Nerf: Difference between revisions

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[[Image:nerfball.jpeg|thumb|left|'''A Typical Nerf'''. The syringe nerf occurred when Necrotech embedded all syringes in Nerf products, making it 10 AP to pick apart the foam and remove them.]]A nerf is something that effectively minimalizes (or even eliminates) an item or skill's effectiveness.
[[Image:Nerf2.jpg|thumb|300px|right|The term "nerf" originated from the comparison of Nerf guns to real firearms.]]
A [[Nerf]] is a gameplay enhancement or change which reduces the effectiveness or usefulness of a specific aspect of a video game. In [[Urban Dead]], it is specifically used to describe a change which reduces the effectiveness of a "side", either [[Survivor]], [[Zombie]] or [[PKer]]. The change can either affect a faction directly or indirectly. The opposite to a nerf is when an aspect of the game is changed to give a player a direct of indirect advantage compared to previously. This is called a [[Buff]].


The most recent example of this would be the increasing of [[Action Points|AP]] cost to [[revive]] a [[zombie]] using a [[syringe]] from 1 AP to 10 AP. Although it did not eliminate the presence of revivifications in the game, it made them more difficult, which caused many players to stop reviving due to the cost.
Nerfing is created with the ultimate goal of achieving as close to a perfect state of [[Equilibrium|balance]] as possible. During the history of UD, [[Survivor-Zombie Imbalance|the balance of the game]] has swayed dramatically for either sides. This has often come as a result of a balance change, in the form of a buff or a nerf.


However, "nerf" can be a very subjective term used by one person to describe an in-game mechanic or [[suggestion]].
Because of Urban Dead's "two sided" outlook, a nerf to one side can often be seen as a buff to the other side. For example, when Zombies were buffed to be able to block survivors from barricading buildings in the same space as the zombie, survivors considered this a [[Cade]] nerf.
 
==Examples of Nerfs in Urban Dead==
Historical examples of Nerfing include:
*Before the [[First Siege of Caiger Mall]], reviving zombies with a [[syringe]] cost 1AP. After the survivor victory, the game was altered so reviving cost 10AP. This nerf was to add strain onto survivor's reviving capabilities.
*During the 3+ week long [[Bashing_Back:_The_Battle_of_Pitneybank|Battle of Pitneybank]], an [[Bashing_Back:_The_Battle_of_Pitneybank#The_Update|update]] was introduced which nerfed survivor's barricading capabilities. Within days of the update, the month-long seige had ended with zombies ruining [[Giddings Mall]].
 
==Suggestions==
 
Nerf is commonly used in the wiki's [[suggestions]] system. It is a heavily used theme on [[Developing Suggestions]] or in [[current suggestions|open suggestions]] when coming up with suggestions or making balance changes to Urban Dead.


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 03:23, 2 May 2010

The term "nerf" originated from the comparison of Nerf guns to real firearms.

A Nerf is a gameplay enhancement or change which reduces the effectiveness or usefulness of a specific aspect of a video game. In Urban Dead, it is specifically used to describe a change which reduces the effectiveness of a "side", either Survivor, Zombie or PKer. The change can either affect a faction directly or indirectly. The opposite to a nerf is when an aspect of the game is changed to give a player a direct of indirect advantage compared to previously. This is called a Buff.

Nerfing is created with the ultimate goal of achieving as close to a perfect state of balance as possible. During the history of UD, the balance of the game has swayed dramatically for either sides. This has often come as a result of a balance change, in the form of a buff or a nerf.

Because of Urban Dead's "two sided" outlook, a nerf to one side can often be seen as a buff to the other side. For example, when Zombies were buffed to be able to block survivors from barricading buildings in the same space as the zombie, survivors considered this a Cade nerf.

Examples of Nerfs in Urban Dead

Historical examples of Nerfing include:

  • Before the First Siege of Caiger Mall, reviving zombies with a syringe cost 1AP. After the survivor victory, the game was altered so reviving cost 10AP. This nerf was to add strain onto survivor's reviving capabilities.
  • During the 3+ week long Battle of Pitneybank, an update was introduced which nerfed survivor's barricading capabilities. Within days of the update, the month-long seige had ended with zombies ruining Giddings Mall.

Suggestions

Nerf is commonly used in the wiki's suggestions system. It is a heavily used theme on Developing Suggestions or in open suggestions when coming up with suggestions or making balance changes to Urban Dead.