User:Aichon/Characters: Difference between revisions

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Revision as of 20:20, 19 October 2009

Aichon:Characters
Aichon
ˈīˌkän :Characters

About the way I play

I'm trying to experience all aspects of the game, so I've made characters for most of the, what I perceive to be, distinct approaches to playing the game. Orison is a career survivor character who has joined up with a group and will do everything he can to restore the suburbs and keep them safe. Jamie is a career zombie character who will likely join a group on the opposite side. Emma is being an opportunist character; when she's alive, she supports the survivors, when she's dead, she supports the zombies. I'm considering the addition of a fourth player to act as a PKer at some point in the indeterminate future.

In-game, my characters really have no relation to each other, aside from RP back stories that are tied together. I try to keep them all spread out and make an effort not to favor any one character or play style more than any other. Right now, I've made an effort to compartmentale each character so that they act independently of the others and operate in regions that are far enough apart such that any information they gather is of no use to the others. Also, as I said, each of my characters is being played in a different style, so, if I munch on your brains with my zombie character, and then you later see my survivor, don't kill him on the assumption that he's a zombie spy, because he's not. The same goes for the other characters. I play each of them to their fullest, within their specific style of play.

Despite the fact that I did establish RP back stories for my characters, I do not, in fact, RP much at all. On very rare occasion, I'll go in-character and waste a few AP speaking as they would, but, in general, if you see my characters speaking in the game, it can probably be considered out of character. I'm just too practical and AP is just too precious for me to spend it willy-nilly talking in-character all the time.

Characters