Template:CSSpicerHills: Difference between revisions
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Luke Leimer (talk | contribs) No edit summary |
Luke Leimer (talk | contribs) No edit summary |
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{| border="0" align="center" | {| border="0" align="center" | ||
|- | |- | ||
| style="background:slategray;border:solid 5px white" | <font color=black>Unclaimed Buildings/Open Areas | |||
| style="background:slategray;border:solid 5px white" | <font color=white>Unclaimed Buildings/Open Areas | |||
| style="background:black;border:solid 5px white" | <font color=Lime>Currently Claimed Buildings | | style="background:black;border:solid 5px white" | <font color=Lime>Currently Claimed Buildings | ||
| style="background:black;border:solid 5px white" | <font color=Yellow>Allies Buildings | | style="background:black;border:solid 5px white" | <font color=Yellow>Allies Buildings | ||
| style="background:black;border:solid 5px white" | <font color=red>Planned Takeover/Liberation | | style="background:black;border:solid 5px white" | <font color=red>Planned Takeover/Liberation | ||
| style="background:slategray | | style="background:slategray;border:solid 5px White" | <font color=blue> Revive Zones | ||
|} | |} | ||
{| border="0" align="center" | {| border="0" align="center" | ||
|- | |- | ||
| style="background:White;border:solid 5px white" | No 'Cade Data | |||
| style="background:blue;border:solid 5px White" | <font color=white>HQ | | style="background:blue;border:solid 5px White" | <font color=white>HQ | ||
| style="background:darkgreen;border:solid 5px white" | <font color=white>Safely 'Caded Buildings | | style="background:darkgreen;border:solid 5px white" | <font color=white>Safely 'Caded Buildings | ||
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| style="background:dimgray;border:solid 5px White" |<font color=white>Ruined Buildings | | style="background:dimgray;border:solid 5px White" |<font color=white>Ruined Buildings | ||
| style="background:lightgrey;border:solid 5px white" | Open Areas | | style="background:lightgrey;border:solid 5px white" | Open Areas | ||
|} | |} | ||
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{| border="0" align="center" | {| border="0" align="center" | ||
|- | |- | ||
| style="background:white;border:solid 5px gray;border-bottom: 5px white solid;border-top: 5px white solid" | Unpatrolled Buildings/Areas | |||
| style="background:white;border:solid 5px green;border-bottom: 5px white solid;border-top: 5px white solid" | Safe | | style="background:white;border:solid 5px green;border-bottom: 5px white solid;border-top: 5px white solid" | Safe | ||
| style="background:white;border:solid 5px yellow;border-bottom: 5px white solid;border-top: 5px white solid" | Usually Safe | | style="background:white;border:solid 5px yellow;border-bottom: 5px white solid;border-top: 5px white solid" | Usually Safe | ||
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| style="background:white;border:solid 5px Black;border-bottom: 5px white solid;border-top: 5px white solid" | Compromised | | style="background:white;border:solid 5px Black;border-bottom: 5px white solid;border-top: 5px white solid" | Compromised | ||
| style="background:white;border:solid 5px purple;border-bottom: 5px white solid;border-top: 5px white solid" | Zombie Occupied | | style="background:white;border:solid 5px purple;border-bottom: 5px white solid;border-top: 5px white solid" | Zombie Occupied | ||
| style="background:white;border:solid 5px white;border-bottom: 5px white solid;border-top: 5px white solid" | No Local Status Data | | style="background:white;border:solid 5px white;border-bottom: 5px white solid;border-top: 5px white solid" | No Local Status Data | ||
| style="background:white;border:solid 5px deepskyblue;border-bottom: 5px white solid;border-top: 5px white solid" | Patrolled Revive Zones | | style="background:white;border:solid 5px deepskyblue;border-bottom: 5px white solid;border-top: 5px white solid" | Patrolled Revive Zones | ||
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{| border="0" align="center" | {| border="0" align="center" | ||
|- | |- | ||
| style="background:white;border:solid 5px black;border-top: 5px gray solid" | Unknown Power Status | |||
| style="background:white;border:solid 5px black;border-top: 5px blue solid" | Powered | | style="background:white;border:solid 5px black;border-top: 5px blue solid" | Powered | ||
| style="background:white;border:solid 5px black;border-top: 5px green solid" | Unfuelled | | style="background:white;border:solid 5px black;border-top: 5px green solid" | Unfuelled | ||
| style="background:white;border:solid 5px black;border-top: 5px red solid" | No Generator | | style="background:white;border:solid 5px black;border-top: 5px red solid" | No Generator | ||
| style="background:white;border:solid 5px black;border-top: 5px yellow solid" | Unknown, Unpowered | | style="background:white;border:solid 5px black;border-top: 5px yellow solid" | Unknown, Unpowered | ||
| style="background:white;border:solid 5px black;border- | | style="background:white;border:solid 5px black;border-bottom: 5px gray solid" | Unknown Radio Status | ||
| style="background:white;border:solid 5px black;border-bottom: 5px blue solid" | Radio Transmitter Installed | | style="background:white;border:solid 5px black;border-bottom: 5px blue solid" | Radio Transmitter Installed | ||
| style="background:white;border:solid 5px black;border-bottom: 5px red solid" | No Radio Transmitter Installed | | style="background:white;border:solid 5px black;border-bottom: 5px red solid" | No Radio Transmitter Installed | ||
| style="background:white;border:solid 5px black;border-bottom: 5px white solid; border-top: 5px white solid" | Cannot Install | | style="background:white;border:solid 5px black;border-bottom: 5px white solid; border-top: 5px white solid" | Cannot Install | ||
|} | |} |
Revision as of 05:03, 13 December 2009
This is the Common Survival Suburb Watch Template for building statuses in Spicer Hills.
Suggestions for changes should be made in game to Senior Staff.
Do realise that sleeping outside for periods longer than one hour should never be considered safe.
And even then, it is at best unsafe.
Unclaimed Buildings/Open Areas | Unclaimed Buildings/Open Areas | Currently Claimed Buildings | Allies Buildings | Planned Takeover/Liberation | Revive Zones |
No 'Cade Data | HQ | Safely 'Caded Buildings | Heavily-Caded Buildings | Semi-'Caded Buildings | Unbarricaded Buildings | Ruined Buildings | Open Areas |
Unpatrolled Buildings/Areas | Safe | Usually Safe | Unsafe | High-Risk | Compromised | Zombie Occupied | No Local Status Data | Patrolled Revive Zones |
Unknown Power Status | Powered | Unfuelled | No Generator | Unknown, Unpowered | Unknown Radio Status | Radio Transmitter Installed | No Radio Transmitter Installed | Cannot Install |
20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | |
90 | Vallis Motel |
Helliar Cinema |
Doran | Tuson | Paul Building |
Brockliss [NT] |
Onuphrius Church |
Martindale | Musgrove Pub |
Club Barnard |
91 | MacVicar Arms |
Tarasius Hospital |
Blacker Building |
warehouse | Rollings | Headington Building |
cemetery | Sanderson | Keefe | Woodroffe |
92 | junkyard | Leicester | Dyer Park | carpark | Pring Auto |
Munckton | Padden Museum |
junkyard | Rennell Rail |
Russe Bank |
93 | Fortt Museum |
junkyard | Rudd | Pippard Building |
factory | Howse | Dinan | Heskin | Sillence Museum |
wasteland |
94 | Mais Park |
Barens Fire |
Cui Towers |
Club Peerless |
Slocombe School |
Rock | Matthewson Library |
Sureties | warehouse | Veresmith Police |
95 | Hopping Police |
Grizel Library |
Stockman Police |
Gyllet Building |
Piggott Building |
Waters Building |
Orman | Street Building |
Swyer | Craze Towers |
96 | Wetton Library |
Coat Avenue |
Swithun's Church |
Wheelan | Haydon Auto |
Wray Building |
Garrett | Wakerman Cinema |
Valentine | Learmond Fire |
97 | carpark | Doone Towers |
carpark | wasteland | Dudman Fire |
Williamson | Locket | Bennett Building |
Rosenhagen Auto |
factory |
98 | Bowring Police |
Mallett Museum |
warehouse | Sealy | factory | Maturin | Ensor Cinema |
St Mark's | St Mark's | Ennitt |
99 | St Helena's Hospital |
House Auto |
Club Quier |
Moores | Ralfe | Author | warehouse | St Mark's | St Mark's | wasteland |