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* Survivors and zombies alike are finding it easier to navigate the familiar wreckage of the city streets. Survivors can get directions to a nominated [[Safehouse|safehouse]]; zombies automatically focus on the most recent groan or scent trail. | * Survivors and zombies alike are finding it easier to navigate the familiar wreckage of the city streets. Survivors can get directions to a nominated [[Safehouse|safehouse]]; zombies automatically focus on the most recent groan or scent trail. | ||
* Settling in for the long haul, some survivors have been modifying and memorising their safehouses. Those able to scout a [[Safehouse|safehouse]] can spend 30AP to survey the building, giving them approximately 5 extra AP per day within their nominated safehouse, until they die or the safehouse is ruined. | * Settling in for the long haul, some survivors have been modifying and memorising their safehouses. Those able to scout a [[Safehouse|safehouse]] can spend 30AP to survey the building, giving them approximately 5 extra AP per day within their nominated safehouse, until they die or the safehouse is ruined. | ||
* A few zombies have been heard bellowing with rage when faced with large numbers of survivors, issuing a louder feeding groan which attracts the dead from further afield. | * A few zombies have been heard bellowing with rage when faced with large numbers of survivors, issuing a [[bellow|louder feeding groan]] which attracts the dead from further afield. | ||
* Zombies are lurching into the deepest shadows of dark buildings, making it harder to escape their tangling grasp in the dark. | * Zombies are lurching into the deepest shadows of dark buildings, making it harder to escape their tangling grasp in the dark. | ||
Revision as of 07:29, 11 September 2010
Note: Just because you notice something does not mean it has recently been implemented. Check the official news archives to see if it has already been implemented, and check the talk page for other players observations.
2010
16th August
- Survivors and zombies alike are finding it easier to navigate the familiar wreckage of the city streets. Survivors can get directions to a nominated safehouse; zombies automatically focus on the most recent groan or scent trail.
- Settling in for the long haul, some survivors have been modifying and memorising their safehouses. Those able to scout a safehouse can spend 30AP to survey the building, giving them approximately 5 extra AP per day within their nominated safehouse, until they die or the safehouse is ruined.
- A few zombies have been heard bellowing with rage when faced with large numbers of survivors, issuing a louder feeding groan which attracts the dead from further afield.
- Zombies are lurching into the deepest shadows of dark buildings, making it harder to escape their tangling grasp in the dark.
3rd July
Five full years of quarantine since the first outbreak in 2005, and the world still ends. New game mechanics are coming later this month in early August, but for today, and today only, zombies and survivors can scavenge cardboard crowns from the floors of the city's nightclubs.
Unofficial Notes
While inside a club survivors can equip the new hat and zombies can press a button "Wear a cardboard crown" so that With careful deliberation, you manage to pick up and wear one of the discarded cardboard crowns.
1st April
Unofficial Notes
For the first time in Malton's history, there was no April Fools joke.
21st January
Unofficial Notes
The snow which covered Malton during the festive season has now melted.