effect
*Lurching Gait* No effect Survivors can move for 1 AP without this. Must be purchased in order to get Ankle Grab.

It is, however, useful for any dead survivor traveling to a revival point.

Ankle Grab Usable Allows survivors to stand up for 1 AP.
*Brain Rot* Counter-effect It makes becoming a survivor again after being killed extremely difficult, and some survivors will even kill survivors with Brain Rot as a zombie spy. Must be purchased before Flesh Rot.
Flesh Rot Usable Has the same effect as Bodybuilding and a flak jacket, but doesn't stack, however the disadvantages of Brain Rot probably counter the benefits.

See also