User:Janus Abernathy/sandpit: Difference between revisions

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{| border="1" cellpadding="10"| style="background:#445543; color:#bfd5be; width:100px; height:125px"
{| border="1" cellpadding="10"| style="background:#445543; color:#bfd5be; width:125px; height:125px"


|-  
|-  
| rowspan="2"  | '''Anti-zombie squad'''
| rowspan="2"  | '''Anti-zombie squad'''
| Level
| Team:
| Class
| Class
| Type
| Type
| rowspan="5" | [[Image:Sealr.gif]]
| rowspan="5" | [[Image:Sealr.gif]]
|-  
|-  
| align="center" | Level
| align="center" | Relief
| Class
| Class
| Class
| Type
|-
|-
|colspan="3" | Group:
|colspan="3" | Number of Members:
| align="center" | Group
| align="center" | 4
|-
|-
|colspan="3" | Experience:
|colspan="3" | Experience:
| align="center" | XP
| align="center" | XP
|-
|-
|colspan="2" | Date Joined:
|colspan="2" | Date:
|colspan="2" align="center" | Date
|colspan="2" align="center" | Date
|-
|-
|colspan="6" | Description:
|colspan="6" | Description: Focused on reviving zombies, healing survivors and restoring buildings.
|-
|-
|colspan="6" | '''Skills:''' <br/>  
|colspan="6" | '''Members:''' <br/>  
 
*'''Basic Firearms Training''' (Player gets +25% to hit with all firearms attacks.)
**'''Pistol Training''' (An extra +25% to hit with a pistol.)
***'''Advanced Pistol Training''' (An extra +10% to hit.)
**'''Shotgun Training''' (An extra +25% to hit with a shotgun.)
***'''Advanced Shotgun Training''' (An extra +10% to hit.)
 
*'''Hand-to-Hand Combat''' (+15% to melee attacks.)
**'''Knife Combat''' (An extra +15% when attacking with a knife.)
**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)
 
*'''Free Running''' (Can move between adjacent buildings without stepping outside.)
 
*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
**'''Lab Experience''' (Can recognize and operate basic-level NecroTech equipment.)
***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
 
*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)
**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)
 
*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)
 
*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)
**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)
 
*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)
 
*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
 
*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)
 
*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)


*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
*'''Janus Abernathy''' - Commander
**'''Beer Ref''' - Staff Sergeant
**'''Rube Goldberg''' - Staff Sergeant
***'''dr Freakenstein''' - Specialist
|}
|}



Revision as of 23:51, 9 March 2009

Anti-zombie squad Team: Class Type File:Sealr.gif
Relief Class Type
Number of Members: 4
Experience: XP
Date: Date
Description: Focused on reviving zombies, healing survivors and restoring buildings.
Members:
  • Janus Abernathy - Commander
    • Beer Ref - Staff Sergeant
    • Rube Goldberg - Staff Sergeant
      • dr Freakenstein - Specialist



Name Level Class Type Omgcarrot.jpg
Level Class Class
Group: Group
Experience: XP
Date Joined: Date
Description:
Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognize and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)