Suggestion:20160113 Increased Visibility of Adjacent or Viewed Billboards via Mouseover Text: Difference between revisions
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#'''Keep''' - I'm totally on board with it. I never pay attention to billboards typically, and I'm not aware of others doing much with them either. This brings them into the game a bit more in a sensible way that doesn't interfere with existing gameplay or intrude on people who like things as they are. All around, a decent suggestion. {{User:Aichon/Signature}} 20:51, 13 January 2016 (UTC) | #'''Keep''' - I'm totally on board with it. I never pay attention to billboards typically, and I'm not aware of others doing much with them either. This brings them into the game a bit more in a sensible way that doesn't interfere with existing gameplay or intrude on people who like things as they are. All around, a decent suggestion. {{User:Aichon/Signature}} 20:51, 13 January 2016 (UTC) | ||
#'''Keep''' — Definitely a good idea as long as the hovertext is toggleable. {{User:Bob Moncrief/Sig}} 02:30, 14 January 2016 (UTC) | #'''Keep''' — Definitely a good idea as long as the hovertext is toggleable. {{User:Bob Moncrief/Sig}} 02:30, 14 January 2016 (UTC) | ||
#'''Keep''' — I approve this message and agree that it would be interesting to see these largely overlooked features play a more prominent role in informing the citizens of Malton. [[User:PyroSadist|PyroSadist]] ([[User talk:PyroSadist|talk]]) 03:48, 26 January 2016 (UTC) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
Revision as of 03:48, 26 January 2016
20160113 Increased Visibility of Adjacent or Viewed Billboards via Mouseover Text
PyroSadist (talk) 20:29, 13 January 2016 (UTC)
Suggestion type
Change to Player Perception relating to Billboards
Suggestion scope
All Players' Perceptions
Suggestion description
This is a suggestion to increase the potential usefulness (or perceived turf value) of Billboards. While this change will be noticed by zombies, the effects may be regarded by survivors with more interest.
Any time a block with a Billboard is adjacent to the player's current location (or visible via binoculars), the graffiti on the Billboard (and on the Billboard only) will be displayed in a mouseover text box if the player holds the mouse over the block in which the Billboard exists. The area over which the mouseover appears should NOT be the area which the player clicks on to move to an adjacent block--it should, instead, be the space that surrounds that block so that errors made while navigating are reduced.
Billboards cannot currently be seen from adjacent blocks whether inside or outside of a building. Likewise, binoculars do not currently aid in seeing Billboards. This change would allow Billboards to be seen from inside adjacent Buildings, any adjacent block regardless of type, and when using binoculars in a tall building or outside (so long as the block that the Billboard occupies is displayed).
This increased visibility of Billboards will do little to benefit survivors more than zombies; however, it may add an additional element of fun that promotes survivors fighting over a more valuable piece of turf that can potentially contain helpful information, taunts, or territorial claims. This text--being mouseover--may potentially serve to leave the screen uncluttered and may also be made toggleable if it provides interference with player navigation.
This change would NOT affect the AP necessary to tag a Billboard, but it would certainly make players more likely to tag Billboards if they *could* be seen more easily. Additionally, survivors would still have to walk out onto the street (or rare car park) to tag Billboards. Billboards would still remain resistant from being defiled by zombies.
ADDITIONALLY, like groans and flares, this could potentially be toggleable (and, therefore, potentially disabled) in Game Settings so as to unburden those who don't read normal graffiti anyway.
Voting Section
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- Keep - I'm totally on board with it. I never pay attention to billboards typically, and I'm not aware of others doing much with them either. This brings them into the game a bit more in a sensible way that doesn't interfere with existing gameplay or intrude on people who like things as they are. All around, a decent suggestion. —Aichon— 20:51, 13 January 2016 (UTC)
- Keep — Definitely a good idea as long as the hovertext is toggleable. Bob Moncrief EBD•W! 02:30, 14 January 2016 (UTC)
- Keep — I approve this message and agree that it would be interesting to see these largely overlooked features play a more prominent role in informing the citizens of Malton. PyroSadist (talk) 03:48, 26 January 2016 (UTC)
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