User:The Staring Man: Difference between revisions

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Kountermeasure Karl!
My short story was inspired during a visit to the park, I was alone at the swings, staring blankly, head on my left shoulder , drooling.


==Current Location==


I'm having a happy time at [[Challenger Crescent Police Dept]].


My name is [http://urbandead.com/profile.cgi?id=1720772 James NecroTech], by my name I have devoted myself integrally to the company, and rightly as it could have been, I had a mission which I can say confidently: I've utterly failed.  
Neat people inside mostly, that, and some excessive player killings I've been witnessing in the past few weeks.


I'm not a people person, I like to stay quiet in an abandonded detective's office, so I can play with the hole punch on bloody police reports that I use to clean my Axe. This keeps me sane and well, good stress reliever. Collecting ammunition has been a bore, too many people around. Might be moving soon.


The containment precautions were flawed in all NT buildings at the boundries of the Malton, being the city centre the richest source for data collection of combat records it received top prioority, which is the same to say the only priority, my job as you can guess, is data collection for infection rates. I was assigned an NT countermeasure force solider, who was supposed to pick me up for combat study.
==Things that I like to believe in Urban Dead==


===Clothing code===


My supervisors have deserted on me and left me for dead, or dinner to be more precise. Most of them committed suicide by syringes filled with cocktails of the finest sedatives the company could offer, some just jumped from the window, I disposed of my sedated colleages by dumping their bodies outside the complex.
The dressing code is bollocks for me, all the clothing I describe it in my character description as I want it, the items I carry like facemasks or collars or other accesories are the only items worth wearing in game, anything else is exaggeration.


===Specialization===


I'm starting to feel dizzy, probably because I haven't eaten in two days. I've been thinking of using one of those cocktails, but I find my colleagues to be most amusing being undead down there, they are already waiting for me, they can smell me, very hungry, outside of the building, a few broken bones I can guess, I threw them all out of the third floor, they've been angry and graoning all night in pain or hunger, I can't bear to take guess.  
I believe in specialization, this is skipping paying for skills I consider are off-character. If I raise a solider the top skills for him shoul dbe the military skills; this makes interesting the game by being almost fully dependent of other people barricading or healing, and makes doctors more challenging to play with. Rushing for suicide as a zombie character when revived is most hilarious for me.


===Survivor on Survivor Killing===


Barbara, my hardbody lab assistant is particularly hysterical, as a flesh eating muse, her blonde dirty bloodstained hair is all over her face, her broken arms cannot reach her head to put them away, her desperate groaning remind me of her orgasms.
I am by no means a Player Killer unless I take part in a group of Player Killers that like to quote American Psycho a lot.
 
 
I hear a bang coming from the darkness of the streets, it hits my lab assistant in the back, she falls flat on the sidewalk, her thud awakens my idling colleages that were more or so destroying the barricades they themselves built at Dury's building entrance, my current location.
 
 
The bangs continue repeatedly and bullets begin to tear their fleshes, some fall, some stay put taking the hits, and some of them charge to the source of the gunshots, I can't distinguish the whole scene of the massacre but the flashes and the blood splashes and squirts go on and on for for a short while, it's fascinating to be witness of such carnage from afar and not feel a thing, it's almost entertaining to know that my boss is being torn apart right down below.
 
 
There's a sudden but brief moment of silence, my lab assitant tries to get up but fails to do so, as her usless arms can't support her flabby beautiful body. The man hurries into the building but not before sticking his shotgun right into my assistant's mouth, blowing her brains all over the sidewalk, her blonde hair swings peacefully down to the concrete.
 
 
The man finally finds his way throught the barricades. I step away from the window and stay put until he can reach me.
 
 
The elevator door opens and reveals a gas mask wielding man in uniform wearing dog-tags with his name "Karl" and a friendly NT logo on his left breast-plate, he approaches slowly, scanning the environment through his lifeless mask lenses.
 
 
As soon as I get up from my peaceful spot, dizzy and sleepy, my manners automatically respond to his sign of authority and I try to salute him properly with my weak left hand.
 
 
Hello I'm Jam...
 
 
OH SHIT TOO LATE!
 
 
''*BANG BANG BANG*''.
 
 
GET SOME! YOU LEAD EATING SON OF A BITCH! HA-HA!
 
 
''*BANG BANG BANG*''.
 
 
GET SOME!
 
 
''*BANG¨*''.

Latest revision as of 00:33, 22 April 2010

My short story was inspired during a visit to the park, I was alone at the swings, staring blankly, head on my left shoulder , drooling.

Current Location

I'm having a happy time at Challenger Crescent Police Dept.

Neat people inside mostly, that, and some excessive player killings I've been witnessing in the past few weeks.

I'm not a people person, I like to stay quiet in an abandonded detective's office, so I can play with the hole punch on bloody police reports that I use to clean my Axe. This keeps me sane and well, good stress reliever. Collecting ammunition has been a bore, too many people around. Might be moving soon.

Things that I like to believe in Urban Dead

Clothing code

The dressing code is bollocks for me, all the clothing I describe it in my character description as I want it, the items I carry like facemasks or collars or other accesories are the only items worth wearing in game, anything else is exaggeration.

Specialization

I believe in specialization, this is skipping paying for skills I consider are off-character. If I raise a solider the top skills for him shoul dbe the military skills; this makes interesting the game by being almost fully dependent of other people barricading or healing, and makes doctors more challenging to play with. Rushing for suicide as a zombie character when revived is most hilarious for me.

Survivor on Survivor Killing

I am by no means a Player Killer unless I take part in a group of Player Killers that like to quote American Psycho a lot.