Club Yorke Initiative: Difference between revisions

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===Essential===
===Essential===
'''The Uniform Residential Satisfaction Initiative - '''
Keep every Miltown building at it's proper barricading level and in good condition.
Keep every Miltown building at it's proper barricading level and in good condition.


Provide every Miltown building with light.
'''The Uniform Generator Emplacement Initiative -  '''
Provide every Miltown building with a genny, every TRP with a radio


'''The Up To Date Building Documentation Initiative - '''
Update every Miltown building's status twice a week. (Wiki Based)
Update every Miltown building's status twice a week. (Wiki Based)


Keep every Miltown citizen at best health.
'''The A FAK A Day Keeps Zombification Away Initiative - '''
Keep every Miltown citizen at their best health.
 
'''The Improved Building Information Template Initiative - '''
Provide adequate information on every Miltown building's wiki page (Nearest Entry Point, Nearest Revive Point, etc)


===Long Term===
===Long Term===

Revision as of 05:06, 30 July 2010

WIP

Club Yorke Initiative
CYILOGO1.jpg
Abbreviation: CYI
Group Numbers: 3
Leadership: Wyke
Goals: Constant building documentation, keeping Miltown (somewhat) safe.
Recruitment Policy: Add CYI to your tags and update building pages.
Contact: Figuring that out

History

It was a dark and stormy night... A trio of shivering survivors accumulated inside a ruined building, lamenting over the lack of a nice toasty gentlemen's club to call a home. Coincidentally, one fellow was the manager of a gentlemen's club named Club Yorke located in the suburb of Miltown. The others followed. Their plan was simple; Make a dashing entrance, usher any zeds out through the windows, then barricade it up. However, as they grew closer to their goal, and saw the the extensive damage Miltown had taken, they realized that in order to keep their Club safe, they'd have to ensure for the safety of everyone else in Miltown. And thus the Club Yorke Initiative was born! Or I really need to make a better backstory.

Goals

Our plan is not impossible or trenchcoaty, we know full well that a safe haven within Malton is never going to last long, and that boasting about creating one only attracts zed hordes by the masses. We want to use the wiki to keep Miltown and it's buildings up to date, and to do what we can to make living in Miltown a bearable experience while the zombies aren't around. Eventually, Miltown will fall, as does any suburb, but once the zombies clear out we'll be back in business, repairing and documenting Miltown as best we can. So, in short, here's our goals:


Essential

The Uniform Residential Satisfaction Initiative - Keep every Miltown building at it's proper barricading level and in good condition.

The Uniform Generator Emplacement Initiative - Provide every Miltown building with a genny, every TRP with a radio

The Up To Date Building Documentation Initiative - Update every Miltown building's status twice a week. (Wiki Based)

The A FAK A Day Keeps Zombification Away Initiative - Keep every Miltown citizen at their best health.

The Improved Building Information Template Initiative - Provide adequate information on every Miltown building's wiki page (Nearest Entry Point, Nearest Revive Point, etc)

Long Term

Provide an interesting backstory and description to every description and history lacking building on the wiki (Wiki Based)

Encourage artists and entertainers to come into Miltown to perform for Miltown citizens.

Fill Miltown buildings with artwork.