Suggestion:20080806 Display Idle Flag

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20080806 Display Idle Flag

JaredTalk Aces C-Kids 23:17, 6 August 2008 (BST)

Suggestion type
Interface change.

Suggestion scope
Everyone who views profiles.

Suggestion description
I've noticed that many people have links to their in-game characters and profiles on the wiki, Brainstock, group forums, the Rogues Gallery, and so on. Many times, I would like to know whether that character is still active or not. Therefore, I suggest that a flag be added to the profile of any character who has "idled out" from the game (that is, not logged in for 5 days or more.)

This flag would be either:
1. a section added to their description, reading something along the lines of "This player has not been seen in the city for quite a while;" or
2. under the profile messages that display kills, level, XP, creation time, et cetera, a simple section with "Idle Status: Yes" or "Idle Status: No."

The benefits from this would be that users would know whether the player they've just run across on Brainstock is active; whether the PKer whose territory is their suburb is still around; whether the leader of a wiki group that has been put up for deletion is still playing the game. I realize that this is not a perfect system (i.e. vacations and such could give a false-positive idle; see Swiers' comments on the talk page), but I think it would be helpful to have this information as a rough estimate.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Can't see any harm to it -- Necrodeus T M! 23:19, 6 August 2008 (BST)
  2. Keep - This information is already available; you can tell if CONTACTS (only) are idle by looking at you contacts list. And in fact, its not "characters" who would get the information; you do not need to be playing (or even have) a character to view profiles, nor would your character ever see an idle character- which really, resticts the utility of this to "profile browsing", such as when hunting for zergs on http://www.urbandead.info/profiles . SIM Core Map.png Swiers 23:41, 6 August 2008 (BST)
  3. KEEP - Easy to see if they can heal you or not...But what if its a pker waiting as a trap for some unsupecting low level to walk in and...BAM! lol good suggestion good good--Blahd 00:19, 7 August 2008 (BST)
  4. keep As it stands, if you add someone to your contacts, you can see if they're idled or not. You ought not to have to go through this step -- just give us a note or something on the profile. That change to the interface is why this is not a dupe of the in-game effect. --WanYao 03:01, 7 August 2008 (BST)
  5. This suggestion is better than whacking off! Keep Ioncannon11 03:39, 7 August 2008 (BST)
    Wow, I think that's the most unique Keep vote I've ever seen! --JaredTalk Aces C-Kids 03:52, 7 August 2008 (BST)
  6. Keep But have a selection in settings to put a flag for Holiday mode on. And wether to have it on your profile Rorybob 09:55, 7 August 2008 (BST)
    Re: What do you mean, "whether to have it on your profile?" This would be on the profile already. Or do you mean being able to switch it on and off? I frankly don't see the use of that, and besides, if people are just going to switch it off, then there's no real point in having it. --JaredTalk Aces C-Kids 17:46, 7 August 2008 (BST)
  7. Keep - don't like the holiday mode suggested above me btw.--xoxo 14:03, 7 August 2008 (BST)
  8. Keep - My contacts are almost always full and I can't spare the room to check if someone is active or not. --  AHLGTG THE END IS NIGH! 17:37, 7 August 2008 (BST)
  9. Keep - Both MIA and idle seem fine cut-off points to me. --Toejam 21:07, 7 August 2008 (BST)
  10. Keep - Solid Meat! This has been needed for awhile. Good work.--Zombie Lord 22:18, 9 August 2008 (BST)
  11. Keep - Convinent. --BoboTalkClown 00:25, 11 August 2008 (BST)
  12. keep we must have this... --Airborne88Zzz1.JPGT|Z.Quiz|PSS 20:08, 14 August 2008 (BST)
  13. (Weak) Keep - Can't see any harm in it. Linkthewindow 03:25, 15 August 2008 (BST)
  14. KEEP For once, a good suggestion :D .--Piskus99 00:40, 17 August 2008 (BST)
  15. Keep - Would be cool to have.--Jamie Cantwel3 TalkAll glory to the Hypnotoad! 17:56, 17 August 2008 (BST)
  16. Keep--Secruss|Yak|Brahnz!|CGR|PKA|800px-Flag of the United States.svg.png|EMLN|Templates|RRF|RFTM|Crap|WHOZ|Evil3.gif|MU|GN|C2008|Chippy.gif|21:16, 17 August 2008 (BST)
  17. Keep - It would make my job infinitely easier. --Vandurn 16:25, 20 August 2008 (BST)

Kill Votes

  1. Kill - Already ingame, if you can't be asked to add them to your contacts you don't deserve to get the information.--Karekmaps?! 03:14, 7 August 2008 (BST)
  2. Kill/Change - Too much information. Idle != MIA. You don't get to know this even if you have them in your contacts, so why would you get the information from having just their profile? Just show their MIA-status directly in their profile, that's enough. --Midianian|T|T:S|C:RCS| 09:50, 7 August 2008 (BST)
  3. Kill - As Karek.  Billy Club Thorton  T!  RR  18:43, 7 August 2008 (BST)
  4. Kill - As above. If you don't know the person to begin with, then you can't possibly know whether or not they're still around... --Private Mark 21:14, 7 August 2008 (BST)
  5. Kill - Agreeing with Karek. --Karec 23:31, 9 August 2008 (BST)
  6. KILL As Kaaaaaaaaarek. You survivors are a bunch of lazy asses. no wonder you can't metagame worth a shit. --The Malton Globetrotters #99 DCC SNACK STRONG 08:49, 11 August 2008 (BST)
    This would apply to everyone, not just survivors. --JaredTalk W! P! 18:06, 14 August 2008 (BST)
  7. Kill - this isn't MySpace, you don't need 100+ friends and to know when they were last logged in.--– Nubis NWO 07:20, 14 August 2008 (BST)
    The information given wouldn't be that detailed, just a flag if they haven't logged in for 5 days. This wouldn't show times right down to the minute, like I suggested earlier on the Talk page. --JaredTalk W! P! 18:06, 14 August 2008 (BST)


Spam/Dupe Votes

  1. Spam (until I find the Dupe). For role-play reasons, I don't think a character should have access to omnipotent information (any more than they already do by being able to see skills and so on). --Funt Solo QT Scotland flag.JPG 23:21, 6 August 2008 (BST) Note - some people might consider the Peer Reviewed Show Idle Characters suggestion to be close enough for a Dupe, although it is limited only to contacts. I'm sticking with spam. (From what Swiers said in his vote, that's already a Dupe of in-game, which I didn't know until now.) --Funt Solo QT Scotland flag.JPG 23:44, 6 August 2008 (BST)
  2. Dupe I've seen contacts of mine go idle. It's already in the game and something like it has been suggested before.--Janine 02:20, 7 August 2008 (BST)
    Re (to both dupes): This suggestion will affect all profiles, not only your contacts. There are many players not on my contacts list that I would benefit from the idle information (awkward wording there, sorry). --JaredTalk Aces C-Kids 02:37, 7 August 2008 (BST)
    Reply - Couldn't you just add those profiles to your contacts and get the info anyway?--Janine 02:42, 7 August 2008 (BST)
    More than two replies; rest of discussion moved to talk page. --JaredTalk Aces C-Kids 03:12, 7 August 2008 (BST)
  3. Spam/Dupe – Of ingame: the existing MIA mechanic allows this for contacts who have been idle for a month or more. I don't believe it needs to be any easier than this. ᚱᛁᚹᛖᚾ 11:07, 8 August 2008 (BST)
  4. Dupe of ingame. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 15:56, 8 August 2008 (BST)
  5. Spam - Already in game, close enough anyway. --Ocular Druuuuu 05:33, 12 August 2008 (BST)



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Valid Votes
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  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
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Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
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Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)