User talk:Icerom: Difference between revisions
No edit summary |
Alex Orosco (talk | contribs) No edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 8: | Line 8: | ||
What do you guys all think? --[[User:Icerom|Jupiter XII]] 17:50, 2 January 2009 (UTC) | What do you guys all think? --[[User:Icerom|Jupiter XII]] 17:50, 2 January 2009 (UTC) | ||
I Don't really like the circle idea. I believe we should follow Neal's idea of cading ruined buildings. Alot of ruined buildings = alot of places to hide and therefore alot of places to search(ruin search rates aren't that bad compared to repairing for 70 AP). Unfortunately this all doesn't matter seeing how we have 12ish zeds breathing down our necks with a majority of the group asleep. Also Ive noticed wounded zeds on a couple of my runs, very close to the safehouse (Know they are wounded cause I have gone zed hunting a couple of times(no i dont kill if I dont have the AP or ammo)). So they could of tracked us to the safehouses too. Also has anyone made contact with Cernunnos since he died on my talkpage?--[[User:Defender811|Defender811]] | |||
There's already a zed outside the new fallback. One outside each of the new fallbacks. BTW I think it would be better just to have one fallback rather than two, we'll get split up that way. Can we name safehouses on this page? If it isn't a snitch, I can only think they are getting lucky and seeing one of us enroute. I try to not go directly to safehouses for that reason, when I can. | |||
-- | Not so enamoured of dark buildings: sure it makes it harder for zeds to kill once they break in, but boy are they a pain to 'cade! | ||
I think big jumps between safehouses is the right idea but it is tough: if you expect 20AP to get somewhere and then 30 to RP it then you are gambling a zed won't mossey along and kill you. Good work with getting these new places up. Rough Lee Hune [[User:Camacan|Camacan]] 22:48, 2 January 2009 (UTC) | |||
Just made it to safehouse. Went past Cernunnos's safe hous, seemed too good to be true had a fixed PD and Hospital.---[[User:Defender811|Defender811]] 00:11, 3 January 2009 (UTC) | |||
I went by a safehouse but there were too many zeds there for my liking. I am currently holed up nearby. Dark buildings may be a pain to 'cade, but they have certainly saved my butt the past few weeks I have been moving around. I contacted Neal, letting him know that I am more than willing to help you guys where I can. --[[User:Alex Orosco|Alex Orosco]] 02:31, 3 January 2009 (UTC) |
Latest revision as of 02:31, 3 January 2009
Ok, guys, let's use this for now, but I'm going to post stuff on Defender's page just to throw "them" off on our next move. Please someone follow my lead when I do. lol, that'll be fun, you'll see. I'm just worried by how fast zeds are reaching our safe-houses. Isn't it odd that they went directly to Waddams this time, for instance?
Next time somebody dies, however... well, I've no idea what we'll do then... IF he/she comes back as a zombie.
As for strategy, I'm very worried we won't be able to continue our strategy as it is right now: you see, the less people there are alive, the longer buildings stay ruined, and the harder it gets to repair them. I think Cernunnos was on to something: if we go around in a wide circle, we can guarantee that buildings will be easy to repair, and zeds will be none the wiser for it.
What do you guys all think? --Jupiter XII 17:50, 2 January 2009 (UTC)
I Don't really like the circle idea. I believe we should follow Neal's idea of cading ruined buildings. Alot of ruined buildings = alot of places to hide and therefore alot of places to search(ruin search rates aren't that bad compared to repairing for 70 AP). Unfortunately this all doesn't matter seeing how we have 12ish zeds breathing down our necks with a majority of the group asleep. Also Ive noticed wounded zeds on a couple of my runs, very close to the safehouse (Know they are wounded cause I have gone zed hunting a couple of times(no i dont kill if I dont have the AP or ammo)). So they could of tracked us to the safehouses too. Also has anyone made contact with Cernunnos since he died on my talkpage?--Defender811
There's already a zed outside the new fallback. One outside each of the new fallbacks. BTW I think it would be better just to have one fallback rather than two, we'll get split up that way. Can we name safehouses on this page? If it isn't a snitch, I can only think they are getting lucky and seeing one of us enroute. I try to not go directly to safehouses for that reason, when I can.
Not so enamoured of dark buildings: sure it makes it harder for zeds to kill once they break in, but boy are they a pain to 'cade! I think big jumps between safehouses is the right idea but it is tough: if you expect 20AP to get somewhere and then 30 to RP it then you are gambling a zed won't mossey along and kill you. Good work with getting these new places up. Rough Lee Hune Camacan 22:48, 2 January 2009 (UTC)
Just made it to safehouse. Went past Cernunnos's safe hous, seemed too good to be true had a fixed PD and Hospital.---Defender811 00:11, 3 January 2009 (UTC)
I went by a safehouse but there were too many zeds there for my liking. I am currently holed up nearby. Dark buildings may be a pain to 'cade, but they have certainly saved my butt the past few weeks I have been moving around. I contacted Neal, letting him know that I am more than willing to help you guys where I can. --Alex Orosco 02:31, 3 January 2009 (UTC)