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Fort Creedy Permanently ruined, efforts to reclaim are immediately repelled
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Fort Creedy
Peppardville [78,47] – [80,49] Pitneybank
Basic Info:
- There are only two armouries on the entire Malton Map, so it is a high profile location for both zombies and survivors alike.
- An Armoury is a Dark building.
- Difficult to defend because it cannot be freerun into.
- Tagging an armoury earns 2 XP.
- Empty "Fort" blocks are open land and cannot be barricaded. However, as the military has repaired the breached walls of the fort complex and rebuilt the gatehouse, they can no longer be accessed from adjacent areas - you must enter the fort complex by way of the gatehouse.
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Known groups of the fort:
Survivor Groups of Fort Creedy
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Zombie Groups of Fort Creedy
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Hostile Groups of Fort Creedy
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Fort Creedy is a fort split between the suburbs of Peppardville and Pitneybank, located in the eastern region of Malton.
- Radio Transmitters: The recognized radio frequency is 26.70. (See discussion.)
- A cemetery [81, 45] is run by the CDF.
- A cemetery [82, 51]
Barricade Policy
Gatehouse barricades: VSB at all times
Armory, Infirmary: VSB at all times
Barracks, Storehouse and Vehicle Depot: EHB at all times
Recent News
Please remember to sign your posts.
March 2011
16 March, 2011 - Fort is fully rebuilt and lit by X1111, CDF and allies. Constant attacks on the gatehouse over the last 24 hours.--Tassajaramonk 22:17, 16 March 2011 (UTC)
02 March, 2011 - Zombies have still got Creedy overrun. Not to many there, about 2-5 per section. Worrying, the nearby Hospitals are in danger too. --Tim 21:13, 02 March 2011 (UTC)
Archives
Old news moved to the archives, 2006 to 2008 here with 2009 and beyond located right here.
Fort Movement Rules
Status
Recent Fort Status
Barricade Level
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Armoury:VSB, Gatehouse: VSB, Storehouse: EHB, Infirmary: VSB, W Barracks: EHB, NE Barracks: VSB, Vehicle depot: EHB
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Outside Graffiti
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Humans Outside
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20
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Zombies Outside
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Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot:0 (numbers approximates only)
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Bodies Outside
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38 outside Gatehouse.
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Inside Graffiti
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None
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Humans Inside
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Armoury: 100, Gatehouse: 80, Storehouse: 1, Infirmary: 20, W Barracks: 10, NE Barracks: 5, Vehicle depot: 10 (numbers approximates only)
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Zombies Inside
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Armoury: 0, Gatehouse: 0, Storehouse: 0, Infirmary: 0, W Barracks: 0, NE Barracks: 0, Vehicle depot: 0 (numbers approximates only)
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Bodies Inside
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None.
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Comments
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Safe, but the barrricades by the gatehouse are constantly going up and down
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Latest Fort Status
Number of standing zombies and current barricade levels
(When updating the status please do not forget to leave your signature below)
Infirmary
Outside: 2
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Storehouse
Outside: 0
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Barracks
Outside: 0
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Barracks
Outside: 0
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Armoury
Outside: 0
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Gatehouse
Outside: 0
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Exercise Yard
Outside: 0
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Training Ground
Outside: 0
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Vehicle Depot
Outside: 0
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Key to Barricade Levels:
This Map | Edit This Map
Last updated by:
Clayton Carmine (talk) 23:57, 29 September 2021 (UTC)
History
Feel free to complete the page if you have anything to add. But I think I summarized the battle fairly well, and fairly NPOV. Nalikill TALK E! W! M! USAI 02:00, 2 January 2008 (UTC)
see also Creedystock.
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McZeds™
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This location has a McZeds™ restaurant. Now Open! Serving you 24 hours every day through the apocalypse.
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