Template:CSSpicerHills: Difference between revisions

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Line 7: Line 7:
{| border="0" align="center"
{| border="0" align="center"
|-
|-
| style="background:slategray;border:solid 5px white" | <font color=black>Unclaimed Buildings/Open Areas
| style="background:slategray;border:solid 5px white" | <font color=white>Unclaimed Buildings/Open Areas
| style="background:black;border:solid 5px white" | <font color=Lime>Currently Claimed Buildings
| style="background:black;border:solid 5px white" | <font color=Lime>Currently Claimed Buildings
| style="background:black;border:solid 5px white" | <font color=Yellow>Allies Buildings
| style="background:black;border:solid 5px white" | <font color=Yellow>Allies Buildings
| style="background:black;border:solid 5px white" | <font color=red>Planned Takeover/Liberation
| style="background:black;border:solid 5px white" | <font color=red>Planned Takeover/Liberation
| style="background:slategray;border:solid 5px white" | <font color=black>Unclaimed Buildings/Open Areas
| style="background:slategray;border:solid 5px White" |  <font color=blue> Revive Zones
| style="background:slategray;border:solid 5px white" | <font color=white>Unclaimed Buildings/Open Areas
| style="background:black;border:solid 5px White" |  <font color=blue> Revive Zones
|}
|}


{| border="0" align="center"
{| border="0" align="center"
|-
|-
| style="background:White;border:solid 5px white" | No 'Cade Data
| style="background:blue;border:solid 5px White" | <font color=white>HQ
| style="background:blue;border:solid 5px White" | <font color=white>HQ
| style="background:darkgreen;border:solid 5px white" | <font color=white>Safely 'Caded Buildings
| style="background:darkgreen;border:solid 5px white" | <font color=white>Safely 'Caded Buildings
Line 24: Line 25:
| style="background:dimgray;border:solid 5px White" |<font color=white>Ruined Buildings
| style="background:dimgray;border:solid 5px White" |<font color=white>Ruined Buildings
| style="background:lightgrey;border:solid 5px white" | Open Areas
| style="background:lightgrey;border:solid 5px white" | Open Areas
| style="background:White;border:solid 5px white" | No 'Cade Data
|}
|}


Line 34: Line 34:
{| border="0" align="center"
{| border="0" align="center"
|-
|-
| style="background:white;border:solid 5px gray;border-bottom: 5px white solid;border-top: 5px white solid" | Unpatrolled Buildings/Areas
| style="background:white;border:solid 5px green;border-bottom: 5px white solid;border-top: 5px white solid" | Safe
| style="background:white;border:solid 5px green;border-bottom: 5px white solid;border-top: 5px white solid" | Safe
| style="background:white;border:solid 5px yellow;border-bottom: 5px white solid;border-top: 5px white solid" | Usually Safe
| style="background:white;border:solid 5px yellow;border-bottom: 5px white solid;border-top: 5px white solid" | Usually Safe
Line 40: Line 41:
| style="background:white;border:solid 5px Black;border-bottom: 5px white solid;border-top: 5px white solid" | Compromised  
| style="background:white;border:solid 5px Black;border-bottom: 5px white solid;border-top: 5px white solid" | Compromised  
| style="background:white;border:solid 5px purple;border-bottom: 5px white solid;border-top: 5px white solid" | Zombie Occupied
| style="background:white;border:solid 5px purple;border-bottom: 5px white solid;border-top: 5px white solid" | Zombie Occupied
| style="background:white;border:solid 5px gray;border-bottom: 5px white solid;border-top: 5px white solid" | Unpatrolled Buildings/Areas
| style="background:white;border:solid 5px white;border-bottom: 5px white solid;border-top: 5px white solid" | No Local Status Data
| style="background:white;border:solid 5px white;border-bottom: 5px white solid;border-top: 5px white solid" | No Local Status Data
| style="background:white;border:solid 5px deepskyblue;border-bottom: 5px white solid;border-top: 5px white solid" | Patrolled Revive Zones
| style="background:white;border:solid 5px deepskyblue;border-bottom: 5px white solid;border-top: 5px white solid" | Patrolled Revive Zones
Line 52: Line 52:
{| border="0" align="center"
{| border="0" align="center"
|-
|-
| style="background:white;border:solid 5px black;border-top: 5px gray solid" | Unknown Power Status
| style="background:white;border:solid 5px black;border-top: 5px blue solid" | Powered
| style="background:white;border:solid 5px black;border-top: 5px blue solid" | Powered
| style="background:white;border:solid 5px black;border-top: 5px green solid" | Unfuelled
| style="background:white;border:solid 5px black;border-top: 5px green solid" | Unfuelled
| style="background:white;border:solid 5px black;border-top: 5px red solid" | No Generator
| style="background:white;border:solid 5px black;border-top: 5px red solid" | No Generator
| style="background:white;border:solid 5px black;border-top: 5px yellow solid" | Unknown, Unpowered
| style="background:white;border:solid 5px black;border-top: 5px yellow solid" | Unknown, Unpowered
| style="background:white;border:solid 5px black;border-top: 5px gray solid" | Unknown Power Status
| style="background:white;border:solid 5px black;border-bottom: 5px gray solid" | Unknown Radio Status
| style="background:white;border:solid 5px black;border-bottom: 5px blue solid" | Radio Transmitter Installed
| style="background:white;border:solid 5px black;border-bottom: 5px blue solid" | Radio Transmitter Installed
| style="background:white;border:solid 5px black;border-bottom: 5px red solid" | No Radio Transmitter Installed
| style="background:white;border:solid 5px black;border-bottom: 5px red solid" | No Radio Transmitter Installed
| style="background:white;border:solid 5px black;border-bottom: 5px gray solid" | Unknown Radio Status
| style="background:white;border:solid 5px black;border-bottom: 5px white solid; border-top: 5px white solid" | Cannot Install
| style="background:white;border:solid 5px black;border-bottom: 5px white solid; border-top: 5px white solid" | Cannot Install
|}
|}

Revision as of 05:03, 13 December 2009

This is the Common Survival Suburb Watch Template for building statuses in Spicer Hills.
Suggestions for changes should be made in game to Senior Staff.

Do realise that sleeping outside for periods longer than one hour should never be considered safe.
And even then, it is at best unsafe.

Unclaimed Buildings/Open Areas Unclaimed Buildings/Open Areas Currently Claimed Buildings Allies Buildings Planned Takeover/Liberation Revive Zones
No 'Cade Data HQ Safely 'Caded Buildings Heavily-Caded Buildings Semi-'Caded Buildings Unbarricaded Buildings Ruined Buildings Open Areas
Unpatrolled Buildings/Areas Safe Usually Safe Unsafe High-Risk Compromised Zombie Occupied No Local Status Data Patrolled Revive Zones
Unknown Power Status Powered Unfuelled No Generator Unknown, Unpowered Unknown Radio Status Radio Transmitter Installed No Radio Transmitter Installed Cannot Install

  20 21 22 23 24 25 26 27 28 29
90 Vallis
Motel
Helliar
Cinema
Doran Tuson Paul
Building
Brockliss
[NT]
Onuphrius
Church
Martindale Musgrove
Pub
Club
Barnard
91 MacVicar
Arms
Tarasius
Hospital
Blacker
Building
warehouse Rollings Headington
Building
cemetery Sanderson Keefe Woodroffe
92 junkyard Leicester Dyer Park carpark Pring
Auto
Munckton Padden
Museum
junkyard Rennell
Rail
Russe
Bank
93 Fortt
Museum
junkyard Rudd Pippard
Building
factory Howse Dinan Heskin Sillence
Museum
wasteland
94 Mais
Park
Barens
Fire
Cui
Towers
Club
Peerless
Slocombe
School
Rock Matthewson
Library
Sureties warehouse Veresmith
Police
95 Hopping
Police
Grizel
Library
Stockman
Police
Gyllet
Building
Piggott
Building
Waters
Building
Orman Street
Building
Swyer Craze
Towers
96 Wetton
Library
Coat
Avenue
Swithun's
Church
Wheelan Haydon
Auto
Wray
Building
Garrett Wakerman
Cinema
Valentine Learmond
Fire
97 carpark Doone
Towers
carpark wasteland Dudman
Fire
Williamson Locket Bennett
Building
Rosenhagen
Auto
factory
98 Bowring
Police
Mallett
Museum
warehouse Sealy factory Maturin Ensor
Cinema
St Mark's St Mark's Ennitt
99 St Helena's
Hospital
House
Auto
Club
Quier
Moores Ralfe Author warehouse St Mark's St Mark's wasteland



The HQ is currently


Very Strongly +2


Barricaded