User talk:Rosslessness/Random Rambling/NPOV Examples: Difference between revisions

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I have a theory that at least 50% of survivor characters actually fight against survivors.  
I have a theory that at least 50% of survivor characters actually fight against survivors.  


Zombies actually have much less troubles than survivors, limited choice of speeach and actions leave less room for ego. You never see a zombie group arguing over a barricade plan or a KOS list. '''All''' pkers are people that kill survivors. survivors are also plagued by gkers <s>whom destroy a survivor's most important resource, generators.</s> The survivors single greatest tool is the needle.
Zombies actually have much fewer troubles than survivors, limited choice of speeach and actions leave less room for ego. You never see a zombie group arguing over a barricade plan or a KOS list. '''All''' pkers are people that kill survivors. survivors are also plagued by gkers <s>whom destroy a survivor's most important resource, generators.</s> The survivors single greatest tool is the needle.


===Zombies Have Everything Nerfed===
===Zombies Have Everything Nerfed===

Revision as of 10:40, 6 December 2009

Introduction

People Say zombies have an advantage. Here's Why.

Advantages starting out

Zombies start the game with Vigour Mortis which gives them the ability to start getting xp with no trouble.

In this state a zombie can destroy a barricade level 17.5% of the time, or to open up a building thats VSB+2 using approximately 58ap.

Of course then he can't get into the building anyway, because he can't open the door.

Plus he's probably been headshot, so there goes anoth 15 of his ap each day just standing up.

Without Vigor this zombie would be able to open the same building using only 80ap. Does that sound fair?

Survivors Don't have to find a vsb safehouse. All of you go and create a private now. The game automatically spawns you outside a vsb building (Normally without zombies outside).

Now create a police officer. Pychcically I will predict you appear in a powered vsb police station. Although Again I could be wrong. Lots of ammo here, more than enough for you to fill yourself up with the stuff and get freerunning.

So zombies simply have an advantage starting out.

Stats

A lot of zombies say that there are more survivors than zombies. From this, they claim survivors are more sucessful.

Stats apparently mean nothing. So why include them.

-kers

Zombies may say there are more survivors, but how many of those people are actually benefiting the survivor cause?

I have a theory that at least 50% of survivor characters actually fight against survivors.

Zombies actually have much fewer troubles than survivors, limited choice of speeach and actions leave less room for ego. You never see a zombie group arguing over a barricade plan or a KOS list. All pkers are people that kill survivors. survivors are also plagued by gkers whom destroy a survivor's most important resource, generators. The survivors single greatest tool is the needle.

Zombies Have Everything Nerfed

Over the years, survivors used to have real advantages. That's until zombies got everything nerfed or changed things so they had an advantage. Here's a quick list

Survivor speech was limited to 50 people. This messed up communication in crowded places

Zombies on the other hand have no effective in game communication. This HAS helped them massively as they have to organise better out of game communication.

Revives cost 10AP. This gave zombies an advantage in situations where survivors need to revive large number of people. Most significantly in mall sieges zombies got an advantage from the increased AP cost of revives

Killing a 60hp survivor costs a minimum of 15ap, reviving them costs 10ap. Winning a Mall siege is all about barricades. Every AP pumped into barricades can cost up to 4ap for a zombie to remove.

Large were fused buildings. Before, each block of a large structure was considered an independent structure. After this, once zombies break into one part of a large building such as a mall, the entire place is doomed.

This is in parts true.

Ruin. This WAS A HUGE blow to survivors. This gave zombies another advantage. Now, you have to get rid of all zombies in a building to be able to barricade/repair it. If the building has been ruined a while it will take a HUGE amount of AP to repair it. This Nerf kept Red suburbs red. Also, it completely destroyed survivor effectiveness in red suburbs. In addition ruins can break free running lanes

Costs me a minumum of 15ap to ruin a VSB building. Costs a survior 11ap to repair it later that day. In fact it takes 5 days for ruin to become zombie effecient. Red suburbs are red because they are full of zombies. Ghost towns are ghost towns because survivors don't understand that they are the easiest places in the world to reclaim.

Zombies in a building lower barricade %'s. This also harmed all survivors.

Yes

Flesh Rot. Zombies are then able to only have zombie skills yet still be effective against survivors. Survivors however need zombie skills to be more effective. This just made it much easier to be a zombie.

What zombie skills does a survivor need? Ankle grab, lurching gait, Memories of life? Zombies still want necrotech employment, and diagnosis is superior to half the scent tree.

The END

As you can see, zombies have advantages, but then they have to. Without zombies Urban dead would be a rather charming city, with no challenge or fun. You Nerf ZOmbies, like you did with monroeville and no one has fun. (Apart from the pk'ers)